// sonador 10.2.1 팻 시스템 구현 #pragma once #include "SGamePet.h" /**------------------------------------------------------------------ @class SGameOtherPet @brief Avatar class for other player's pet @author sonador -------------------------------------------------------------------*/ class SGameOtherPet : public SGamePet { public: SGameOtherPet( int nPetID ); virtual ~SGameOtherPet(); /// process other player's pet virtual bool Process( DWORD time, unsigned long procBitSet = 0 ); private: // internal method virtual const char* getClassName() { return "SGameOtherPet"; } ///< for type identification // member variables class SGameAvatarEx* m_pMasterPlayer; ///< 주인님 AR_HANDLE m_hMaster; ///< 주인님 핸들 DWORD m_dwOldTime; ///< old time value for rarely processing };