-- Lua ½ºÅ©¸³Æ® ¾Ïȣȭ. function get_module_name() return "monster_respawn" end function mob( ID, left, top, right, bottom ) -- À̺¥Æ® ¹Ú½º¿¡¼­ ¸®½ºÆù ID¸¦ È£ÃâÇØÁØ´Ù. local monster_ID = { 0, 0, 0, 0, 0, 0 } -- Ç¥Áظ÷ ID (µðÆúÆ®·Î 1¹ø¸÷ÀÌ ³ª¿È) local density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } -- Ç¥Áظ÷ ¹Ðµµ local interval = { 200, 300, 400, 500, 1000, 1500 } -- Ç¥ÁØ ¸®½ºÆù üũ °£°Ý (1/100ÃÊ) local Raremob_ID = { 0, 0, 0, 0 } -- ·¹¾î¸÷ ID local Raremob_count = { 1, 1, 1, 1 } -- ·¹¾î¸÷ °³Ã¼¼ö (±âº» 1¸¶¸®) local Raremob_interval = { 30000, 60000, 180000, 360000 } -- Frequence de verification de l'apparence des monstres rares (5 minutes, 10 minutes, 30 minutes, 60 minutes) local Raidmob_ID = { 0, 0, 0, 0, 0, 0 } -- Ç¥Áظ÷ ID (µðÆúÆ®·Î 1¹ø¸÷ÀÌ ³ª¿È) local Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } -- Ç¥Áظ÷ ¹Ðµµ local Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } -- Ç¥ÁØ ¸®½ºÆù üũ °£°Ý (1/100ÃÊ) local Raid_Raremob_ID = { 0, 0, 0, 0 } -- ·¹¾î¸÷ ID local Raid_Raremob_count = { 1, 1, 1, 1 } -- ·¹¾î¸÷ °³Ã¼¼ö (±âº» 1¸¶¸®) local Raid_Raremob_interval = { 30000, 60000, 180000, 360000 } -- ·¹¾î¸÷ ÃâÇö üũ ºóµµ (5ºÐ, 10ºÐ, 30ºÐ, 60ºÐ ) local i, size, max_num, max_respawn_once, respawn_type_count -- ÀϺ»/Çѱ¹¿¡¼­ ÇÒ·ÎÀ© ´øÀü¿¡¼­ Á¥¼Ò¿Í ÆÒ´õ¿Ê µå¶ø ¾ÈÇÏ´Â ¸ó½ºÅÍ·Î ¹Ù²ãÄ¡±â. -- ±¹°¡ ÄÚµå Àоî¿À±â -- get_local_info()ÀÇ ¹Ýȯ°ªµé --LOCAL_INFO_KOREA = 1 --LOCAL_INFO_HONGKONG = 2 --LOCAL_INFO_AMERICA = 4 --LOCAL_INFO_EUROPE = 8 --LOCAL_INFO_JAPAN = 16 --LOCAL_INFO_TAIWAN = 32 --LOCAL_INFO_CHINA = 64 local state_code = get_local_info() local other_drop = 0 -- Çѱ¹°ú ÀϺ»ÀÏ ¶§¸¸ ´Ù¸¥ µå¶ø ¸ó½ºÅÍ·Î ¼¼ÆÃÇϵµ·Ï º¯¼ö ¼³Á¤. if state_code == 1 or state_code == 16 then -- Àü±¹°¡ °øÅë Àû¿ëÀ¸·Î 0À¸·Î ¼¼ÆÃÇÔ 2011.10.11 -- ±âº»Àº 1(ÀϺ» Çѱ¹Àº ´Ù¸¥ ¸ó½ºÅÍ ¼¼ÆÃ) other_drop = 0 end -- ÇÒ·ÎÀ© À̺¥Æ® ¸ó½ºÅÍ Àû¿ë ¿©ºÎ °áÁ¤ -- ¸ó½ºÅÍ Àû¿ë ½Ã 1/Á¦°Å ½Ã 0·Î ºñÆ®¼Âó·³ Àû¿ë local halloween_on = 1 -- Å©¸®½º¸¶½º À̺¥Æ® ¸ó½ºÅÍ Àû¿ë ¿©ºÎ °áÁ¤ -- À̺¥Æ® Àû¿ë ½Ã 1/Á¦°Å ½Ã 0·Î ºñÆ®¼Âó·³ Àû¿ë local rangifer_on = 0 -- ¸®½ºÆù ID¿¡ µû¶ó ¾î¶² ¸ó½ºÅ͸¦ ¸®½ºÆù½ÃųÁö¸¦ Á¤ÀÇÇÑ´Ù. (ÃÖ´ë 6Á¾) -- ¹Ðµµ¿Í ÀÎÅ͹úÀº À§¿¡ Á¤ÀÇµÈ °ÍÀ» µðÆúÆ®·Î ¾´´Ù. ´Ù¸¥ ¹Ðµµ¸¦ ¾²·Á¸é Å×ÀÌºí¿¡ »õ °ªÀ» ÇÒ´çÇØÁÖ¸é µÈ´Ù. -- ·¹¾î¸÷ ÃâÇöÀÌ ÀÖÀ»°æ¿ìµµ »õ °ªÀ» ÇÒ´çÇØÁÖ¸é µÈ´Ù. --======================================================================= -- 2016 ÇÒ·ÎÀ© À̺¥Æ® --======================================================================= local current_time = get_os_date( "%Y-%m-%d %H:%M:%S" ) local check = 0 if state_code == 1 and '2017-10-20 10:00:00' <= current_time and current_time < '2017-11-16 10:00:00' then check = 1 elseif state_code == 16 and '2016-11-08 11:00:00' <= current_time and current_time < '2016-11-29 11:00:00' then check = 1 elseif state_code == 256 and '2017-10-30 11:00:00' <= current_time and current_time < '2017-11-13 11:00:00' then check = 1 end if check == 1 then ------------------------------------------- -----70000 ºÎȰÀý ¿ø´õ·£µå<°øµ¿¹¦Áö03>----- ------------------------------------------- if ID == 1200061 then monster_ID = { 3011002, 3012002, 3013001, 3014001, 3014002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200062 then monster_ID = { 3016002, 3017002, 3018002, 3022001, 3022002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200067 then monster_ID = { 3023002, 3024002, 3025001, 3026002, 3027002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200068 then monster_ID = { 3028002, 3029001, 3029002, 3031001, 3033002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200073 then monster_ID = { 3034002, 3035002, 3036001, 3036002, 3039002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200074 then monster_ID = { 3042002, 3043002, 3044001, 3044002, 3045002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200079 then monster_ID = { 3046001, 3046002, 3047002, 3048002, 3049001, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200080 then monster_ID = { 3049002, 3050001, 3050002, 3051001, 3051002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200085 then monster_ID = { 3052002, 3053002, 3055002, 3056001, 3057002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1200086 then monster_ID = { 3058002, 3059001, 3059002, 3060001, 3060002, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } ----------------------------------------------- -----120000 ºÎȰÀý ¿ø´õ·£µå<³ªÀÌÆ®¸Þ¾î01>------ ----------------------------------------------- elseif ID == 1100091 then monster_ID = { 3061001, 3061002, 3062002, 3063002, 3064002, 3066002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100092 then monster_ID = { 3067001, 3067002, 3068001, 3068002, 3069001, 3069002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100097 then monster_ID = { 3070002, 3071001, 3073001, 3074002, 3076002, 3077002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100098 then monster_ID = { 3078002, 3080002, 3081001, 3081002, 3082002, 3083002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100103 then monster_ID = { 3084002, 3088001, 3088002, 3089002, 3090002, 3091002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100104 then monster_ID = { 3092001, 3092002, 3093002, 3094001, 3094002, 3095002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100109 then monster_ID = { 3096002, 3099001, 3099002, 3100001, 3100002, 3101002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100110 then monster_ID = { 3102001, 3102002, 3103001, 3104002, 3105002, 3106001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100115 then monster_ID = { 3107002, 3108002, 3109001, 3112002, 3113002, 3114002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100116 then monster_ID = { 3115002, 3116002, 3117002, 3118001, 3119002, 3120002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } ---------------------------------------------- -----100000 ºÎȰÀý ¿ø´õ·£µå<³ªÀÌÆ®¸Þ¾î02>----- ---------------------------------------------- elseif ID == 1100121 then monster_ID = { 3121001, 3122002, 3123002, 3124002, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100122 then monster_ID = { 3125001, 3125002, 3126002, 3128002, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100127 then monster_ID = { 3129002, 3130002, 3131002, 3133001, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100128 then monster_ID = { 3133002, 3134002, 3135002, 3136001, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100133 then monster_ID = { 3136002, 3137001, 3137002, 3138001, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100134 then monster_ID = { 3138002, 3139001, 3139002, 3141002, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100139 then monster_ID = { 3143002, 3144002, 3145002, 3147002, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100140 then monster_ID = { 3148002, 3150001, 3150002, 3150003, 0, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100145 then monster_ID = { 3150004, 3150005, 3150006, 3150007, 0, 0 } density = { 2.0, 1.2, 1.0, 0.7, 0.5, 0.3 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 1100146 then monster_ID = { 3150008, 3150009, 3150010, 3150011, 3150012, 0 } density = { 2.0, 1.2, 1.0, 0.7, 0.5, 0.3 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } end end -----ÇÒ·ÎÀ© À̺¥Æ® ¸ó½ºÅÍ ³¡---------------- --======================================================================= -- Ãʺ¸ÀÚ¼¶ --======================================================================= if ID == 11 then -- °¡ÀÌ¾Æ ½ÃÀÛÁöÁ¡1 monster_ID = { 1002, 2002, 2002, 0, 0, 0 } density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5044, 5046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 21 then-- °¡ÀÌ¾Æ ½ÃÀÛÁöÁ¡2 (Áß°£°øÅÍ & ÁøÇà·çÆ®) monster_ID = { 2002, 3003, 1002, 0, 0, 0 } density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5044, 5046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 12 then-- µ¥¹Ù ½ÃÀÛÁöÁ¡1 monster_ID = { 1003, 2003, 2003, 0, 0, 0 } density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 22 then-- µ¥¹Ù ½ÃÀÛÁöÁ¡2 (´Ù¸®°Ç³ÊÆí) monster_ID = { 2003, 3004, 1003, 0, 0, 0 } density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 13 then-- ¾Æ¼ö¶ó ½ÃÀÛÁöÁ¡1 monster_ID = { 1004, 2004, 2004, 0, 0, 0 } density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } elseif ID == 23 then-- ¾Æ¼ö¶ó ½ÃÀÛÁöÁ¡2 (Áß°£°øÅÍ) monster_ID = { 2004, 3005, 1004, 0, 0, 0 } density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5041, 5043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 42 then-- Ãʱޱ³°ü ÁÖº¯Áö¿ª monster_ID = { 4002, 3006, 2002, 3003, 0, 0 } density = { 1.0, 0.5, 0.4, 0.4, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } ------------------------------------------------------------------------------------ elseif ID == 52 then-- Ä·ÇÁ ³²ÂÊÁö¿ª monster_ID = { 5005, 5004, 6004, 4002, 0, 0 } density = { 0.8, 0.5, 0.4, 0.3, 0.2, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 72 then-- Ä·ÇÁ µ¿ÂÊÁö¿ª monster_ID = { 6005, 7005, 7004, 6003, 5004, 7007 } density = { 0.8, 0.5, 0.4, 0.3, 0.2, 0.4 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 82 then-- Ä·ÇÁ ºÏÂÊÁö¿ª monster_ID = { 8002, 7007, 7005, 9002, 6003, 7006 } density = { 0.8, 0.6, 0.4, 0.3, 0.2, 0.4 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } ------------------------------------------------------------------------------------ elseif ID == 102 then-- ÇàÀÚ¸ñ¸² monster_ID = { 10006, 9003, 11005, 12007, 11007, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.2, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 112 then-- ÇàÀÚ¸ñ¸² ¾ÈÂÊ monster_ID = { 11004, 14004, 11005, 12006, 13006, 12007 } density = { 0.6, 0.6, 0.6, 0.5, 0.3, 0.2 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 113 then-- ¹ÙÀ§»ê ¾Æ³ªÅ׸¶ Ãâ¸ôÁö monster_ID = { 0, 0, 14004, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.2, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 10003, 10049, 0, 0 } Raremob_count = { 4, 1, 1, 1 } Raremob_interval = { 500, 100, 100, 0 } elseif ID == 114 then-- ¹ÙÀ§»ê ¾Æ³ªÅ׸¶ Ãâ¸ôÁö2 monster_ID = { 0, 0, 14004, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.2, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 10003, 10049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 100, 100, 0 } elseif ID == 142 then-- ¿­»çÀÇ ÇØ¾È monster_ID = { 14005, 15008, 0, 0, 0, 0 } density = { 0.5, 0.3, 0.3, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 15049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 0, 0, 0 } elseif ID == 143 then-- ¿­»çÀÇ ÇØ¾È (¿ìµÎ¸Ó¸® Ãâ¸ô) monster_ID = { 14005, 15008, 0, 0, 0, 0 } density = { 0.5, 0.3, 0.3, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 15009, 15049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 6000, 100, 0, 0 } ------------------------------------------------------------------------------------ -- ÄËŸÁö¿ª elseif ID == 122 then-- ÄËŸ °è°î ÀÔ±¸ monster_ID = { 12006, 11006, 0, 0, 12007, 0 } density = { 0.5, 0.5, 0.5, 0.4, 0.2, 0.4 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 132 then-- °ËÀº õ±¹ monster_ID = { 13010, 14007, 15010, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 300, 300, 300, 300, 300, 300 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 152 then-- ÄËŸ°è°î ÀÔ±¸2 monster_ID = { 11006, 13007, 13008, 0, 0, 0 } density = { 0.5, 0.4, 0.3, 0.2, 0.3, 0.2 } interval = { 300, 300, 300, 300, 300, 300 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 153 then-- ÄËŸ°è°î ÀÔ±¸3 monster_ID = { 13007, 14004, 13006, 0, 0, 0 } density = { 0.5, 0.4, 0.3, 0.2, 0.3, 0.2 } interval = { 300, 300, 300, 300, 300, 300 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 154 then-- ÄËŸ°è°î monster_ID = { 14004, 15002, 0, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.1, 0.2 } interval = { 300, 300, 300, 300, 300, 300 } Raremob_ID = { 10049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 155 then-- µ¥½º¸ÞÀÌÆ® Ãâ¸ôÁö monster_ID = { 14004, 0, 0, 0, 0, 0 } density = { 0.5, 0.4, 0.4, 0.3, 0.3, 0.2 } interval = { 300, 300, 300, 300, 300, 300 } Raremob_ID = { 15011, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 6000, 400, 0, 0 } ------------------------------------------------------------------------------------ -- ³ªºñ½º¶ó¹Ì¾Æ elseif ID == 162 then-- °©ÆÇ monster_ID = { 14008, 14008, 0, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 163 then-- Á¶Å¸½Ç monster_ID = { 15013, 14008, 13011, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1500, 1500, 1500, 1500, 1500, 1500 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 164 then-- ÁÖ¹æ monster_ID = { 14009, 13012, 15013, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1500, 1500, 1500, 1500, 1500, 1500 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 165 then-- ÁÖ¹æ º¸½º monster_ID = { 0, 0, 0, 0, 14009, 13012 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1500, 1500, 1500, 1500, 1500, 1500 } Raremob_ID = { 15012, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 2000, 100, 0, 0 } elseif ID == 172 then-- ÀâÈ­ â°í monster_ID = { 15015, 14010, 13011, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 173 then-- °´½Ç1 monster_ID = { 16007, 13011, 13012, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 174 then-- ½Ä·áǰ â°í monster_ID = { 16009, 15014, 16007, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 175 then-- °´½Ç2 monster_ID = { 17011, 16008, 14009, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 176 then-- »ýü½ÇÇè Áغñ½Ç monster_ID = { 17012, 15013, 17013, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 182 then-- ¼±Àå½Ç ÀÔ±¸ monster_ID = { 0, 0, 0, 0, 16008, 14009 } density = { 0.6, 0.5, 0.4, 0.3, 0.1, 0.1 } interval = { 2000, 2000, 2000, 2000, 2000, 2000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 183 then-- ¼±Àå½Ç monster_ID = { 0, 0, 0, 17011, 17013, 15013 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 2000, 2000, 2000, 2000, 2000, 2000 } Raremob_ID = { 0, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 400, 400, 0, 0 } elseif ID == 184 then-- ¼±Àå½Ç º¸½º monster_ID = { 0, 0, 0, 0, 0, 0 } density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 } interval = { 2000, 2000, 2000, 2000, 2000, 2000 } Raremob_ID = { 17010, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 6000, 400, 0, 0 } --Å©¸®Ã³ ¾ÆÀ̹«½º ¹èÄ¡¸¦ À§ÇØ Ãß°¡ elseif ID == 35034 then monster_ID = {35034,36027,0,0,0,0} density = { 0.7, 0.6, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {37029,0,0,0,0,0} Raidmob_density = { 0.1, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } --======================================================================= -- ¶óÅ©½Ã Çʵå --======================================================================= elseif ID == 101013 then monster_ID = { 13009, 14001, 15001, 16001, 17001, 18001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 400, 500, 600, 700 } Raremob_ID = { 15049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 102019 then monster_ID = { 19001, 20001, 21001, 22001, 23001, 24001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 20049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 103024 then monster_ID = {24002, 25001, 26001, 27001, 28001, 29001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 29002, 25049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1500, 100, 100, 0 } elseif ID == 104022 then monster_ID = {22002, 23002, 24003, 25002, 26002, 27002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 25049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 105025 then monster_ID = {25003, 26003, 27003, 28002, 29003, 30001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 30049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 106015 then monster_ID = {15002, 16002, 17002, 18002, 19002, 20002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 400, 500, 600, 700 } Raremob_ID = { 20049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 107028 then monster_ID = {28003, 29004, 30002, 31001, 32001, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 30049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 108032 then monster_ID = {32002, 33001, 34001, 35001, 36001, 37001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 1200, 1400, 1600, 2000 } Raremob_ID = { 37002, 35049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 0 } elseif ID == 108033 then Raremob_ID = { 81007, 81009, 81006, 0 } Raremob_count = { 1, 1, 15, 1 } Raremob_interval = { 3000, 1500, 1500, 0 } elseif ID == 109035 then monster_ID = {35002, 36002, 37003, 38001, 39001, 40001 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 1200, 1400, 1600, 2000 } Raremob_ID = { 40049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 110038 then monster_ID = {38002, 39002, 40002, 41001, 42001, 43002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 1200, 1400, 1600, 2000 } Raremob_ID = { 40049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 111028 then monster_ID = {28004, 29005, 30003, 31002, 32003, 33002 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 600, 700, 800, 1000 } Raremob_ID = { 30049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 112030 then monster_ID = {30004, 31003, 32004, 33003, 34002, 35003 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 600, 700, 800, 2000 } Raremob_ID = { 35004, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 0, 0 } elseif ID == 113031 then monster_ID = {31004, 32005, 33004, 34003, 35005, 36003 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 1200, 1400, 1600, 2000 } Raremob_ID = { 35049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 114035 then monster_ID = {35006, 36004, 37004, 38003, 39003, 40003 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 1200, 1400, 1600, 1000 } Raremob_ID = { 40049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 115060 then monster_ID = {60007, 61007, 62007, 63006, 64005, 65005 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1400, 1500, 1600 } Raremob_ID = { 65049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 116041 then monster_ID = {41002, 42002, 43003, 44004, 45005, 46007 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 600, 700, 700, 800 } Raremob_ID = { 46008, 45049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 0 } elseif ID == 117045 then monster_ID = {45006, 46009, 47006, 48005, 49005, 50005 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1400, 700, 800 } Raremob_ID = { 50049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 118040 then monster_ID = {40004, 41003, 42003, 43004, 44005, 45007 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1400, 700, 800 } Raremob_ID = { 45049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 119035 then monster_ID = {35007, 36005, 37005, 38004, 39004, 0 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 800, 1000, 600, 700, 800, 2000 } Raremob_ID = { 39005, 35049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 0 } elseif ID == 119036 then Raremob_ID = { 85005, 85006, 0, 0 } Raremob_count = { 2, 1, 0, 0 } Raremob_interval = { 1500, 1500, 0, 0 } elseif ID == 120039 then monster_ID = {39006, 40005, 41004, 42004, 43005, 44006 