function get_module_name() return "creature_levelscript" end function set_creature_current_level( creaturehandle , level ) current_level = gcv(get_creature_handle(creaturehandle),"level") if current_level <= level then if level <= 60 then set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 60 and level < 115 and current_level < 60 then set_creature_value(get_creature_handle(creaturehandle),"level", 60) creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 60 and level < 115 and current_level == 60 then creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 60 and level < 115 and current_level > 60 then set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 114 and current_level < 60 then set_creature_value(get_creature_handle(creaturehandle),"level", 60) creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", 115) creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 114 and current_level == 60 then creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", 115) creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 114 and current_level > 60 and current_level < 115 then set_creature_value(get_creature_handle(creaturehandle),"level", 115) creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", level) elseif level > 114 and current_level > 114 then creature_evodepth(creaturehandle) set_creature_value(get_creature_handle(creaturehandle),"level", level) end else --cprint("Your creature can not delevel this way!") end end function creature_evodepth(handle) local creature_evolution_depth, lv, id, temp creature_evolution_depth = get_creature_value( get_creature_handle(handle), "evolution_depth" ) id = get_creature_value( get_creature_handle(handle), "job" ) lv = get_creature_value( get_creature_handle(handle), "level" ) if creature_evolution_depth == 1 then set_creature_value(get_creature_handle(handle), "ev_1_ID", id) set_creature_value(get_creature_handle(handle), "ev_1_level", lv) elseif creature_evolution_depth == 2 then set_creature_value(get_creature_handle(handle), "ev_2_ID", id) set_creature_value(get_creature_handle(handle), "ev_2_level", lv) else --temp = "Error:CS1497:" .. handle ..":".. id ..":".. creature_evolution_depth ..":".. lv --message( temp ) end creature_evolution(get_creature_handle(handle)) end --[[ creature_evolution Parameters: (handle) Usage: set the next evolution level for a creature with given handle. Returns Returns 1 if succeed. set_creature_value Parameters: (handle, type, value) Usage: sets a value for one of members of StructSummon for specified creature. Returns nil. See laso: get_creature_handle() function 1st Slot = 0 2nd slot = 1 etc ]]-- function all_pet_evolution() player_level = gv("lv") -- if player_level > 150 then player_level = 150 end -- Lock to 150 max if get_env("auth.server_idx") == 50 then player_level = gv("lv") end for i = 0, 5 do handle = 0 handle = get_creature_handle( i ) if handle ~= 0 and handle ~= nil then set_creature_current_level( i , player_level ) end end -- fix_pet_lv() end function fix_pet_lv() --learn_creature_all_skill() player_level = gv("lv") for i = 0, 5 do handle = 0 handle = get_creature_handle( i ) if handle ~= 0 and handle ~= nil then -- if player_level <= 150 and gcv( handle, "lv" ) <= 150 then scv( handle, "lv", player_level , gv("name") ) -- end end end end --[[ creature_evolution Parameters: (handle) Usage: set the next evolution level for a creature with given handle. Returns Returns 1 if succeed. set_creature_value Parameters: (handle, type, value) Usage: sets a value for one of members of StructSummon for specified creature. Returns nil. See laso: get_creature_handle() function 1st Slot = 0 2nd slot = 1 etc ]]-- function LevelCreature2() local handle, lv,creature_evolution_depth, id for i = 0, 5 do handle = 0 handle = get_creature_handle( i ) -- Check if Evo 1 if get_creature_value( handle , "evolution_depth" ) == 1 then set_creature_value(handle, "level", 60) id = get_creature_value( handle, "job" ) set_creature_value(handle, "ev_1_ID", id) set_creature_value(handle, "ev_1_level", 60) creature_evolution(handle) end -- Check if Evo 2 if get_creature_value( handle , "evolution_depth" ) == 2 then set_creature_value(handle, "level", 115) id = get_creature_value( handle, "job" ) set_creature_value(handle, "ev_2_ID", id) set_creature_value(handle, "ev_2_level", 115) creature_evolution(handle) end end end