#pragma once //#include "SUIWnd.h" //#include "Util.h" class SUIDisplayInfo; class SUIMainMenuWnd : public SUIWnd { public: SUIMainMenuWnd( SGameManager* pGameManager, const SUIDisplayInfo* pDisplayInfo ) : SUIWnd( pGameManager ) , m_pDisplayInfo( pDisplayInfo ), m_dwChangePrevTime(0) { } virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual bool InitControls( KPoint kPos ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void OnPosChangeNofity(int XOffset, int YOffset); virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y); private: void setTooltip(); void showMenu(int wndId, bool show); // AziaMafia ON/OFF Arena and Huntaholic void showArenaButton(bool show); void showInstanceButton(bool show); void showExitButton(bool show); void enableExitButton(bool enable); bool checkValidArenaJoinSituationAtEntrance(); int calcInstanceArenaStatus(); void setInstanceArenaStatus(int iasStatus); /// 기존의 status와 iasStatus가 같은지 체크하지 않는다 void setInstanceArenaButtonStatus(int iasStatus); void initMenuButtonStatus(); void clickExitButton(); void updateInstanceArenaStatus(); private: const SUIDisplayInfo* m_pDisplayInfo; DWORD m_dwChangePrevTime; KUIControl* m_arenaButton; KUIControlStatic* m_arenaText; KUIControl* m_instanceButton; KUIControl* m_exitButton; KUIControlStatic* m_exitText; };