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 600, 700, 700, 800 } Raremob_ID = { 40049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 121040 then monster_ID = {40006, 41005, 42005, 43006, 41005, 42005, 43006 } density = { 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50} interval = { 500, 500, 500, 500, 500, 500, 500 } Raremob_ID = { 40049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 122043 then monster_ID = {43007, 44007, 45008, 46010, 47007, 48006 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 700, 700, 800 } Raremob_ID = { 45049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 123040 then monster_ID = {40007, 41006, 42006, 43008, 44008, 45009 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1400, 1500, 1600 } Raremob_ID = { 45049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 124042 then monster_ID = {42007, 43009, 44009, 45010, 46011, 47008 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 700, 1500, 800 } Raremob_ID = { 45049, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 0, 0 } elseif ID == 125045 then monster_ID = {45011, 46012, 47009, 48007, 49006, 50006, 49006, 50006 } density = { 0.50, 0.30, 0.20, 0.20, 0.20, 0.07, 0.20, 0.07 } interval = { 1000, 1000, 1200, 1200, 600, 800, 600, 800 } Raremob_ID = { 50007, 50049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1600, 100, 100, 0 } elseif ID == 126050 then monster_ID = {50008, 51005, 52004, 53006, 54005, 55006 } density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1400, 1500, 1600 } Raremob_ID = { 55007, 55049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1600, 100, 100, 0 } --======================================================================= -- īź Çʵå --======================================================================= elseif ID == 201013 then monster_ID = { 13001, 14002, 15004, 16003, 17004, 0 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 15041, 15043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 202019 then monster_ID = { 19003, 20003, 21002, 22003, 23004, 24004 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 1200, 700 } Raremob_ID = { 20041, 20043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 203024 then monster_ID = { 24005, 25004, 26004, 27004, 28005, 0 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 600, 1500 } Raremob_ID = { 25041, 25043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 227013 then monster_ID = { 13002, 14003, 15005, 16004, 17006, 18003, 16004, 17006 , 18003} density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 , 0.2, 0.15, 0.1} interval = { 400, 300, 400, 500, 600, 700 , 500, 600, 700} Raremob_ID = { 15041, 15043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 204019 then monster_ID = { 19004, 20004, 21003, 22004, 23005, 24006 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 600, 700 } Raremob_ID = { 20041, 20043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 205028 then monster_ID = { 28006, 29006, 30005, 31005, 32006, 33005 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 30041, 30043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 206025 then monster_ID = { 25005, 26005, 27005, 28007, 29007, 30006, 29007, 30006 } density = { 0.54, 0.36, 0.27, 0.27, 0.27, 0.1, 0.27, 0.1 } interval = { 400, 600, 400, 400, 400, 400, 400, 400 } Raremob_ID = { 30007, 30041, 30043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 207025 then monster_ID = { 25006, 26006, 27006, 28008, 29008, 30009 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 28009, 30041, 30043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1000, 100, 100, 100 } elseif ID == 208020 then monster_ID = { 20005, 21004, 22005, 23006, 24007, 25007 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 400, 600, 800, 1000, 1200, 1500 } Raremob_ID = { 25041, 25043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 209031 then monster_ID = { 31006, 32007, 33006, 34004, 35008, 36006 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 1000, 1000, 600 } Raremob_ID = { 35041, 35043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 210035 then monster_ID = { 35009, 36007, 37006, 38005, 39007, 40008, 40008 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.1 } interval = { 500, 600, 800, 500, 500, 600, 600 } Raremob_ID = { 40009, 40041, 40043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 500, 100, 100, 100 } elseif ID == 211029 then monster_ID = { 29009, 30010, 31007, 32008, 33007, 34005 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 1000, 1000, 1200 } Raremob_ID = { 30041, 30043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 212032 then monster_ID = { 32009, 33008, 34006, 35010, 36008, 37007 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 1000, 1000, 1200 } Raremob_ID = { 35041, 35043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 214024 then monster_ID = { 24008, 25008, 26007, 27007, 28010, 29010 } density = { 0.54, 0.36, 0.27, 0.27, 0.15, 0.1 } interval = { 400, 600, 400, 400, 600, 700 } Raremob_ID = { 35041, 35043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 215036 then monster_ID = { 36009, 37008, 38006, 39008, 40010, 41007, 40010, 41007 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.15, 0.1 } interval = { 500, 600, 400, 500, 500, 600, 500, 600 } Raremob_ID = { 40041, 40043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 218030 then monster_ID = { 30011, 31008, 32010, 33009, 34007, 35011, 32010, 33009, 34007, 35011 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.27, 0.2, 0.15, 0.1 } interval = { 200, 300, 400, 500, 500, 600, 400, 500, 500, 600 } Raremob_ID = { 35041, 35043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 216040 then monster_ID = { 40011, 41012, 42013, 43010, 44010, 45012 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 500 } Raremob_ID = { 45041, 45043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 217035 then monster_ID = { 35012, 36011, 37009, 38007, 39009, 40012 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 500, 500, 600 } Raremob_ID = { 37010, 35041, 40043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 219045 then monster_ID = { 45013, 46013, 47010, 48008, 49007, 50009 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 500, 500 } Raremob_ID = { 50041, 50043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 220040 then monster_ID = { 40013, 41013, 42014, 43011, 44011, 45014 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 45041, 45043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 221036 then monster_ID = { 36012, 37011, 38008, 39010, 40014, 41014 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 1000, 1000, 1200 } Raremob_ID = { 40041, 40043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 222032 then monster_ID = { 32011, 33010, 34008, 35013, 36013, 37012 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 1000, 1000, 1200 } Raremob_ID = { 37013, 35041, 35043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 223038 then monster_ID = {38009, 39011, 40015, 41015, 42015, 43012} density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 500, 600, 800, 1000, 1000, 600 } Raremob_ID = { 40041, 40043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 224040 then monster_ID = {40016, 41016, 42016, 43013, 44012, 45015, 44012, 45015 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.15, 0.1 } interval = { 600, 400, 500, 500, 500, 500, 500, 500 } Raremob_ID = { 45016, 45041, 45043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1000, 100, 100, 100 } elseif ID == 224041 then Raremob_ID = { 85006, 85005, 85007, 0 } Raremob_count = { 1, 8, 7, 1 } Raremob_interval = { 6000, 4000, 4000, 100 } elseif ID == 225044 then monster_ID = {44013, 45017, 46014, 47011, 48009, 49008 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 500, 500 } Raremob_ID = { 45041, 45043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 226049 then monster_ID = {49009, 50010, 51006, 52005, 53007, 54006, 54006 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.1 } interval = { 600, 800, 1000, 500, 500, 500, 500 } Raremob_ID = { 50041, 50043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 228026 then monster_ID = {26015, 27014, 28017, 29016, 30018, 31013 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 50041, 50043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 229029 then monster_ID = {29017, 30019, 31014, 32016, 33014, 34013 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 30041, 30043, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 230031 then monster_ID = {31015, 32017, 33015, 34014, 35019, 36022, 34014, 35019, 36022 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.2, 0.15, 0.1 } interval = { 300, 400, 500, 500, 500, 500, 500, 500, 500 } Raremob_ID = { 37013, 35041, 35043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 231034 then monster_ID = {34015, 35020, 36023, 37025, 38024, 39024 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 39025, 37013, 35041, 35043 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 232038 then monster_ID = {39026, 40028, 41022, 42021, 43017, 44018 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 45016, 45041, 45043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1000, 100, 100, 100 } elseif ID == 233032 then monster_ID = {32033, 35035, 0, 0, 0, 0 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 37016, 35041, 35043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1000, 100, 100, 100 } elseif ID == 234038 then monster_ID = {38026, 43018, 0, 0, 0, 0 } density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } interval = { 600, 800, 1000, 1000, 1000, 1000 } Raremob_ID = { 45016, 45041, 45043, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1000, 100, 100, 100 } --======================================================================= -- È£¶óÀÌÁð Çʵå --======================================================================= elseif ID == 301013 then monster_ID = { 13003, 14006, 15006, 16005, 17007, 18004, 16005 , 17007, 18004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 , 0.1, 0.07, 0.01} interval = { 500, 700, 500, 700, 900, 1100 , 700, 900, 1100} Raremob_ID = { 15044, 15046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 302017 then monster_ID = { 17008, 18005, 19005, 20006, 21005, 22006 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 500, 700, 1000, 1500, 1800, 2200 } Raremob_ID = { 19006, 20044, 20046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 303015 then monster_ID = { 15007, 16006, 17009, 18006, 19007, 20007, 19007, 20007 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.07, 0.01 } interval = { 500, 700, 1000, 700, 900, 1100, 900, 1100 } Raremob_ID = { 20044, 20046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 304025 then monster_ID = { 25009, 26008, 27008, 28011, 29011, 30012, 28011, 29011, 30012 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 } interval = { 500, 700, 500, 700, 900, 1100, 700, 900, 1100 } Raremob_ID = { 30044, 30046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 305027 then monster_ID = { 27009, 28012, 29012, 30013, 31009, 32012, 29012, 30013, 31009 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07 } interval = { 500, 300, 500, 700, 900, 2200, 500, 700, 900 } Raremob_ID = { 32013, 30044, 30046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 2200, 100, 100, 100 } elseif ID == 306020 then monster_ID = { 20008, 21006, 22007, 23007, 24009, 25010 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 500, 700, 1000, 1500, 1800, 2200 } Raremob_ID = { 25044, 25046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 307025 then monster_ID = { 25011, 26009, 27010, 28013, 29013, 30014 } density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.01 } interval = { 500, 700, 1000, 500, 500, 500 } Raremob_ID = { 25044, 30046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 308018 then monster_ID = { 18007, 19008, 20009, 21007, 22008, 23008, 21007, 22008, 23008 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 } interval = { 500, 700, 500, 700, 900, 1100, 700, 900, 1100 } Raremob_ID = { 20044, 20046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 309023 then monster_ID = { 23009, 24010, 25012, 26010, 27011, 28014, 27011, 28014 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.07, 0.01 } interval = { 500, 700, 500, 1500, 900, 1100, 900, 1100 } Raremob_ID = { 25044, 25046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 310026 then monster_ID = { 26011, 27012, 28015, 29014, 30015, 31010 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 500, 700, 1000, 1500, 1800, 2200 } Raremob_ID = { 30044, 30046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 311030 then monster_ID = { 30016, 31012, 32014, 33011, 34009, 35014, 33011, 34009, 35014 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 } interval = { 1000, 1200, 700, 1100, 1200, 1500, 1100, 1200, 1500 } Raremob_ID = { 30044, 35046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 312036 then monster_ID = { 36014, 37014, 38010, 39012, 40021, 41017, 39012, 40021, 41017 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 } interval = { 1000, 1200, 1500, 1100, 1200, 1500, 1100, 1200, 1500 } Raremob_ID = { 40044, 40046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 313033 then monster_ID = { 33012, 34010, 35015, 36015, 37015, 38011 } density = { 0.47, 0.26, 0.17, 0.17, 0.07, 0.01 } interval = { 1000, 1200, 1500, 700, 700, 700 } Raremob_ID = { 36016, 35044, 35046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 314037 then monster_ID = { 37019, 38012, 39013, 40022, 41018, 42017, 40022, 41018, 42017 } density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.17, 0.17, 0.17, 0.17 } interval = { 1000, 600, 700, 700, 700, 700, 700, 700, 700 } Raremob_ID = { 40044, 40046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 315021 then monster_ID = { 21008, 22009, 23010, 24011, 25013, 26012 , 23010, 24011, 25013, 26012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07, 0.01 } interval = { 500, 300, 500, 700, 900, 1100, 500, 700, 900, 1100 } Raremob_ID = { 26013, 25044, 25046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 316040 then monster_ID = { 40023, 41019, 42018, 43014, 44014, 45018 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 1500, 1700, 2500 } Raremob_ID = { 40044, 45046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 317044 then monster_ID = { 44015, 45019, 46015, 47012, 48010, 49010, 47012, 48010, 49010 } density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.01, 0.17, 0.17, 0.01 } interval = { 1500, 2000, 1200, 1200, 1200, 1200, 1200, 1200, 1200 } Raremob_ID = { 49011, 45044, 45046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 318047 then monster_ID = { 47013, 48011, 49012, 50011, 51007, 52006, 50011, 51007, 52006 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 1200, 1500, 1700, 2500, 1500, 1700, 2500 } Raremob_ID = { 50044, 50046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 319050 then monster_ID = { 50012, 51008, 52007, 53008, 54007, 55008 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 50044, 55046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 320050 then monster_ID = { 50013, 51009, 52008, 53009, 54008, 55009 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 1200, 1500, 1700, 2500 } Raremob_ID = { 55010, 50044, 55046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 321054 then monster_ID = { 54009, 55011, 56006, 57005, 58007, 59006 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 1000, 1200, 1500, 1400, 2500 } Raremob_ID = { 55044, 55046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 322025 then monster_ID = { 25014, 26014, 27013, 28016, 29015, 30017 } density = { 0.47, 0.26, 0.17, 0.1, 0.1, 0.1 } interval = { 500, 700, 700, 300, 300, 300 } Raremob_ID = { 25044, 30046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 323032 then monster_ID = { 32015, 33013, 34011, 35016, 36017, 37020, 34011, 35016, 36017, 37020 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 600, 700, 1100, 1200, 1500, 700, 1100, 1200, 1500 } Raremob_ID = { 35044, 35046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 324035 then monster_ID = { 35017, 36018, 37021, 38013, 39014, 40024, 37021, 38013, 39014, 40024 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 600, 700, 1100, 1200, 1500, 700, 1100, 1200, 1500 } Raremob_ID = { 37022, 35044, 40046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 325039 then monster_ID = { 39015, 40025, 41020, 42019, 43015, 44016, 43015, 44016 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.07, 0.01 } interval = { 1500, 2000, 1200, 1500, 1700, 2500, 1700, 2500 } Raremob_ID = { 40044, 40046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 326035 then monster_ID = { 35018, 36019, 37023, 38014, 39016, 40026 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1200, 1500, 2200, 2500, 3000 } Raremob_ID = { 35044, 40046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 327040 then monster_ID = { 40027, 41021, 42020, 43016, 44017, 45020 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 40044, 45046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 328045 then monster_ID = { 45021, 46016, 47014, 48012, 49013, 50014, 50014 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 } interval = { 1500, 2000, 2500, 1500, 1700, 2500, 2500 } Raremob_ID = { 50015, 45044, 50046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 329048 then monster_ID = { 48013, 49014, 50016, 51010, 52009, 53010, 53010 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 } interval = { 1500, 2000, 2500, 3000, 1700, 2500, 2500 } Raremob_ID = { 50044, 50046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 330051 then monster_ID = { 51011, 52010, 53011, 54010, 55012, 56007, 56007 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 } interval = { 1500, 2000, 2500, 1500, 3500, 2500, 2500 } Raremob_ID = { 55044, 55046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 310000 then monster_ID = { 1000001, 1000002, 1000003, 0, 0, 0 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 55044, 55046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 331029 then monster_ID = { 29018, 30020, 31016, 32029, 33016, 34016 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 30046, 30044, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 332032 then monster_ID = { 32030, 33017, 34017, 35030, 36024, 37026 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 35044, 35046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 332031 then monster_ID = { 32031, 33018, 34019, 35031, 36025, 37027 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 35044, 35046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 333030 then monster_ID = { 30021, 31017, 32032, 33019, 34020, 35032 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 35044, 35046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 333033 then monster_ID = { 33020, 34021, 35033, 36026, 37028, 