#pragma once #include "SGame.h" class SGameMovie : public SGame { public: SGameMovie ( SGameManager* pGameMng , K3DRenderDeviceDX* pRenderDevice , SSoundManager* pSoundMng , KTextureManager* pTextureMng , KNX3Manager* pNX3Mng , SGameMilesSoundMgr* pMSoundMgr ); virtual ~SGameMovie(); protected: private: };