#pragma once //#include "SUIWnd.h" // UI 공통 클래스 //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- // // class SUIGuildSubMasterTabAuthority // // 길드 마스터 권한. // // //--------------------------------------------------------------------------------------------- class KUIListControl; // Guild 창 class SUIGuildSubMasterTabAuthority : public SUIWnd { private: public : SUIGuildSubMasterTabAuthority( SGameManager * pGameManager ); virtual ~SUIGuildSubMasterTabAuthority(); virtual bool InitControls( KPoint kPos ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); //------------------------------------------ void Release(); // 메모리 해제. // 길드마스터인가? bool GetIsMaster(); //------------------------------------------ };