38025 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1500, 2000, 2500, 3000, 3500, 5000 } Raremob_ID = { 35044, 35046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } --======================================================================= -- ¼¼¸®¿ì »ç¸· --======================================================================= elseif ID == 401060 then monster_ID = {60011, 61010, 62009, 63009, 64007, 65007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 65046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 402058 then monster_ID = {58009, 59008, 60012, 61011, 62010, 63010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 63015, 60044, 60046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 403062 then monster_ID = {62011, 63011, 64008, 65008, 66003, 67003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 65044, 65046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 404058 then monster_ID = {58010, 59009, 60013, 61012, 62012, 63012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 63016, 60044, 60046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 405062 then monster_ID = {66004, 67004, 68003, 69003, 70004, 71003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 70044, 70046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 406068 then monster_ID = {68004, 69004, 70005, 71004, 72003, 73002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 70044, 70046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 407070 then monster_ID = {70006, 71005, 72004, 73003, 74002, 75004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 73004, 70044, 70046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 408074 then monster_ID = {74004, 75006, 77004, 78005, 79007, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 75044, 75046, 76005, 77005 } Raremob_count = { 1, 1, 2, 2 } Raremob_interval = { 100, 100, 100, 100 } elseif ID == 409065 then monster_ID = {65009, 66005, 67005, 68005, 69005, 70007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 65044, 70046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 410060 then monster_ID = {60014, 61013, 62013, 63013, 64009, 65010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 65046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 411062 then monster_ID = {62014, 63014, 64004, 65011, 63007, 67006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 65044, 65046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 412055 then monster_ID = {55015, 56008, 57006, 58011, 59010, 60015} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 55044, 60046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 413070 then monster_ID = {70009, 72005, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 70044, 75046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } --======================================================================= -- ·Ðµµ --======================================================================= elseif ID == 501048 then monster_ID = {48001, 49001, 50001, 51001, 52001, 53001} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 50044, 50049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 502058 then monster_ID = {58001, 59001, 60001, 61001, 62001, 63001} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 60049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 503060 then monster_ID = {60002, 61002, 62002, 63002, 64001, 65001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 65049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 504044 then monster_ID = {44001, 45003, 46001, 47001, 48002, 49002} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 45044, 45049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 505050 then monster_ID = {50002, 51002, 52002, 53002, 54001, 55001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 50044, 55049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 506056 then monster_ID = {56001, 57001, 58002, 59002, 60003, 61003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 60049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 507060 then monster_ID = {60004, 61004, 62003, 63003, 64002, 65002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 65049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 508047 then monster_ID = {47002, 48003, 49003, 50003, 51003, 52003} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 50020, 50044, 50049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 509050 then monster_ID = {50004, 51004, 52011, 53003, 54002, 55002} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 50044, 55049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 510053 then monster_ID = {53004, 54003, 55003, 56002, 57002, 58003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 55044, 55049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 511059 then monster_ID = {59003, 60005, 61005, 62004, 63004, 64003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 64011, 60044, 60049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 501045 then monster_ID = {45004, 46002, 47003, 48004, 49004, 50018} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 45044, 50049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 512051 then monster_ID = {51012, 52012, 53005, 54004, 55004, 56003} density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 55044, 55049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 513055 then monster_ID = {55005, 56004, 57003, 58004, 59004, 60006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 57007, 55044, 60049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 514058 then monster_ID = {58005, 59005, 60008, 61006, 62005, 63005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 60049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 515060 then monster_ID = {60009, 61008, 62006, 63007, 64010, 65003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 60044, 65049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 516065 then monster_ID = {65004, 66001, 67001, 68001, 69001, 70001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 70008, 65044, 70049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 517067 then monster_ID = {67002, 68002, 69002, 70002, 71001, 72001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 70044, 70049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 518061 then monster_ID = {61009, 62008, 63008, 64006, 65006, 66002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 65044, 65049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 519070 then monster_ID = {70003, 71002, 72002, 73001, 74001, 75001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 70044, 75049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 520076 then monster_ID = {76001, 77001, 78001, 79001, 80001, 81001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 79008, 80044, 80046, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 521075 then monster_ID = {75002, 76002, 77002, 78002, 79002, 80002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 75044, 80049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 522078 then monster_ID = {78003, 79003, 80003, 81002, 82001, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 82005, 80044, 80049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 523079 then --ÆÈ¹Ì¸£ °í¿ø ¹ÙÆ÷¸ÞÆ® ÁÖº¯ ¿£Á©¸÷µéÀ» ±¤½Åµµµé·Î ±³Ã¼<8.1> monster_ID = {79004, 80004, 81003, 81011, 81012, 85012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 85013, 80044, 80049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 524075 then monster_ID = {75003, 76003, 77003, 78004, 79005, 80005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 75044, 80049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 525079 then monster_ID = {79006, 80006, 81004, 82003, 83002, 84002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 80044, 80049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 526084 then monster_ID = {84003, 85001, 86001, 87001, 88001, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 85044, 85049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 527086 then monster_ID = {86002, 87002, 88002, 89001, 90001, 91001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 87004, 90044, 90049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 528080 then monster_ID = {80007, 81005, 82004, 83003, 84004, 85002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 80044, 85049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 529085 then monster_ID = {85003, 86003, 87003, 88003, 89002, 90002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 85044, 90049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 530090 then monster_ID = {90003, 91002, 92001, 93001, 94001, 95001} density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.01 } interval = { 1000, 1000, 1200, 1200, 1200, 1200 } Raremob_ID = { 90044, 95049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 531095 then monster_ID = {96001, 97001, 98001, 99001, 100001,0} density = { 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 } interval = { 1000, 1200, 1500, 2000, 3000, 0 } Raremob_ID = { 100002, 95044, 100049, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 532055 then monster_ID = {55013, 56005, 57004, 58006, 59007, 60010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 55044, 60049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 533050 then monster_ID = {50019, 51013, 52013, 53012, 54011, 55014} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 55044, 55049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 534085 then monster_ID = {85004, 86004, 87005, 88004, 89003, 90004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 85044, 90049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 535094 then monster_ID = {94002, 95003, 96002, 97002, 98002, 99002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 95044, 95049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 536090 then monster_ID = {90005, 91003, 92002, 93002, 94003, 95004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 500, 600, 700, 1000, 3000 } Raremob_ID = { 90044, 95049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 537096 then monster_ID = {96003, 97003, 98003, 99003, 100003, 101001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 100044, 100049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 538100 then monster_ID = {100004, 101002, 102001, 103001, 104001, 105001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 600, 700, 1000, 1500 } Raremob_ID = { 105044, 105049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 539102 then --151~160 èÇǿ ¸ó½ºÅÍ monster_ID = { 151001, 152001, 153001, 154001, 155001, 156001, 157001, 158001, 159001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500} Raremob_ID = {160001,0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } --èÇǿ Çʵå Áߺ¸½ºÀÇ Æ¯Â¡À¸·Î Àû¿ë elseif ID == 540106 then monster_ID = {106002, 107002, 108001, 109001, 110001, 111001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 110044, 110049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 541108 then --151~160 èÇǿ ¸ó½ºÅÍ monster_ID = {161001, 162001, 163001, 164001, 165001, 166001, 167001, 168001, 169001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500 } Raremob_ID = { 170001, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } --èÇǿ Çʵå Áߺ¸½ºÀÇ Æ¯Â¡À¸·Î Àû¿ë elseif ID == 542110 then monster_ID = {110003, 111003, 112002, 113002, 114001, 115001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 600, 700, 1000, 1500 } Raremob_ID = { 115044, 115049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 543114 then monster_ID = {114002, 115002, 116001, 117001, 118001, 119001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 120044, 120049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 544093 then Raremob_ID = {116002, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 545110 then Raremob_ID = {117002, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 546120 then monster_ID = {108002, 109002, 110002, 111002, 112001, 113001, 102002, 103002, 104002, 105002, 106001, 107001} density = { 0.23, 0.13, 0.08, 0.05, 0.03, 0.01, 0.23, 0.13, 0.08, 0.05, 0.03, 0.01} -- ¹Ðµµ 50%°¨¼Ò interval = { 2000, 2000, 2400, 3000, 4000, 6000, 2000, 2000, 2400, 3000, 4000, 6000 } -- ¸®½ºÆù ÁÖ±â 200% Áõ°¡ Raremob_ID = {119002, 110044, 110049, 105044, 110049 } Raremob_count = { 1, 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100, 100 } --======================================================================= -- ¸¶¸£µÎÄ« ±º¶ôÁö --======================================================================= elseif ID == 601090 then monster_ID = {92003, 93003, 94004, 90007, 91004, 95008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 95044, 95049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 602090 then monster_ID = {92004, 93004, 95005, 90006, 91005, 94006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 95044, 95049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 603090 then monster_ID = {92005, 93005, 94005, 95006, 91006, 90008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 95044, 95049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 604100 then monster_ID = {103004, 104003, 105003, 100006, 101004, 102004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 105044, 105049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 605106 then monster_ID = {110004, 111004, 108005, 109006, 106009, 107009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 110044, 110049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 606105 then monster_ID = {108004, 109004, 110008, 105005, 106005, 107006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 110044, 110049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 607096 then monster_ID = {100005, 101003, 98004, 99004, 96005, 97005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 100044, 100049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 608097 then monster_ID = {97004, 102003, 98005, 99005, 100007, 101005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 100044, 100049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 609102 then monster_ID = {103006, 106010, 107010, 104005, 105007, 102007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 610103 then monster_ID = {108003, 105004, 106004, 107007, 103005, 104006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 105044, 105049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 611105 then monster_ID = {107003, 109003, 110005, 105008, 106007, 108006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 110044, 110049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 612104 then monster_ID = {104004, 107005, 105009, 106008, 108008, 109007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 105044, 105049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 612105 then monster_ID = {109005, 110006, 105006, 106006, 107008, 108007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 110044, 110049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 613110 then monster_ID = {118002, 119003, 114003, 116005, 115006, 117004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 115044, 115049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 614114 then monster_ID = {115003, 116003, 119005, 114005, 117005, 118003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 115044, 115049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 615120 then monster_ID = {122001, 123001, 125001, 120003, 121004, 124003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 125044, 125049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 616110 then monster_ID = {110007, 111005, 112005, 113005, 114006, 0 } density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 115044, 115049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 619119 then monster_ID = {120001, 121001, 119004, 123004, 124001, 122003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 120044, 120049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 620122 then monster_ID = {123002, 126002, 122002, 125003, 127003, 124005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 125044, 125049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 618112 then--101~110 èÇǿ monster_ID = {7101001, 7102001, 7103001, 7104001, 7105001, 7106001, 7107001, 7108001, 7108001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500} Raremob_ID = { 7110001, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } elseif ID == 617110 then --111~120 èÇǿ monster_ID = {7111001, 7112001, 7113001, 7114001, 7115001, 7116001, 7117001, 7118001, 7119001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500} Raremob_ID = { 7120001, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } elseif ID == 633130 then --121~130 èÇǿ 3 monster_ID = {7121001, 7122001, 7123001, 7124001, 7125001, 7126001, 7127001, 7128001, 7129001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500} Raremob_ID = { 7130001, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } elseif ID == 629137 then --131~140 èÇǿ monster_ID = {7131001, 7132001, 7133001, 7134001, 7135001, 7136001, 7137001, 7138001, 7139001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500} Raremob_ID = { 7140001, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } elseif ID == 643145 then --141~150 èÇǿ monster_ID = {7141001, 7142001, 7143001, 7144001, 7145001, 7146001, 7147001, 7148001, 7149001} density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 } interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500} Raremob_ID = { 7150001, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 1440000, 0, 0, 0 } elseif ID == 621120 then monster_ID = {123003, 120002, 121002, 125004, 124004, 122004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 624129 then monster_ID = {129001, 130002, 133002, 132003, 134003, 131004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 130044, 130049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 625124 then monster_ID = {126001, 127001, 128001, 125002, 124002, 129003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 125044, 125049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 626132 then monster_ID = {132001, 136001, 137001, 133004, 134001, 135004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 135044, 135049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 627134 then monster_ID = {139001, 135001, 136002, 138001, 134002, 137003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 135044, 135049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 628139 then monster_ID = {139002, 140001, 144002, 142001, 141002, 143003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 140044, 140049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 630140 then monster_ID = {142002, 145002, 141003, 143002, 140002, 144003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 145044, 145049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 631143 then monster_ID = {143001, 145001, 