GuildManager = GuildManager or {} function GuildManager:OnGuildBuff( guild_level, guild_point, player_name ) local GuildBuffDuration = tonumber(get_env("game.guild_buff_minute")) or 60 local shouldBeAppliedOnCreatures = tonumber(get_env("game.guild_buff_work_on_creatures")) or 1 if shouldBeAppliedOnCreatures == 1 then add_cstate( 6523, guild_level, ( GuildBuffDuration * 100 ) ) end end function GuildManager:OnGuildDonation( donated_amount, guild_points, player_name) end