#pragma once #pragma pack( 1 ) struct SoundResource { SoundResource() { sound_ID = 0; memset( sound_Name, 0, sizeof( sound_Name ) ); } int sound_ID; ///< INT NOT NULL, --01 char sound_Name[256]; ///< VARCHAR(256) NOT NULL, --02 }; struct EffectResource { EffectResource() { resource_effect_file_id = 0; memset( resource_effect_file_name, 0, sizeof( resource_effect_file_name ) ); } int resource_effect_file_id; ///< INT NOT NULL, -- 01 char resource_effect_file_name[256]; ///< VARCHAR(255) NOT NULL -- 02 }; struct TextureResource { TextureResource() { resource_texture_file_id = 0; memset( resource_texture_file_name, 0, sizeof( resource_texture_file_name ) ); } int resource_texture_file_id; ///< INT NOT NULL, -- 01 char resource_texture_file_name[256]; ///< VARCHAR(255) NOT NULL -- 02 }; #pragma pack()