144001, 147001, 148001, 146002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 145044, 145049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 632145 then monster_ID = {150001, 146001, 147002, 145003, 149001, 148002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 150044, 150049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 634110 then Raremob_ID = {111008, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 635120 then Raremob_ID = {123005, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 6000, 100, 100 } elseif ID == 636130 then Raremob_ID = {132005, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 6000, 100, 100 } elseif ID == 637130 then Raremob_ID = {133005, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 638150 then Raremob_ID = {150002, 0, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 6000, 100, 100 } elseif ID == 639095 then monster_ID = {96004, 95007, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 640110 then monster_ID = {111007, 110009, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 641121 then monster_ID = {121003, 122005, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 642064 then monster_ID = {64010, 65003, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 639142 then monster_ID = {142003 ,143004 ,144004 ,145004 ,146003 ,147002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 145044, 145049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 640100 then monster_ID = {100008 ,101006 ,102006 ,103006 ,0 ,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 105044, 105049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 641145 then monster_ID = {145005 ,146004 ,147004 ,148002 ,149001 ,150002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 150044, 150049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 642143 then monster_ID = {143005 ,144005 ,145006 ,150003 ,147004 ,148003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 145044, 145049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 644145 then monster_ID = {145008 ,146006 ,147006 ,148005 ,149003 ,150005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 150044, 150049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 645142 then monster_ID = {142004 ,143006 ,144006 ,145009 ,0 ,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 145044, 145049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 646150 then Raremob_ID = {150006 , 0 ,0 ,0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 6000, 100, 100 } elseif ID == 647150 then Raremob_ID = {150007 ,0 ,0 ,0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 100, 100, 100 } elseif ID == 648132 then monster_ID = {132006,135005, 0, 0, 0 ,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = { 135044, 135049, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 } elseif ID == 649108 then Raremob_ID = {108009 ,0 ,0 ,0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 6000, 100, 100, 100 } elseif ID == 650118 then Raremob_ID = {118004 ,0 ,0 ,0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 6000, 100, 100, 100 } elseif ID == 651126 then Raremob_ID = {126004 ,0 ,0 ,0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 6000, 100, 100, 100 } --======================================================================= -- ÀÒ¾î¹ö¸° °»µµ --======================================================================= elseif ID == 1001050 then monster_ID = {9050001, 9051001, 9052001, 9053001, 9054001, 9055001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9050001, 9051001, 9052001, 9053001, 9054001, 9055001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1002052 then monster_ID = {9052002, 9053002, 9054002, 9055002, 9056001, 9057001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9052002, 9053002, 9054002, 9055002, 9056001, 9057001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1003054 then monster_ID = {9054003, 9055003, 9056002, 9057002, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9054003, 9055003, 9056002, 9057002, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1004056 then monster_ID = {9056003, 9057003, 9058001, 9059001, 9060001, 9061001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9056003, 9057003, 9058001, 9059001, 9060001, 9061001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1005058 then monster_ID = {9058002, 9059002, 9060002, 9061002, 9062001, 9063001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9058002, 9059002, 9060002, 9061002, 9062001, 9063001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1006051 then monster_ID = {9051002, 9052003, 9053003, 9054004, 9055004, 9056004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9051002, 9052003, 9053003, 9054004, 9055004, 9056004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1007052 then monster_ID = {9052004, 9053004, 9054005, 9055005, 9056005, 9057004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9052004, 9053004, 9054005, 9055005, 9056005, 9057004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1008052 then monster_ID = {9052005, 9053005, 9054006, 9055006, 9056006, 9057005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9052005, 9053005, 9054006, 9055006, 9056006, 9057005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1009053 then monster_ID = {9053006, 9054007, 9055007, 9056007, 9057006, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9053006, 9054007, 9055007, 9056007, 9057006, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1010054 then monster_ID = {9054008, 9055008, 9056008, 9057007, 9058003, 9059003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9054008, 9055008, 9056008, 9057007, 9058003, 9059003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1011054 then monster_ID = {9054009, 9055009, 9056009, 9057008, 9058004, 9059004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9054009, 9055009, 9056009, 9057008, 9058004, 9059004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1012056 then monster_ID = {9056010, 9057009, 9058005, 9059005, 9060003, 9061003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9056010, 9057009, 9058005, 9059005, 9060003, 9061003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1013057 then monster_ID = {9057010, 9058006, 9059006, 9060004, 9061004, 9062002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9057010, 9058006, 9059006, 9060004, 9061004, 9062002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1014058 then monster_ID = {9058007, 9059007, 9060005, 9061005, 9062003, 9063002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9058007, 9059007, 9060005, 9061005, 9062003, 9063002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1015060 then monster_ID = {9060006, 9061006, 9062004, 9063003, 9064001, 9065001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9060006, 9061006, 9062004, 9063003, 9064001, 9065001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1016061 then monster_ID = {9061007, 9062005, 9063004, 9064001, 9065002, 9066001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9061007, 9062005, 9063004, 9064001, 9065002, 9066001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1017064 then monster_ID = {9064003, 9065003, 9066002, 9067001, 9068001, 9069001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9064003, 9065003, 9066002, 9067001, 9068001, 9069001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1018060 then monster_ID = {9060007, 9061008, 9062006, 9063005, 9064004, 9065004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9060007, 9061008, 9062006, 9063005, 9064004, 9065004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1019061 then monster_ID = {9061009, 9062007, 9063006, 9064005, 9065005, 9066003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9061009, 9062007, 9063006, 9064005, 9065005, 9066003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1020063 then monster_ID = {9063007, 9064006, 9065006, 9066004, 9067002, 9068002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9063007, 9064006, 9065006, 9066004, 9067002, 9068002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1021065 then monster_ID = {9065007, 9066005, 9067003, 9068003, 9069002, 9070001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9065007, 9066005, 9067003, 9068003, 9069002, 9070001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1022057 then monster_ID = {9057011, 9058008, 9059008, 9060008, 9061010, 9062008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9057011, 9058008, 9059008, 9060008, 9061010, 9062008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1023058 then monster_ID = {9058009, 9059009, 9060009, 9061011, 9062009, 9063008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9058009, 9059009, 9060009, 9061011, 9062009, 9063008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1024059 then monster_ID = {9059010, 9060010, 9061012, 9062010, 9063009, 9064007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9059010, 9060010, 9061012, 9062010, 9063009, 9064007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1025057 then monster_ID = {9057012, 9058010, 9059011, 9060011, 9061013, 9062011} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9057012, 9058010, 9059011, 9060011, 9061013, 9062011} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1026057 then monster_ID = {9057013, 9058011, 9059012, 9060012, 9061014, 9062012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9057013, 9058011, 9059012, 9060012, 9061014, 9062012} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1027058 then monster_ID = {9058012, 9059013, 9060013, 9061015, 9062013, 9063010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9058012, 9059013, 9060013, 9061015, 9062013, 9063010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1028065 then monster_ID = {9065008, 9066006, 9067004, 9068004, 9069003, 9070002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9065008, 9066006, 9067004, 9068004, 9069003, 9070002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1029068 then monster_ID = {9068005, 9069004, 9070003, 9070004, 9070005, 9070006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9068005, 9069004, 9070003, 9070004, 9070005, 9070006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1030066 then monster_ID = {9066007, 9067005, 9068006, 9069005, 9070007, 9070008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9066007, 9067005, 9068006, 9069005, 9070007, 9070008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1031067 then monster_ID = {9067006, 9068007, 9069006, 9070009, 9070010, 9070011} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9067006, 9068007, 9069006, 9070009, 9070010, 9070011} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1032050 then monster_ID = {9050002, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9050002, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1033053 then monster_ID = {9053007, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9053007, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1034053 then monster_ID = {9053008, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9053008, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1035055 then monster_ID = {9055010, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9055010, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1036060 then monster_ID = {9060014, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9060014, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1037060 then monster_ID = {9069007, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9069007, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1038063 then monster_ID = {9063011, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9063011, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1039064 then monster_ID = {9064008, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9064008, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1040065 then monster_ID = {9065009, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9065009, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1041066 then monster_ID = {9066008, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9066008, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1042053 then monster_ID = {9053009, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9053009, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1043054 then monster_ID = {9054010, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9054010, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1044056 then monster_ID = {9056011, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9056011, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1045053 then monster_ID = {9053010, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9053010, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1046065 then monster_ID = {9065010, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9065010, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1047065 then monster_ID = {9065011, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9065011, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1048055 then Raremob_ID = {9055011, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9055011, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1049061 then Raremob_ID = {9061016, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9061016, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1050060 then Raremob_ID = {9060015, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9060015, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1051069 then Raremob_ID = {9069008, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9069008, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1052060 then Raremob_ID = {9060016, 0, 0, 0} --cri Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9060016, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1053070 then Raremob_ID = {9070012, 0, 0, 0} --tara Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9070012, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ¼öÁ¤ °è°î --======================================================================= elseif ID == 1101070 then monster_ID = {9070013, 9071001, 9072001, 9073001, 9074001, 9075001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9070013, 9071001, 9072001, 9073001, 9074001, 9075001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1103072 then monster_ID = {9070014, 9071002, 9072002, 9073002, 9074002, 9075002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9070014, 9071002, 9072002, 9073002, 9074002, 9075002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1104073 then monster_ID = {9073003, 9074003, 9075003, 9076001, 9077001, 9078001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9073003, 9074003, 9075003, 9076001, 9077001, 9078001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1105075 then monster_ID = {9075004, 9076002, 9077002, 9078002, 9079001, 9080001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9075004, 9076002, 9077002, 9078002, 9079001, 9080001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1106076 then monster_ID = {9076003, 9077003, 9078003, 9079002, 9080002, 9081001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9076003, 9077003, 9078003, 9079002, 9080002, 9081001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } --[[ ¿µ¿ª ¾ÆÀ̵ð ¿À·ù·Î ÀÎÇØ À߸ø ¸®½ºÆù µÇ°íÀÖÀ½ elseif ID == 1107078 then monster_ID = {9078004, 9079003, 9080003, 9081002, 9082001, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9078004, 9079003, 9080003, 9081002, 9082001, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } --]] elseif ID == 1108076 then monster_ID = {9076004, 9077004, 9078005, 9079004, 9080004, 9081003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9076004, 9077004, 9078005, 9079004, 9080004, 9081003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1109078 then monster_ID = {9078006, 9079005, 9080005, 9081004, 9082002, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9078006, 9079005, 9080005, 9081004, 9082002, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1110080 then monster_ID = {9080006, 9081005, 9082003, 9083001, 9084001, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9080006, 9081005, 9082003, 9083001, 9084001, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1111080 then monster_ID = {9080007, 9081006, 9082004, 9083002, 9084002, 9084012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9080007, 9081006, 9082004, 9083002, 9084002, 9084012} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1112070 then monster_ID = {9070015, 9071003, 9072003, 9073004, 9074004, 9075005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9070015, 9071003, 9072003, 9073004, 9074004, 9075005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1114071 then monster_ID = {9071004, 9072004, 9073005, 9074005, 9075006, 9076005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9071004, 9072004, 9073005, 9074005, 9075006, 9076005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1115073 then monster_ID = {9073006, 9073007, 9074006, 9074007, 9075007, 9076006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9073006, 9073007, 9074006, 9074007, 9075007, 9076006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1116074 then monster_ID = {9074008, 9074009, 9075008, 9076007, 9077005, 9078007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9074008, 9074009, 9075008, 9076007, 9077005, 9078007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1117076 then monster_ID = {9076008, 9077006, 9078008, 9079006, 9080008, 9081007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9076008, 9077006, 9078008, 9079006, 9080008, 9081007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1118077 then monster_ID = {9077007, 9078009, 9079007, 9080009, 9081008, 9082005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9077007, 9078009, 9079007, 9080009, 9081008, 9082005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1119075 then monster_ID = {9075009, 9076009, 9077008, 9078010, 9079008, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9075009, 9076009, 9077008, 9078010, 9079008, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1120080 then monster_ID = {9080010, 9081009, 9082006, 9083003, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9080010, 9081009, 9082006, 9083003, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1121076 then monster_ID = {9076010, 9077009, 9078011, 9079009, 9080011, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9076010, 9077009, 9078011, 9079009, 9080011, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1122080 then monster_ID = {9080012, 9081010, 9082007, 9083004, 9084003, 9084004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9080012, 9081010, 9082007, 9083004, 9084003, 9084004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1124082 then monster_ID = {9082008, 9082009, 9083005, 9084005, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9082008, 9082009, 9083005, 