#include "stdafx.h" #include "SStringDB.h" #include #include "SGameManager.h" #include "SGameMessage.h" //#include "SGameMessageUI.h" #include "SMessengerMgr.h" #include "SChatType.h" //#include "KUIControl.h" #include "KUIControlEdit.h" #include "SUIHelpTeamPopupWnd.h" namespace { const int g_LimitText = 20; // Edit 컨트롤 최대 텍스트. } SUIHelpTeamPopupWnd::SUIHelpTeamPopupWnd( SGameManager * pGameManager ) : SUIWnd( pGameManager ) { } SUIHelpTeamPopupWnd::~SUIHelpTeamPopupWnd() { Release(); } void SUIHelpTeamPopupWnd::Release() { } SUIWnd* SUIHelpTeamPopupWnd::CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID ) { SUIWnd::CreateWnd( szFile, pWndManager, kPos, nWindowID ); //// 스크롤바 관련 이미지. //GetChild( "scroll_bg_trim_01" )->SetShow( false ); //GetChild( "scroll_bar_trim_01" )->SetShow( false ); //GetChild( "scroll_up_trim_01" )->SetShow( false ); //GetChild( "scroll_down_trim_01" )->SetShow( false ); KUIWnd * pScroll = GetChild( "scroll_bg_trim_01" ); if( pScroll ) pScroll->SetShow( false ); return this; } bool SUIHelpTeamPopupWnd::InitControls( KPoint kPos ) { return SUIWnd::InitControls( kPos ); } void SUIHelpTeamPopupWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd) { if( bOpen ) { this->SetShow( true ); // 기존 포커스 제거. this->m_pManager->RemoveWnd( this ); // wnd 출력 리스트의 최하단에 추가. ( wnd 들중 가장 상위에 뜨게 된다. ) this->m_pManager->AddWnd( this ); // 가장위에 뜨도록 한다. this->m_pManager->SetFocus( this ); } } void SUIHelpTeamPopupWnd::ProcMsgAtStatic( SGameMessage* pMsg ) { switch( pMsg->nType ) { case IMSG_UI_MOVE: { SIMSG_UI_MOVE* pMoveMsg = ( SIMSG_UI_MOVE* )pMsg; MovePos( pMoveMsg->m_nX, pMoveMsg->m_nY ); pMsg->bUse = true; } break; case IMSG_SHOW_UIWINDOW: pMsg->bUse = true; break; } } void SUIHelpTeamPopupWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ) { switch( nMessage ) { case KUI_MESSAGE::KBUTTON_CLICK : // close. if( !::_stricmp( lpszControlID, "button_close" ) ) //servantes 2010.10.13 { m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_TEAM_HELP, false ) ); // 닫기 } break; // 윈도우 이동 case KUI_MESSAGE::KGENWND_MOVE: LimitMoveWnd(); // 게임 외부로 나가지 못하게 제한 break; } SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam ); } DWORD SUIHelpTeamPopupWnd::OnMouseMessage(DWORD dwMessage, int x, int y) { return SUIWnd::OnMouseMessage(dwMessage, x, y); }