#pragma once //#include //#include "SUIWnd.h" // UI 공통 클래스 //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- // // class SUIMasterTransfer // // * 길드장 인계 팝업 윈도우 // // //--------------------------------------------------------------------------------------------- class SUIMasterTransfer : public SUIWnd { private: class KUIControlEdit * m_EditName; // 길드장 인계할 캐릭터명. KUIWnd * m_pClassNameCtrl; // 등급명 컨트롤. std::string m_StrClassNameDecorate; // 등급명 컨트롤 텍스트 꾸미기. public : SUIMasterTransfer( SGameManager * pGameManager ); virtual ~SUIMasterTransfer(); //------------------------------------------ virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID ); virtual bool InitControls( KPoint kPos ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); //virtual void OnPosChangeNofity(int nLeft, int nTop); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y); //------------------------------------------ void Release(); // 메모리 해제. // 확인버튼. void ConfirmationButton(); //------------------------------------------ };