9084005, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1125084 then monster_ID = {9084006, 9084007, 9085001, 9086001, 9087001, 9088001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9084006, 9084007, 9085001, 9086001, 9087001, 9088001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1126084 then monster_ID = {9084008, 9084009, 9085002, 9085003, 9086002, 9086003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9084008, 9084009, 9085002, 9085003, 9086002, 9086003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1127085 then monster_ID = {9085004, 9085005, 9085006, 9086004, 9087002, 9088002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9085004, 9085005, 9085006, 9086004, 9087002, 9088002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1129086 then monster_ID = {9086005, 9087003, 9087004, 9088003, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9086005, 9087003, 9087004, 9088003, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1131087 then monster_ID = {9087005, 9088004, 9088005, 9089001, 9090001, 9090002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9087005, 9088004, 9088005, 9089001, 9090001, 9090002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1132087 then monster_ID = {9087006, 9088006, 9089002, 9090003, 9090004, 9090005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9087006, 9088006, 9089002, 9090003, 9090004, 9090005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1133088 then monster_ID = {9088007, 9089003, 9089004, 9090006, 9090007, 9090008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9088007, 9089003, 9089004, 9090006, 9090007, 9090008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1134084 then monster_ID = {9084010, 9085007, 9086006, 9087007, 9088008, 9089005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9084010, 9085007, 9086006, 9087007, 9088008, 9089005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1135082 then monster_ID = {9082010, 9083006, 9084011, 9085008, 9086007, 9087008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9082010, 9083006, 9084011, 9085008, 9086007, 9087008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1136085 then monster_ID = {9085009, 9086008, 9086009, 9087009, 9088009, 9089006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9085009, 9086008, 9086009, 9087009, 9088009, 9089006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1137087 then monster_ID = {9087010, 9088010, 9088011, 9089007, 9090009, 9090010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9087010, 9088010, 9088011, 9089007, 9090009, 9090010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1138086 then monster_ID = {9086010, 9087011, 9088012, 9090011, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9086010, 9087011, 9088012, 9090011, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1139088 then monster_ID = {9088013, 9088014, 9089008, 9089009, 9090012, 9090013} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9088013, 9088014, 9089008, 9089009, 9090012, 9090013} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1140086 then monster_ID = {9086011, 9086012, 9087012, 9088015, 9089010, 9089011} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9086011, 9086012, 9087012, 9088015, 9089010, 9089011} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1141085 then monster_ID = {9085010, 9086013, 9087013, 9088016, 9089012, 9090014} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9085010, 9086013, 9087013, 9088016, 9089012, 9090014} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1142087 then monster_ID = {9087014, 9088017, 9088018, 9089013, 9089014, 9090015} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9087014, 9088017, 9088018, 9089013, 9089014, 9090015} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1143088 then monster_ID = {9088019, 9089015, 9089016, 9090016, 9090017, 9090018} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9088019, 9089015, 9089016, 9090016, 9090017, 9090018} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1144072 then monster_ID = {9072005, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9072005, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1145088 then monster_ID = {9088020, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9088020, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1146089 then monster_ID = {9089017, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9089017, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1147088 then monster_ID = {9088021, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9088021, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1148086 then monster_ID = {9086014, 0, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9086014, 0, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1149075 then Raremob_ID = {9075010, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9075010, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1150080 then Raremob_ID = {9080013, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9080013, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1151085 then Raremob_ID = {9085011, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9085011, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1152089 then Raremob_ID = {9089018, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9089018, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1153080 then Raremob_ID = {9080014, 0, 0, 0} -- crusta Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9080014, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1154090 then Raremob_ID = {9090019, 0, 0, 0} -- liki Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9090019, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ¸Þ¸¶¸¥ ´ÞºûÀÇ À¯Àû --======================================================================= elseif ID == 1201030 then monster_ID = {9030001, 9031001, 9032001, 9033001, 9034001, 9035001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9030001, 9031001, 9032001, 9033001, 9034001, 9035001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1202031 then monster_ID = {9031002, 9032002, 9033002, 9034002, 9035002, 9036001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9031002, 9032002, 9033002, 9034002, 9035002, 9036001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1203033 then monster_ID = {9033003, 9034003, 9035003, 9036002, 9037001, 9038001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9033003, 9034003, 9035003, 9036002, 9037001, 9038001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1204034 then monster_ID = {9034004, 9035004, 9036003, 9037002, 9038002, 9039001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9034004, 9035004, 9036003, 9037002, 9038002, 9039001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1205035 then monster_ID = {9035005, 9036004, 9037003, 9038003, 9039002, 9040001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9035005, 9036004, 9037003, 9038003, 9039002, 9040001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1206036 then monster_ID = {9036005, 9037004, 9038004, 9039003, 9040002, 9041001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9036005, 9037004, 9038004, 9039003, 9040002, 9041001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1207037 then monster_ID = {9037005, 9038005, 9039004, 9040003, 9041002, 9042001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9037005, 9038005, 9039004, 9040003, 9041002, 9042001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1208037 then monster_ID = {9037006, 9038006, 9039005, 9040004, 9041003, 9042002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9037006, 9038006, 9039005, 9040004, 9041003, 9042002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1209039 then monster_ID = {9039006, 9040005, 9041004, 9042003, 9043001, 9044001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9039006, 9040005, 9041004, 9042003, 9043001, 9044001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1210039 then monster_ID = {9039007, 9040006, 9041005, 9042004, 9043002, 9044002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9039007, 9040006, 9041005, 9042004, 9043002, 9044002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1210040 then monster_ID = {9040007, 9041006, 9042005, 9043003, 9044002, 9045001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9040007, 9041006, 9042005, 9043003, 9044002, 9045001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1211041 then monster_ID = {9041007, 9042006, 9043004, 9044004, 9045002, 9046001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9041007, 9042006, 9043004, 9044004, 9045002, 9046001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1212040 then monster_ID = {9040008, 9041008, 9042007, 9043005, 9044005, 9045003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9040008, 9041008, 9042007, 9043005, 9044005, 9045003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1213030 then monster_ID = {9030002, 9031003, 9032003, 9033004, 9034005, 9035006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9030002, 9031003, 9032003, 9033004, 9034005, 9035006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1214030 then monster_ID = {9030003, 9031004, 9032004, 9033005, 9034006, 9035007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9030003, 9031004, 9032004, 9033005, 9034006, 9035007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1215032 then monster_ID = {9032005, 9033006, 9034007, 9035008, 9036006, 9037007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9032005, 9033006, 9034007, 9035008, 9036006, 9037007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1216033 then monster_ID = {9033007, 9034008, 9035009, 9036007, 9037008, 9038007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9033007, 9034008, 9035009, 9036007, 9037008, 9038007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1217035 then monster_ID = {9035010, 9036008, 9037009, 9038008, 9039008, 9040009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9035010, 9036008, 9037009, 9038008, 9039008, 9040009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1218035 then monster_ID = {9035011, 9036009, 9037010, 9038009, 9039009, 9040010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9035011, 9036009, 9037010, 9038009, 9039009, 9040010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1219037 then monster_ID = {9037011, 9038010, 9039010, 9040011, 9041009, 9042008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9037011, 9038010, 9039010, 9040011, 9041009, 9042008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1220036 then monster_ID = {9036010, 9037012, 9038010, 9039011, 9040012, 9041010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9036010, 9037012, 9038010, 9039011, 9040012, 9041010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1221037 then monster_ID = {9037013, 9038012, 9039012, 9040013, 9041011, 9042009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9037013, 9038012, 9039012, 9040013, 9041011, 9042009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1222038 then monster_ID = {9038013, 9039013, 9040014, 9041012, 9042010, 9043006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9038013, 9039013, 9040014, 9041012, 9042010, 9043006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1223038 then monster_ID = {9038014, 9039014, 9040015, 9041013, 9042011, 9043007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9038014, 9039014, 9040015, 9041013, 9042011, 9043007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1224040 then monster_ID = {9040016, 9041014, 9042012, 9043008, 9044006, 9045004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9040016, 9041014, 9042012, 9043008, 9044006, 9045004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1225041 then monster_ID = {9041015, 9042013, 9043009, 9044007, 9045005, 9046002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9041015, 9042013, 9043009, 9044007, 9045005, 9046002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1225043 then monster_ID = {9043010, 9044008, 9045006, 9046003, 9047001, 9048001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9043010, 9044008, 9045006, 9046003, 9047001, 9048001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1226042 then monster_ID = {9042014, 9043011, 9044009, 9045007, 9046004, 9047002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9042014, 9043011, 9044009, 9045007, 9046004, 9047002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1227044 then monster_ID = {9044010, 9045008, 9046005, 9047003, 9048002, 9049001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9044010, 9045008, 9046005, 9047003, 9048002, 9049001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1229041 then monster_ID = {9041016, 9042015, 9043012, 9044011, 9045009, 9046006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9041016, 9042015, 9043012, 9044011, 9045009, 9046006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1230042 then monster_ID = {9042016, 9043013, 9044012, 9045010, 9046007, 9047004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9042016, 9043013, 9044012, 9045010, 9046007, 9047004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1231043 then monster_ID = {9043014, 9044013, 9045011, 9046008, 9047005, 9048003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9043014, 9044013, 9045011, 9046008, 9047005, 9048003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1232044 then monster_ID = {9044014, 9045012, 9046009, 9047006, 9048004, 9049002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9044014, 9045012, 9046009, 9047006, 9048004, 9049002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1233042 then monster_ID = {9042017, 9043015, 9044015, 9045013, 9046010, 9047007} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9042017, 9043015, 9044015, 9045013, 9046010, 9047007} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1234044 then monster_ID = {9044016, 9045014, 9046011, 9047008, 9048005, 9049003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9044016, 9045014, 9046011, 9047008, 9048005, 9049003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1235045 then monster_ID = {9045015, 9046012, 9047009, 9048006, 9049004, 9050003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9045015, 9046012, 9047009, 9048006, 9049004, 9050003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1236046 then monster_ID = {9046013, 9046014, 9047010, 9048007, 9049005, 9050004} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9046013, 9046014, 9047010, 9048007, 9049005, 9050004} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1237046 then monster_ID = {9046015, 9046016, 9047011, 9048008, 9049006, 9050005} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9046015, 9046016, 9047011, 9048008, 9049006, 9050005} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1238047 then monster_ID = {9047012, 9047013, 9048009, 9048010, 9049007, 9050006} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9047012, 9047013, 9048009, 9048010, 9049007, 9050006} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1239047 then monster_ID = {9047014, 9048011, 9049008, 9050007, 9049009, 9048012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9047014, 9048011, 9049008, 9050007, 9049009, 9048012} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1240048 then monster_ID = {9048013, 9048014, 9049010, 9049011, 9050008, 9050009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9048013, 9048014, 9049010, 9049011, 9050008, 9050009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1241048 then monster_ID = {9048015, 9048016, 9049012, 9049013, 9050010, 9050011} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9048015, 9048016, 9049012, 9049013, 9050010, 9050011} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1242045 then monster_ID = {9045016, 9046017, 9047015, 9048017, 9049014, 9050012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9045016, 9046017, 9047015, 9048017, 9049014, 9050012} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1248043 then monster_ID = {9043016, 9044017, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9043016, 9044017, 0, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1249040 then monster_ID = {9040017, 9041017, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9040017, 9041017, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1250043 then monster_ID = {9043017, 9044018, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9043017, 9044018, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1251038 then monster_ID = {9038015, 9039015, 0, 0, 0, 0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9038015, 9039015, 0, 0, 0, 0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1242037 then Raremob_ID = {9037014, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9037014, 0, 0, 0 } Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1243037 then Raremob_ID = {9037015, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9037015, 0, 0, 0 } Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1244046 then Raremob_ID = {9046018, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9046018, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1245046 then Raremob_ID = {9046019, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9046019, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1246040 then Raremob_ID = {9040018, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000 , 0, 0, 0 } -- ofo Raid_Raremob_ID = {9040018, 0, 0, 0 } Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1247050 then Raremob_ID = {9050013, 0, 0, 0} -- abhu Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9050013, 0, 0, 0 } Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ÆÈ¹Ì¸£ À¯Àû --======================================================================= elseif ID == 1301090 then monster_ID = {9090021,9091001,9092001,9093001,9094001,9095001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9090021,9091001,9092001,9093001,9094001,9095001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1302091 then monster_ID = {9091002,9092002,9093001,9094001,9095002,9096001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9091002,9092002,9093001,9094001,9095002,9096001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1303092 then monster_ID = {9092003,9093003,9094003,9095001,9096002,9097001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092003,9093003,9094003,9095001,9096002,9097001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1304093 then monster_ID = {9093003,9094004,9095004,9096002,9097002,9098001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093003,9094004,9095004,9096002,9097002,9098001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1305093 then monster_ID = {9093001,9094001,9095005,9096004,9097001,9098001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093001,9094001,9095005,9096004,9097001,9098001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1306094 then monster_ID = {9094001,9095005,9096004,9097002,9098003,9099001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9094001,9095005,9096004,9097002,9098003,9099001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1307095 then monster_ID = {9095001,9096002,9097001,9098001,9099002,9100001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9095001,9096002,9097001,9098001,9099002,9100001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1308095 then monster_ID = {9095001,9096001,9097002,9098005,9099001,9100001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9095001,9096001,9097002,9098005,9099001,9100001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1309096 then monster_ID = {9096002,9097002,9098001,9099001,9100001,9101001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9096002,9097002,9098001,9099001,9100001,9101001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1310097 then monster_ID = {9097008,9098007,9099005,9100004,9101002,9102001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9097008,9098007,9099005,9100004,9101002,9102001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1311098 then monster_ID = {9098008,9099002,9100004,9101003,9102001,9103001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9098008,9099002,9100004,9101003,9102001,9103001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1312099 then monster_ID = {9099002,9100004,9101004,9102001,9103002,9104001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9099002,9100004,9101004,9102001,9103002,9104001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1313100 then monster_ID = {9100004,9101002,9102001,9103003,9104002,9105001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9100004,9101002,9102001,9103003,9104002,9105001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1314101 then monster_ID = {9101002,9102005,9103003,9104003,9105001,9106001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9101002,9102005,9103003,9104003,9105001,9106001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1315101 then monster_ID = {9101004,9102005,9103001,9104001,9105003,9106001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9101004,9102005,9103001,9104001,9105003,9106001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1316102 then monster_ID = {9102007,9103003,9104003,9105004,9106001,9107001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9102007,9103003,9104003,9105004,9106001,9107001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1317103 then monster_ID = {9103007,9104002,9105005,9106004,9107002,9108001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9103007,9104002,9105005,9106004,9107002,9108001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1318104 then monster_ID = {9104002,9105003,9106001,9107002,9108002,9109001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9104002,9105003,9106001,9107002,9108002,9109001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1319105 then monster_ID = {9105005,9106006,9107002,9108003,9109001,9110001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105005,9106006,9107002,9108003,9109001,9110001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1320104 then monster_ID = {9104008,9105005,9106007,9107001,9108004,9109003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9104008,9105005,9106007,9107001,9108004,9109003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1321106 then monster_ID = {9106001,9107006,9108005,9109004,9110002,9111001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106001,9107006,9108005,9109004,9110002,9111001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1322106 then monster_ID = {9106009,9107001,9108001,9109005,9110002,9111001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106009,9107001,9108001,9109005,9110002,9111001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1323107 then monster_ID = {9107008,9108001,9109005,9110004,9111003,9112001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9107008,9108001,9109005,9110004,9111003,9112001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1324107 then monster_ID = {9107009,9108001,9109005,9110002,9111003,9112002} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9107009,9108001,9109005,9110002,9111003,9112002} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1325108 then monster_ID = {9108001,9109001,9110004,9111001,9112002,9113001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9108001,9109001,9110004,9111001,9112002,9113001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1326108 then monster_ID = {9108001,9109005,9110004,9111003,9112001,9113001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9108001,9109005,9110004,9111003,9112001,9113001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1327108 then monster_ID = {9108001,9109005,9110002,9111001,9112005,9113003} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9108001,9109005,9110002,9111001,9112005,9113003} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1328108 then monster_ID = {9108001,9109005,9110001,9111003,9112001,9113001} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9108001,9109005,9110001,9111003,9112001,9113001} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1329092 then monster_ID = {9092004,9093006,9094007,9095009,9096009,9097009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092004,9093006,9094007,9095009,9096009,9097009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1330093 then monster_ID = {9093006,9094008,9095010,9096009,9097010,9098009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093006,9094008,9095010,9096009,9097010,9098009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1331093 then monster_ID = {9093008,9094007,9095009,9096011,9097010,9098010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093008,9094007,9095009,9096011,9097010,9098010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1332094 then monster_ID = {9093008,9094008,9095009,9096009,9097010,9098011} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093008,9094008,9095009,9096009,9097010,9098011} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1333095 then monster_ID = {9095009,9096009,9097013,9098010,9099008,9100008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9095009,9096009,9097013,9098010,9099008,9100008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1334095 then monster_ID = {9095009,9096011,9097010,9098010,9099009,9100008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9095009,9096011,9097010,9098010,9099009,9100008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1335096 then monster_ID = {9096009,9097013,9098010,9099010,9100010,9101008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9096009,9097013,9098010,9099010,9100010,9101008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1336097 then monster_ID = {9097016,9098015,9099011,9100011,9101009,9102008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9097016,9098015,9099011,9100011,9101009,9102008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1337098 then monster_ID = {9098016,9099011,9100012,9101010,9102009,9103008} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9098016,9099011,9100012,9101010,9102009,9103008} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1338099 then monster_ID = {9099013,9100013,9101011,9102009,9103008,9104009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9099013,9100013,9101011,9102009,9103008,9104009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1339100 then monster_ID = {9100012,9101012,9102011,9103010,9104009,9105009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9100012,9101012,9102011,9103010,9104009,9105009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1340101 then monster_ID = {9101013,9102012,9103011,9104011,9105009,9106010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9101013,9102012,9103011,9104011,9105009,9106010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1341101 then monster_ID = {9101013,9102009,9103012,9104011,9105009,9106010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9101013,9102009,9103012,9104011,9105009,9106010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1342102 then monster_ID = {9102008,9103013,9104013,9105012,9106012,9107010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9102008,9103013,9104013,9105012,9106012,9107010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1343103 then monster_ID = {9103011,9104014,9105012,9106013,9107011,9108013} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9103011,9104014,9105012,9106013,9107011,9108013} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1344104 then monster_ID = {9104013,9105014,9106013,9107012,9108014,9109012} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9104013,9105014,9106013,9107012,9108014,9109012} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1345105 then monster_ID = {9105015,9106012,9107013,9108013,9109012,9110010} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105015,9106012,9107013,9108013,9109012,9110010} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1345106 then monster_ID = {9106016,9107011,9108014,9109012,9110011,9111009} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106016,9107011,9108014,9109012,9110011,9111009} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1367105 then monster_ID = {9105026,9105027,9106024,9107021,9108023,9109019} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105026,9105027,9106024,9107021,9108023,9109019} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1368106 then monster_ID = {9106025,9107022,9107023,9108024,9109020,9110016} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106025,9107022,9107023,9108024,9109020,9110016} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1394104 then monster_ID = {9104022,9105028,9106026,9107024,9108025,9109021} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9104022,9105028,9106026,9107024,9108025,9109021} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1395105 then monster_ID = {9105029,9106027,9107025,9108026,9109022,9110017} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105029,9106027,9107025,9108026,9109022,9110017} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1396106 then monster_ID = {9106028,9106029,9107026,9107027,9108027,9109023} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106028,9106029,9107026,9107027,9108027,9109023} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1346090 then monster_ID = {9090022,9091003,9092005,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9090022,9091003,9092005,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1347092 then monster_ID = {9092006,9093010,9094011,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092006,9093010,9094011,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1349092 then monster_ID = {9092006,9093010,9094011,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092006,9093010,9094011,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1350093 then monster_ID = {9093012,9094013,9095015,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093012,9094013,9095015,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1351093 then monster_ID = {9093010,9094014,9095016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093010,9094014,9095016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1352094 then monster_ID = {9094014,9095017,9096016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9094014,9095017,9096016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1353095 then monster_ID = {9095015,9096017,9097017,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9095015,9096017,9097017,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1354099 then monster_ID = {9099014,9100015,9101015,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9099014,9100015,9101015,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1355099 then monster_ID = {9099014,9100016,9101016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9099014,9100016,9101016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1356100 then monster_ID = {9100015,9101015,9102015,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9100015,9101015,9102015,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1357101 then monster_ID = {9101015,9102016,9103015,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9101015,9102016,9103015,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1358102 then monster_ID = {9102017,9103015,9104016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9102017,9103015,9104016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1359103 then monster_ID = {9103017,9104017,9105016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9103017,9104017,9105016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1360104 then monster_ID = {9104017,9105016,9106017,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9104017,9105016,9106017,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1362105 then monster_ID = {9105018,9106017,9107015,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105018,9106017,9107015,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1363106 then monster_ID = {9106017,9107016,9108017,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106017,9107016,9108017,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1364108 then monster_ID = {9108018,9109015,9110012,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9108018,9109015,9110012,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1365109 then monster_ID = {9109016,9110013,9111010,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9109016,9110013,9111010,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1366109 then monster_ID = {9109016,9110012,9111010,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9109016,9110012,9111010,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1369092 then monster_ID = {9092008,9093014,9094016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092008,9093014,9094016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1370092 then monster_ID = {9092008,9093014,9094017,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092008,9093014,9094017,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1371092 then monster_ID = {9092010,9093014,9094017,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9092010,9093014,9094017,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1372093 then monster_ID = {9093014,9094016,9095019,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093014,9094016,9095019,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1373093 then monster_ID = {9093014,9094016,9095019,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9093014,9094016,9095019,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1374095 then monster_ID = {9095021,9096018,9097018,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9095021,9096018,9097018,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1375096 then monster_ID = {9096018,9097019,9098017,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9096018,9097019,9098017,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1376097 then monster_ID = {9097019,9098018,9099016,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9097019,9098018,9099016,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1377098 then monster_ID = {9098018,9099017,9100018,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9098018,9099017,9100018,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1379102 then monster_ID = {9102018,9103018,9104019,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9102018,9103018,9104019,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1380103 then monster_ID = {9103018,9104019,9105019,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9103018,9104019,9105019,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1381104 then monster_ID = {9104019,9105020,9106010,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9104019,9105020,9106010,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1382105 then monster_ID = {9105020,9106010,9107010,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105020,9106010,9107010,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1383105 then monster_ID = {9105020,9106010,9107010,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9105020,9106010,9107010,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1384106 then monster_ID = {9106023,9107019,9108014,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9106023,9107019,9108014,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1385107 then monster_ID = {9107019,9108014,9109012,0,0,0} density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } Raidmob_ID = {9107019,9108014,9109012,0,0,0} Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1395101 then Raremob_ID = {9101019, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9101019, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1396095 then Raremob_ID = {9095022, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9095022, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1397105 then Raremob_ID = {9105023, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9105023, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1386095 then Raremob_ID = {9095023, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9095023, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1387100 then Raremob_ID = {9100019, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9100019, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1388105 then Raremob_ID = {9105024, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9105024, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1389095 then Raremob_ID = {9095024, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9095024, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1390100 then Raremob_ID = {9100020, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9100020, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1391105 then Raremob_ID = {9105025, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9105025, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1392108 then Raremob_ID = {9108021, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {9108021, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1393108 then Raremob_ID = {9108022, 0, 0, 0} -- soul Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9108022, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1394110 then Raremob_ID = {9110015, 0, 0, 0} -- takin Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } Raid_Raremob_ID = {9110015, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ --======================================================================= elseif ID == 701001 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.06, 0.07, 0.09, 0.06, 0.04, 0.03 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 701011 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.08, 0.1, 0.12, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 