#pragma once #include //#include #include "SoundResource.h" class SSoundResourceDB { protected: KHash< SoundResource*, hashPr_mod_int> m_hashSoundResource; void Init(); void Destroy(); void Load(); public: const char* GetSoundResourceName( int nSoundID ); public: SSoundResourceDB(); ~SSoundResourceDB(); }; class SEffectResourceDB { private: KHash< EffectResource*, hashPr_mod_int> m_hashEffectResource; void Init(); void Destroy(); void Load(); public: const char* GetEffectResourceName( int nEffectID ); public: SEffectResourceDB(); ~SEffectResourceDB(); }; class STextureResourceDB { private: KHash< TextureResource*, hashPr_mod_int> m_hashTextureResource; void Init(); void Destroy(); void Load(); public: const char* GetTextureResourceName( int nTextureID ); public: STextureResourceDB(); ~STextureResourceDB(); }; class SResourceDB { private: SSoundResourceDB m_SoundResDB; SEffectResourceDB m_EffectResDB; STextureResourceDB m_TextureResDB; public: const char* GetSoundResourceName( int nSoundID ); const char* GetEffectResourceName( int nEffectID ); const char* GetTextureResourceName( int nTextureID ); public: SResourceDB(); ~SResourceDB(); static SResourceDB* m_pThis; }; SResourceDB & GetResourceDB();