#pragma once //#include "SUIWnd.h" class SUIProtectSolutionWnd : public SUIWnd { public: SUIProtectSolutionWnd(SGameManager* pGameManager); ~SUIProtectSolutionWnd(); bool CreateControls( class KUIWndManager* pWndManager ); virtual void Process(DWORD dwTime); void MsgDelay(DWORD dwdelayTime); //virtual void OnDeviceLost(); //virtual void Render( KViewportObject *pViewport, bool isFront = false ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); protected: KUIControlStatic *m_pWndBackground; SUIWnd *m_pWndProtectMsg; private: DWORD m_dwDelayTime; DWORD m_dwPrevTime; };