701021 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.08, 0.1, 0.12, 0.08, 0.06, 0.04 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 701031 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.08, 0.1, 0.12, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 701041 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.08, 0.1, 0.12, 0.08, 0.06, 0.08 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 701051 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.06, 0.07, 0.09, 0.06, 0.04, 0.03 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 701061 then monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001} density = { 0.08, 0.1, 0.12, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 704001 then monster_ID = {9125008,0,0,0,0,0} density = { 0.04, 0.05, 0.06, 0.04, 0.03, 0.02 } interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 704011 then monster_ID = {9125008,0,0,0,0,0} density = { 0.04, 0.05, 0.06, 0.04, 0.03, 0.02 } interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 704021 then monster_ID = {9125008,0,0,0,0,0} density = { 0.04, 0.05, 0.06, 0.04, 0.03, 0.02 } interval = { 10000, 10000, 12000, 15000, 20000, 30000 } --======================================================================= -- èÇǿ Áö¿ª È®Àå ( Lv 30 ~ Lv100 ) --======================================================================= elseif ID == 801001 then -- ¶óÅ©½Ã Çʵå (124526 135823) Raremob_ID = {7032002,7034001,0,0,0,0} Raremob_count = { 5, 5, 10, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7032002,7034001,0,0,0,0} èÇǿ ¸ó½ºÅ͸¦ ºñÀ²·Î ¹èÄ¡¾ÈÇÏ°í °³¼ö¸¦ Á¤Çؼ­ ¹èÄ¡ÇßÀ½ (20100219 ±èµ¿¹Î) --density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801002 then -- ¶óÅ©½Ã Çʵå (125007 132969) Raremob_ID = {7034001,7035001,0,0,0,0} Raremob_count = { 5, 5, 10, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7034001,7035001,0,0,0,0} --density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801003 then -- ±×·çÅͱ⠹ú¸ñÀå (123133 131894) Raremob_ID = {7036001,7037001,0,0,0,0} Raremob_count = { 5, 5, 10, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7036001,7037001,0,0,0,0} --density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801004 then -- ¶óÅ©½Ã Çʵå (120369 132034) Raremob_ID = {7036002,7037003,0,0,0,0} Raremob_count = { 5, 5, 10, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7036002,7037003,0,0,0,0} --density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801005 then -- ¶óÅ©½Ã Çʵå (117246 138074) Raremob_ID = {7039001,7040001,7041022,7043007,0,0} Raremob_count = { 5, 5, 5, 5, 1, 1 } Raremob_interval = { 1000, 1000, 1000, 1000, 2000, 3000 } --monster_ID = {7039001,7040001,0,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801006 then -- īź Çʵå(123394 60604) Raremob_ID = {7030005,7032006,7033005,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7030005,7032006,7033005,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801007 then -- īź Çʵå (122944 56430) Raremob_ID = {7030005,7032006,7033005,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7030005,7032006,7033005,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801008 then -- īź Çʵå (115678 50745) Raremob_ID = {7035019,7036017,7030017,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7035019,7036017,7030017,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801009 then -- īź ¼­ÂÊ (110317 62734) Raremob_ID = {7033007,7034005,7035010,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7033007,7034005,7035010,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801010 then -- ħ¸ôÀÇ ´ËÁö (101849 62940) Raremob_ID = {7037007,7037006,7040008,7042021,0,0} Raremob_count = { 5, 5, 5, 5, 5, 1 } Raremob_interval = { 1000, 1000, 1000, 1000, 1000, 3000 } --monster_ID = {7037007,7037006,7040008,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801011 then -- È£¶óÀÌÁð Çʵå (157643 77796) Raremob_ID = {7031009,7035018,7037023,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7031009,7035018,7037023,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801012 then -- È£¶óÀÌÁð Çʵå (154784 71845) Raremob_ID = {7030013,7030012,7036019,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7030013,7030012,7036019,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801013 then -- È£¶óÀÌÁð Çʵå (147461 72765) Raremob_ID = {7030014,7037023,7032012,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7030014,7037023,7032012,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801014 then -- È£¶óÀÌÁð ºÏ¼­ÂÊ (142876 96571) Raremob_ID = {7053009,7055009,7059006,0,0,0} Raremob_count = { 5, 5, 5, 1, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7053009,7055009,7059006,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801015 then -- ¸Þ¸¶¸¥ ´ÞºûÀÇ À¯Àû ºÎ±Ù (137165 92502) Raremob_ID = {7050013,7051009,7055011,7058007,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7050013,7051009,7055011,7058007,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801016 then -- Á¦1 ¹ß¸ð¾î 걤 (152167 91843) Raremob_ID = {7063003,7064002,7065004,0,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7063003,7064002,7065004,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801017 then -- È£¶óÀÌÁð ºÏ¼­ÂÊ (150416 94792) Raremob_ID = {7066001,7068001,7067003,0,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7066001,7068001,7067003,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801018 then -- ·Ðµµ µ¿¹® ¾Õ Çʵå (141406 108919) Raremob_ID = {7076004,7078005,7079001,0,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7076004,7078005,7079001,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801019 then -- ·Ðµµ Çʵå (135624 97800) Raremob_ID = {7071003,7073001,7075004,0,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7071003,7073001,7075004,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801020 then -- Çϸ£¶óÀÌ ¸ñÀå (142314 118100) Raremob_ID = {7078003,7079002,7077004,0,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7078003,7079002,7077004,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801021 then -- ÆÈ¹Ì¸£ °í¿ø (134246 116584) Raremob_ID = {7073001,7075001,7072003,0,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7073001,7075001,7072003,0,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801022 then -- ¶óÅ©½Ã µ¿ÂÊ (141334 138751) Raremob_ID = {7082003,7084004,7086004,7089002,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7082003,7084004,7086004,7089002,0,0} --density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 801023 then -- ¸¶·¹ ¸¶À» Àα٠(168084 133585) Raremob_ID = {7092002,7098003,7100008,7096005,0,0} Raremob_count = { 5, 5, 5, 4, 1, 1 } Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --monster_ID = {7092002,7098003,7100008,7096005,0,0} --density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 } --interval = { 1000, 1000, 1200, 1500, 2000, 3000 } --======================================================================= -- º£¾î·Îµå ¸ó½ºÅÍ ±×¸®°í Å×½ºÆ® --======================================================================= -- º£¾î·Îµå ¸ó½ºÅÍ Å×½ºÆ®¿ë elseif ID == 3001010 then monster_ID = {40,0,0,0,0,0} density = { 1.0, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 100, 1000, 1200, 1500, 2000, 3000 } -- ¸ó½ºÅÍ ¸®Á¨ Å×½ºÆ® 11¿ù11ÀÏ elseif ID == 3001011 then monster_ID = {8000001,0,0,0,0,0} density = { 1.0, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 100, 1000, 1200, 1500, 2000, 3000 } --======================================================================= -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ ´øÀü ( ¹é·æ ) --======================================================================= elseif ID == 1401001 then monster_ID = {9146008,9148008,9149008,9150004,9147004,9148007} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9146008,9148008,9149008,9150004,9147004,9148007} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401011 then monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401021 then monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401031 then monster_ID = {9148005,9149005,9150005,0,0,9150006} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9148005,9149005,9150005,9150006,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 30000, 20000, 15000 } elseif ID == 1401041 then monster_ID = {9148005,9149005,9150005,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9148005,9149005,9150005,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401051 then monster_ID = {9148005,9149005,9150005,0,0,9150006} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9148005,9149005,9150005,0,0,9150006} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401061 then monster_ID = {9148005,9149005,9150005,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9148005,9149005,9150005,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401071 then monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401081 then monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401091 then monster_ID = {9155013,9156012,9157006,9157012,0,9157013} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9155013,9156012,9157006,9157012,0,9157013} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401101 then monster_ID = {9156006,9157006,0,0,0,9157013} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9156006,9157006,0,0,0,9157013} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401111 then monster_ID = {9156006,9157006,0,0,0,9157013} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9156006,9157006,0,0,0,9157013} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401121 then monster_ID = {9155013,9156012,9157006,9157012,0,9157013} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9155013,9156012,9157006,9157012,0,9157013} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401131 then monster_ID = {9155013,9156012,9157006,9157012,0,9157013} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9155013,9156012,9157006,9157012,0,9157013} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401141 then monster_ID = {9156006,9157006,0,0,9157007,9157013} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9156006,9157006,0,0,9157007,9157013} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401151 then monster_ID = {9156008,9157002,9157008,0,9157013,9157012} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9156008,9157002,9157008,0,9157013,9157012} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401161 then monster_ID = {9156008,9157002,9157008,0,9157013,9156012} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9156008,9157002,9157008,0,9157013,9156012} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1401171 then monster_ID = {9156008,9157002,9157008,9157007,0,9157006} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9156008,9157002,9157008,9157007,0,9157006} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1403001 then monster_ID = {9148006,9148006,0,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 6000, 9000, 1200, 1500, 2000, 3000 } monster_ID = {9148006,9148006,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1403011 then monster_ID = {9148006,9148006,0,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 6000, 9000, 1200, 1500, 2000, 3000 } monster_ID = {9148006,9148006,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1402001 then monster_ID = {9153001,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9153001,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1402001 then monster_ID = {9150008,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9150008,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1402011 then monster_ID = {9150008,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9150008,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1402021 then monster_ID = {9157007,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9157007,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1402031 then monster_ID = {9157007,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9157007,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1402041 then monster_ID = {9157007,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9157007,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1404001 then monster_ID = {9157014,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9157014,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1404011 then monster_ID = {9157015,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9157015,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1404021 then monster_ID = {9158001,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9158001,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1404031 then Raremob_ID = {9158002, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } -- 120000 furion Raid_Raremob_ID = {9158002, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ ´øÀü (Èæ·æ) --======================================================================= elseif ID == 1501001 then monster_ID = {9158003,9159003,9161002,9161003,9158004,9160002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9158003,9159003,9161002,9161003,9158004,9160002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501011 then monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501021 then monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501031 then monster_ID = {9159002,9160004,9162002,0,0,9161005} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9159002,9160004,9162002,0,0,9161005} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501041 then monster_ID = {9159002,9160004,9162002,0,9160003,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9159002,9160004,9162002,0,9160003,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501051 then monster_ID = {9159002,9160004,9162002,0,0,9161005} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9159002,9160004,9162002,0,0,9161005} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501061 then monster_ID = {9159002,9160004,9162002,0,9160003,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9159002,9160004,9162002,0,9160003,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501071 then monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501081 then monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501091 then monster_ID = {9165002,9167002,9168002,9169002,0,9169003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9165002,9167002,9168002,9169002,0,9169003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501101 then monster_ID = {9166002,9168002,0,0,0,9169003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9166002,9168002,0,0,0,9169003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501111 then monster_ID = {9166002,9168002,0,0,0,9169003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9166002,9168002,0,0,0,9169003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501121 then monster_ID = {9165002,9167002,9168002,9169002,0,9169003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9165002,9167002,9168002,9169002,0,9169003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501131 then monster_ID = {9165002,9167002,9168002,9169002,0,9169003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9165002,9167002,9168002,9169002,0,9169003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501141 then monster_ID = {9166002,9168002,0,0,9168003,9169003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9166002,9168002,0,0,9168003,9169003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501151 then monster_ID = {9167005,9168004,9169005,0,9169003,9169002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9167005,9168004,9169005,0,9169003,9169002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501161 then monster_ID = {9167005,9168004,9169005,0,9169003,9167002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9167005,9168004,9169005,0,9169003,9167002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1501171 then monster_ID = {9167005,9168004,9169005,9168003,0,9168002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9167005,9168004,9169005,9168003,0,9168002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1503001 then monster_ID = {9158005,9159004,0,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 6000, 9000, 1200, 1500, 2000, 3000 } monster_ID = {9158005,9159004,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1503011 then monster_ID = {9158005,9159004,0,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 6000, 9000, 1200, 1500, 2000, 3000 } monster_ID = {9158005,9159004,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1502001 then monster_ID = {9161004,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9161004,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1502011 then monster_ID = {9161004,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9161004,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1502021 then monster_ID = {9168003,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9168003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1502031 then monster_ID = {9169003,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9169003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1504001 then monster_ID = {9169005,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9169005,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1504011 then monster_ID = {9169005,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9169005,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1504021 then monster_ID = {9169005,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9169005,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1504031 then Raremob_ID = {9170001,0,0,0,0,0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000 , 0, 0, 0 } -- toktok 120000 Raid_Raremob_ID = {9170001,0,0,0,0,0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ ´øÀü (»ç·æ) --======================================================================= elseif ID == 1601001 then monster_ID = {9165005,9165004,9166004,9166004,9166004,9166004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9165005,9165004,9166004,9166004,9166004,9166004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601011 then monster_ID = {9166004,9166004,9166005,9166005,9166005,9166005} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9166004,9166004,9166005,9166005,9166005,9166005} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601021 then monster_ID = {9167008,9167006,9167007,9167007,9168005,9168005} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9167008,9167006,9167007,9167007,9168005,9168005} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601031 then monster_ID = {9168005,9168005,9168006,0,0,9168006} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9168005,9168005,9168006,0,0,9168006} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601041 then monster_ID = {9170002,9170002,9170002,0,9170003,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9170002,9170002,9170002,0,9170003,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601051 