#include "stdafx.h" //#include "SGameScenePlayer.h" // //using namespace rp; // //SGameScenePlayer::SGameScenePlayer( SGameSceneManager& sceneMgr ) // : mSceneMgr( sceneMgr ) // , mSceneHolder( 0 ) //{ //} // //SGameScenePlayer::~SGameScenePlayer() //{ //} // //void SGameScenePlayer::setup( SGameSceneHolder& sceneHolder ) //{ // mSceneHolder = &sceneHolder; //}