#include "stdafx.h" #include "SGameManager.h" #include "SUICreditMenuWnd.h" //#include "SGameMessageUI.h" #include "SUISysMsgDefine.h" void SUICreditMenuWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ) { switch( nMessage ) { case KUI_MESSAGE::KBUTTON_CLICK: { m_pGameManager->ProcMsgAtStatic( &SIMSG_UIWND_NOTIFY_TO_LOBBY( lpszControlID ) ); } break; } SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam ); }