#pragma once // @brief 2010.04.22 Save the information of the last selected character in the character selection window // Not sure if it’s okay to use a global location here… - prodongi struct sSelectedAvatarInfo { sSelectedAvatarInfo() : m_decoIndex(0), m_hairColorIndex(0), m_hairColorRgb(0) {} void setDecoIndex(int index) { m_decoIndex = index; } int getDecoIndex() const { return m_decoIndex; } void setHairColorIndex(int index) { m_hairColorIndex = index; } int getHairColorIndex() const { return m_hairColorIndex; } void setHairColorRgb(unsigned int rgb) { m_hairColorRgb = rgb; } //unsigned int getHairColorRgb() const { return m_hairColorRgb; } void setHideEquipInfo(unsigned int flag) { m_hideEquipInfo = flag; } unsigned int getHideEquipInfo() const { return m_hideEquipInfo; } int m_decoIndex; int m_hairColorIndex; unsigned int m_hairColorRgb; unsigned int m_hideEquipInfo; }; sSelectedAvatarInfo& GetSelectedAvatarInfo();