/// 2010.12.17 - prodongi #include "SPlayerInfoMgr.h" /// 2010.12.03 SUISkillWnd.h에서 분리 #ifndef _SUISkillTreeFundWnd_h_ #define _SUISkillTreeFundWnd_h_ //#include "SUIWnd.h" /// 2011.02.24 아마 c_nOldJopCnt는 서버의 설정 값이고 c_nJopCnt는 마스터 까지 고려된 클라이언트 값인거 같다 /* const int c_nOldJopCnt = 3; const int c_nJopCnt = c_nOldJopCnt+1; */ const int c_nOldJopCnt = SPlayerInfo::JOB_INDEX_MAX; const int c_nJopCnt = c_nOldJopCnt+1; /// sonador #2.1.2.4.3 팻 조작 UI 연동 struct _SkillSlotInfo { _SkillSlotInfo(): nID(0), nX(0), nY(0), nCrrLv(0), nEnoughJLv(0), nNeedSkillID(0), nNeedSkillLv(0), nLearnNextMaxLv(0) { lv = 0; /// 2011.04.04 - prodongi for( int i(0); i& rSkillTree, int nSkillID, int& rX, int& rY ); bool CheckSkillTreeListData( int nJopIndex, const SkillTreeEx* pTree ); SUISkillTreeFundWnd::_SkillSlotInfo* GetSkillTreeInfo( int nSkillID ); void RefreshSkillData( int nJopIndex ); void SetSkillData( int nX, int nY, int nJopIndex, int nSkillID, _SkillSlotInfo* pInfo ); int GetSkillData( int nJopIndex, int nX, int nY ); void SetSkillSlotTooltip( class KUIControlIconStatic* pIcon, struct SkillBaseEx* s_data, _SkillSlotInfo* pInfo, int nJopIndex ); void RefreshMasterBoxImage( int nJobIndex ); void RefreshJopTreeImage( int nJopIndex ); const char* GetJopTreeImage( int nJopID ); void SetClickIcon( const char* lpCtrName ); void SetClickIconData( int nJopIndex, const char* lpCtrName ); void GetIndex_X_Y( int nJopIndex, const char* lpCtrName, int& nX, int& nY ); int GetSkillID( int nJopIndex, int nX, int nY ); void InitClickIconData(); void refreshTP(); /// 2011.03.28 - prodongi void SkillUP( int nJopIndex, const char* lpCtrName ); SUIDisplayInfo* m_pDisplayInfo; bool m_bCreateInfo; int m_nTabType; int m_nJopID[c_nJopCnt]; int m_nJopLv[c_nJopCnt]; __int64 m_nJopPoint; /// 2011.04.29 int->__int64 - prodongi ClickIconData m_sClickData; std::vector m_SkillTreeDisplay[c_nJopCnt]; std::vector<_SkillSlotInfo*> m_SkillTreeList; std::map m_treeImageList; /// 2011.02.24 - prodongi }; #endif