#pragma once //#include "SUIWnd.h" // UI 공통 클래스 // 길드관리 창. class KUIControlPanel; // 패널. class KUIControlPanelManager; // 패널 관리자. class SUIGuildSubManageWnd : public SUIWnd { private: //----------------------------- // 2010.11.26. 길드정보 변경시 UI 갱신방식 => 길드윈도우 open 시 UI 갱신 으로 변경. DWORD m_bRefresh; // 갱신조건. bool m_bUIRefresh; // 길드윈도우 open 시에 UI를 갱신할지 여부. //----------------------------- // Panel Manager. KUIControlPanelManager * m_pPanelManager; // 현재 오픈되어있는 패널. KUIControlPanel * m_pCrrOpenPanel; // 팝업윈도우 위치지정용 컨트롤. KUIWnd * m_pPosPopupWnd; enum E_PANEL_INDEX { E_PANEL_INDEX_ONESELF, // 나의관리 E_PANEL_INDEX_MARK, // 길드마크넣기 E_PANEL_INDEX_MEMBER, // 길드원가입, 제외 E_PANEL_INDEX_ATTACK, // 공격대 E_PANEL_INDEX_CLASS, // 길드등급 E_PANEL_INDEX_NOTICE, // 길드공지쓰기 E_PANEL_INDEX_MAX }; //// 패널들.. //class SUIOneselfPanelWnd * m_pPanelOneself; // Panel 나의관리 //class SUIMarkPanelWnd * m_pPanelMark; // Panel 길드마크넣기 //class SUIAdministraionPanelWnd * m_pPanelAdmin; // Panel 길드원 관리 //class SUIAttackingArmyPanelWnd * m_pPanelAttacking; // Panel 공격대 결성 //class SUIClassNamePanelWnd * m_pPanelClassName; // Panel 길드등급 명칭 //class SUIJoinPanelWnd * m_pPanelJoin; // Panel 길드원 가입 //class SUINoticePanelWnd * m_pPanelNotice; // Panel 길드공지쓰기 bool m_bOpenTheOne; // 한개 패널오픈. public : SUIGuildSubManageWnd( SGameManager * pGameManager ); virtual ~SUIGuildSubManageWnd(); virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID ); virtual bool InitControls( KPoint kPos ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void Process(DWORD dwTime); // virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y); //------------------------------------------ void Release(); // 메모리 해제. // Data설정. void DataMapping( bool bOpen = false ); // 패널 윈도우들의 ProcMsgAtStatic. void PanelProcMsg( SGameMessage * pMsg ); // 패널 등록. void RegisterPanel( KUIWndManager* pWndManager, KUIControlPanel * pPanel, char * strNUI, KPoint & kPos, int nWindowID=-1 ); void CloseWnd(); // 창 닫기. //------------------------------------------ void PanelDisable( int nBitSet, int _and, int wndID, bool bOpen, int nLine ); // 해당 패널 disable. void AuthorityProcess( SPlayerSlot * pPlayerSlot, bool bOpen=false ); // 권한처리. // // void SUIGuildWnd::Class_1(); // void SUIGuildWnd::Class_2(); // void SUIGuildWnd::Class_3(); // void SUIGuildWnd::Class_4(); // void SUIGuildWnd::Class_5(); // void SUIGuildWnd::Class_6(); // void SUIGuildWnd::Class_7(); //#define MAX_AUTHORITY_CLASS 7 };