then monster_ID = {9170004,9170004,9170004,0,0,9170005} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9170004,9170004,9170004,0,0,9170005} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601061 then monster_ID = {9170005,9170005,9172001,0,9173001,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9170005,9170005,9172001,0,9173001,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601071 then monster_ID = {9174001,9174001,9175003,9175003,9175001,9175001} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9174001,9174001,9175003,9175003,9175001,9175001} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601081 then monster_ID = {9175002,9180001,9180001,9180002,9180002,9180002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9175002,9180001,9180001,9180002,9180002,9180002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601091 then monster_ID = {9181001,9181001,9181001,9181002,0,9182001} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9181001,9181001,9181001,9181002,0,9182001} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601101 then monster_ID = {9182001,9182001,0,0,0,9182002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9182001,9182001,0,0,0,9182002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601111 then monster_ID = {9182002,9183001,0,0,0,9183004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9182002,9183001,0,0,0,9183004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601121 then monster_ID = {9183004,9183004,9183002,9183002,0,9183003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9183004,9183004,9183002,9183002,0,9183003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601131 then monster_ID = {9183003,9184001,9184001,9184001,0,9184001} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9183003,9184001,9184001,9184001,0,9184001} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601141 then monster_ID = {9184001,9184001,0,0,9184003,9184003} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9184001,9184001,0,0,9184003,9184003} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601151 then monster_ID = {9184003,9184002,9184002,0,9184002,9184002} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9184003,9184002,9184002,0,9184002,9184002} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601161 then monster_ID = {9184002,9184002,9185001,0,9185001,9185001} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9184002,9184002,9185001,0,9185001,9185001} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1601171 then monster_ID = {9185004,9185004,9185004,9185004,0,9185004} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 1000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185004,9185004,9185004,9185004,0,9185004} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1603001 then monster_ID = {9185002,9185002,0,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 6000, 9000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,9185002,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1603011 then monster_ID = {9185002,9185002,0,0,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 } interval = { 6000, 9000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,9185002,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1602001 then monster_ID = {9185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1602011 then monster_ID = {9185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1602021 then monster_ID = {9185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1602031 then monster_ID = {9185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1602041 then monster_ID = {9185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1604001 then monster_ID = {9185002,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1604011 then monster_ID = {9185003,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1604021 then monster_ID = {9185003,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9185003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1604031 then Raremob_ID = {9190001,0,0,0,0,0} -- tama Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000 , 0, 0, 0 } Raid_Raremob_ID = {9190001,0,0,0,0,0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } --======================================================================= -- ¿ùµå ȯ°æ ¸ó½ºÅÍ(¸Þ°¥·ÎÄɷνº´Â Å©¸®½º¸¶½º À̺¥Æ®¿¡ ¿µÇâ) --======================================================================= elseif ID == 1001 then -- ¼ö·ÃÀÚÀÇ ¼¶ ¹®·¡ºø monster_ID = {0, 0, 0, 0, 1000004, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1002 then -- ¼ö·ÃÀÚÀÇ ¼¶ Ÿ¹Ì monster_ID = {0, 0, 0, 0, 1000007, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1003 then -- ¼ö·ÃÀÚÀÇ ¼¶ ¿Àºñ½º monster_ID = {0, 0, 0, 0, 1000005, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1004 then -- ¼ö·ÃÀÚÀÇ ¼¶ ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000006, 0} else monster_ID = {0, 0, 0, 0, 1100006, 0} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1005 then -- ¼ö·ÃÀÚÀÇ ¼¶ ¹®·¡ºø, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000004, 1000006} else monster_ID = {0, 0, 0, 0, 1100004, 1100006} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1006 then -- È£¶óÀÌÁð Ÿ¹Ì monster_ID = {0, 0, 0, 0, 1000009, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1007 then -- È£¶óÀÌÁð ¹®·¡ºø monster_ID = {0, 0, 0, 0, 1000008, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1008 then -- È£¶óÀÌÁð ¹®·¡ºø2 monster_ID = {0, 0, 0, 0, 1000011, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1009 then -- È£¶óÀÌÁð ¹®·¡ºø2, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000011, 1000010} else monster_ID = {0, 0, 0, 0, 1100011, 1100010} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1011 then -- ¶óÅ©½Ã ¹®·¡ºø monster_ID = {0, 0, 0, 0, 1000013, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1012 then -- ¶óÅ©½Ã ÄíÄí¸® monster_ID = {0, 0, 0, 0, 1000014, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1013 then -- ¶óÅ©½Ã ¹®·¡ºø, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000015, 1000013} else monster_ID = {0, 0, 0, 0, 1100015, 1100013} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1014 then -- ¶óÅ©½Ã ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000015, 0} else monster_ID = {0, 0, 0, 0, 1100015, 0} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1016 then -- ¶óÅ©½Ã ¿Àºñ½º, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000015, 0} else monster_ID = {0, 0, 0, 0, 1100015, 0} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1017 then -- »ç¸· Ÿ¹Ì monster_ID = {0, 0, 0, 0, 1000018, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1018 then -- »ç¸· ¹®·¡ºø, Ÿ¹Ì monster_ID = {0, 0, 0, 0, 1000017, 1000018} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1019 then -- ħ¿±¼ö¸² ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000019, 0} else monster_ID = {0, 0, 0, 0, 1100019, 0} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1020 then -- ·Ðµµ ¹®·¡ºø monster_ID = {0, 0, 0, 0, 1000020, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1021 then -- ·Ðµµ ²Ù²Ù¸®1 monster_ID = {0, 0, 0, 0, 1000021, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1022 then -- ·Ðµµ ²Ù²Ù¸®2 monster_ID = {0, 0, 0, 0, 1000022, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1023 then -- ·Ðµµ ²Ù²Ù¸®3 monster_ID = {0, 0, 0, 0, 1000023, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1024 then -- ·Ðµµ ²Ù²Ù¸®1, ¹®·¡ºø monster_ID = {0, 0, 0, 0, 1000021, 1000020} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1025 then -- ·Ðµµ ¹®·¡ºø, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000025, 1000020} else monster_ID = {0, 0, 0, 0, 1100025, 1100020} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1026 then -- ·Ðµµ ²Ù²Ù¸®4 monster_ID = {0, 0, 0, 0, 1000024, 0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1027 then -- ÇØ¾È°¡ ¸Þ°¥·Î, ¿Àºñ½º if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 0, 1000026} else monster_ID = {0, 0, 0, 0, 1100027, 1100026} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1028 then -- Çϸ£¶óÀÌ ¸ñÀå ¹®·¡ºø, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000029, 1000028} else monster_ID = {0, 0, 0, 0, 1100029, 1100028} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1029 then -- Çϸ£¶óÀÌ ¸ñÀå ¿¡Äí¸£½º monster_ID = {1000030, 1000031, 1000032, 1000033, 0, 0} density = { 0.03, 0.03, 0.03, 0.03, 0.03, 0.03 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1031 then -- Ä¥ÈæÀÇ ½£ Ÿ¹Ì, ¹®·¡ºø monster_ID = {0, 0, 0, 0, 1000036, 1000035} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1032 then -- Ä¥ÈæÀÇ ½£ ¿Àºñ½º, ¸Þ°¥·Î, Ÿ¹Ì if rangifer_on == 0 then monster_ID = {0, 0, 0, 1000036, 1000037, 1000038} else monster_ID = {0, 0, 0, 1100036, 1100037, 1000038} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1033 then -- ¸¶¸£µÎÄ«±º¶ôÁö ²Ù²Ù¸® monster_ID = {0, 0, 0, 0, 0, 1000039} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1034 then -- ¸¶¸£µÎÄ«±º¶ôÁö ¹®·¡ºø, Ÿ¹Ì monster_ID = {0, 0, 0, 0, 1000040, 1000041} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1035 then -- ¸¶¸£µÎÄ«±º¶ôÁö ¸Þ°¥·Î, Ÿ¹Ì if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000041, 1000042} else monster_ID = {0, 0, 0, 0, 1100041, 1100042} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1036 then -- µµ½Ã À¯Àû ²Ù²Ù¸® monster_ID = {0, 0, 0, 0, 0, 1000043} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1037 then -- µµ½Ã À¯Àû ¹®·¡ºø monster_ID = {0, 0, 0, 0, 0, 1000044} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1038 and rangifer_on == 1 then -- īź ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 0, 1000045} else monster_ID = {0, 0, 0, 0, 0, 1100045} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1039 then -- īź Ÿ¹Ì monster_ID = {0, 0, 0, 0, 0, 1000046} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1041 and rangifer_on == 1 then -- īź Ÿ¹Ì, ¸Þ°¥·Î if rangifer_on == 0 then monster_ID = {0, 0, 0, 0, 1000045, 1000046} else monster_ID = {0, 0, 0, 0, 1100045, 1100046} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } elseif ID == 1042 and rangifer_on == 1 then -- īź Ÿ¹Ì, ¸Þ°¥·Î, ¿Àºñ½º if rangifer_on == 0 then monster_ID = {0, 0, 0, 1000045, 1000046, 0} else monster_ID = {0, 0, 0, 1100045, 1100046, 1100047} end density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 1000, 1000, 1000, 1000, 1000, 1000 } -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- ---------------------6·©Å© ´øÀü ¿¤ Ä«½Ã¾Æ ¸ó½ºÅÍ ¹èÄ¡--------------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 1701101 ~ 1701120-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 1701207 ~ 1701218-------------------------- ---------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -----------------¿¤ Ä«½Ã¾Æ 1´Ü°è ±¸¿ª------------------------ elseif ID == 1701101 then monster_ID = { 125005, 126005, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701102 then monster_ID = { 125006, 126006, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701103 then monster_ID = { 128003, 129005, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1500, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701104 then monster_ID = { 125007, 127004, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 15000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701105 then ----- ¼öÁ¤ Æ®·¦ÀÖ´Â °÷ monster_ID = { 130005, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.40, 0.20, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701106 then monster_ID = { 128004, 129006, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1100, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¤ Ä«½Ã¾Æ 2´Ü°è ±¸¿ª------------------------ elseif ID == 1701107 then monster_ID = { 132007, 133006, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701108 then monster_ID = { 132007, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701109 then monster_ID = { 130005, 131008, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701110 then monster_ID = { 132008, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1500, 1500, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701111 then monster_ID = { 132009, 133007, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701112 then monster_ID = { 135006, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701113 then monster_ID = { 135007, 139004, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701114 then ---- ¼öÁ¤Æ®·¦ ÀÖ´Â °÷ monster_ID = { 138003, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.40, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701116 then monster_ID = { 136003, 139005, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701117 then ---- ¼öÁ¤Æ®·¦ ÀÖ´Â °÷ monster_ID = { 138004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.40, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1500, 1500, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701118 then monster_ID = { 134007, 135008, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¤ Ä«½Ã¾Æ 3´Ü°è ±¸¿ª------------------------ elseif ID == 1701119 then monster_ID = { 141004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1500, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701121 then monster_ID = { 141005, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1500, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701122 then monster_ID = { 141004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.10, 0.15, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701123 then monster_ID = { 141005, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.10, 0.15, 0.10, 0.10, 0.45, 0.40 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1500, 1000, 1500, 2000, 2000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701124 then monster_ID = { 141004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1500, 1000, 1000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701120 then ---- º¸½º ¸®Á¨ ±¸¿ª Raremob_ID = {145010, 0, 0, 0} ---- raa Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 30000, 0, 0, 0 } ---- ¸®Á¨ ½Ã°£ 360000 == 1½Ã°£ Raid_Raremob_ID = {145010, 0, 0, 0} ---- ¿À½Ã¸®½º Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } ---- ¸®Á¨ ½Ã°£ 360000 == 1½Ã°£ -------------------------------------------------------------------------------------------------- ------------------------------------¿¤ Ä«½Ã¾Æ 2Ãþ ¸ó½ºÅÍ ¹èÄ¡------------------------------------- -------------------------------------------------------------------------------------------------- elseif ID == 1701207 then monster_ID = { 141004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701208 then monster_ID = { 141005, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701209 then monster_ID = { 141004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701210 then monster_ID = { 141005, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701211 then monster_ID = { 141004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 1701212 then monster_ID = { 141005, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -------------------------------------------------------------------------------------------------- -------------------------------¿¤ Ä«½Ã¾Æ 2Ãþ ·¹¾î ¸ó½ºÅÍ ¹èÄ¡------------------------------------- -------------------------------------------------------------------------------------------------- -- ·Î¹Ö ¸ó½ºÅÍ ¹èÄ¡·Î »èÁ¦ --elseif ID == 1701213 then ---- --raremob_ID = { 144008,0,0,0 } ---- ¸ó½ºÅÍ id ¹Ì½ºÆ½ Áö´Ï 3´Ü°è --raremob_count = { 1, 1, 1, 1 } ---- ¸¶¸® ¼ö (À̺¥Æ® ¿µ¿ªÀÌ ³ª´µ¾îÁø °¹¼ö¸¸Å­ °öÇØ¼­ ¸®Á¨µÈ´Ù. (¿¹)À̺¥Æ® ¿µ¿ªÀÌ 2±¸¿ªÀ¸·Î ³ª´µ¾î Á³À¸¸é (¸®Á¨¼ö * 2)ÀÇ ¼ö·Î ¸®Á¨µÈ´Ù. ) --raremob_interval = { 180000, 1000, 1000, 1000 } ---- ¸®Á¨ ½Ã°£ (1 / 100ÃÊ) 180000 == 30ºÐ --elseif ID == 1701214 then --raremob_ID = { 144011,0,0,0 } ---- ¸ó½ºÅÍ id ¿¡µ¨ ¾Æ¿ì°Ô ¸ÅÁö¼Ç --raremob_count = { 1, 1, 1, 1 } ---- ¸¶¸® ¼ö (À̺¥Æ® ¿µ¿ªÀÌ ³ª´µ¾îÁø °¹¼ö¸¸Å­ °öÇØ¼­ ¸®Á¨µÈ´Ù. (¿¹)À̺¥Æ® ¿µ¿ªÀÌ 2±¸¿ªÀ¸·Î ³ª´µ¾î Á³À¸¸é (¸®Á¨¼ö * 2)ÀÇ ¼ö·Î ¸®Á¨µÈ´Ù. ) --raremob_interval = { 180000, 1000, 1000, 1000 } ---- ¸®Á¨ ½Ã°£ (1 / 100ÃÊ) 180000 == 30ºÐ --elseif ID == 1701215 then --raremob_ID = { 144010,0,0,0 } ---- ¸ó½ºÅÍ id ŸÆÄ¸® 3´Ü°è --raremob_count = { 1, 1, 1, 1 } ---- ¸¶¸® ¼ö (À̺¥Æ® ¿µ¿ªÀÌ ³ª´µ¾îÁø °¹¼ö¸¸Å­ °öÇØ¼­ ¸®Á¨µÈ´Ù. (¿¹)À̺¥Æ® ¿µ¿ªÀÌ 2±¸¿ªÀ¸·Î ³ª´µ¾î Á³À¸¸é (¸®Á¨¼ö * 2)ÀÇ ¼ö·Î ¸®Á¨µÈ´Ù. ) --raremob_interval = { 180000, 1000, 1000, 1000 } ---- ¸®Á¨ ½Ã°£ (1 / 100ÃÊ) 180000 == 30ºÐ --elseif ID == 1701216 then --raremob_ID = { 144007,0,0,0 } ---- ¸ó½ºÅÍ id Áö´Ï 3´Ü°è --raremob_count = { 1, 1, 1, 1 } ---- ¸¶¸® ¼ö (À̺¥Æ® ¿µ¿ªÀÌ ³ª´µ¾îÁø °¹¼ö¸¸Å­ °öÇØ¼­ ¸®Á¨µÈ´Ù. (¿¹)À̺¥Æ® ¿µ¿ªÀÌ 2±¸¿ªÀ¸·Î ³ª´µ¾î Á³À¸¸é (¸®Á¨¼ö * 2)ÀÇ ¼ö·Î ¸®Á¨µÈ´Ù. ) --raremob_interval = { 180000, 1000, 1000, 1000 } ---- ¸®Á¨ ½Ã°£ (1 / 100ÃÊ) 180000 == 30ºÐ --elseif ID == 1701217 then --raremob_ID = { 144012,0,0,0 } ---- ¸ó½ºÅÍ id ¿¡µ¨ ¾Æ¿ì°Ô ·¹ÀÎÁ® --raremob_count = { 1, 1, 1, 1 } ---- ¸¶¸® ¼ö (À̺¥Æ® ¿µ¿ªÀÌ ³ª´µ¾îÁø °¹¼ö¸¸Å­ °öÇØ¼­ ¸®Á¨µÈ´Ù. (¿¹)À̺¥Æ® ¿µ¿ªÀÌ 2±¸¿ªÀ¸·Î ³ª´µ¾î Á³À¸¸é (¸®Á¨¼ö * 2)ÀÇ ¼ö·Î ¸®Á¨µÈ´Ù. ) --raremob_interval = { 180000, 1000, 1000, 1000 } ---- ¸®Á¨ ½Ã°£ (1 / 100ÃÊ) 180000 == 30ºÐ --elseif ID == 1701218 then --raremob_ID = { 144009,0,0,0 } ---- ¸ó½ºÅÍ id ¾ÆÀ̹«½º 3´Ü°è --raremob_count = { 1, 1, 1, 1 } ---- ¸¶¸® ¼ö (À̺¥Æ® ¿µ¿ªÀÌ ³ª´µ¾îÁø °¹¼ö¸¸Å­ °öÇØ¼­ ¸®Á¨µÈ´Ù. (¿¹)À̺¥Æ® ¿µ¿ªÀÌ 2±¸¿ªÀ¸·Î ³ª´µ¾î Á³À¸¸é (¸®Á¨¼ö * 2)ÀÇ ¼ö·Î ¸®Á¨µÈ´Ù. ) --raremob_interval = { 180000, 1000, 1000, 1000 } ---- ¸®Á¨ ½Ã°£ (1 / 100ÃÊ) 180000 == 30ºÐ -------------------------------------------------------------------------------------------------------------- --------------------------------------µ¥½º¸ÅÄ¡ ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 180101 or ID == 180102 or ID == 180103 or ID == 180104 or ID == 180105 then -- 1·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180201 or ID == 180202 or ID == 180203 or ID == 180204 or ID == 180205 then -- 2·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180301 or ID == 180302 or ID == 180303 or ID == 180304 or ID == 180305 or ID == 180306 then -- 3·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180401 or ID == 180402 or ID == 180403 or ID == 180404 or ID == 180405 then -- 4·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180501 or ID == 180502 or ID == 180503 or ID == 180504 or ID == 180505 then -- 5·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180601 or ID == 180602 or ID == 180603 or ID == 180604 or ID == 180605 then -- 6·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180701 or ID == 180702 or ID == 180703 or ID == 180704 or ID == 180705 or ID == 180706 or ID == 180707 or ID == 180708 or ID == 180709 or ID == 180710 or ID == 180711 or ID == 180712 or ID == 180713 then -- 7·©Å© Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 180001 or ID == 180002 or ID == 180003 then -- ÀÚÀ¯ Áö¿ª monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -------------------------------------------------------------------------------------------------------------- --------------------------------------¼û°ÜÁø ¿¤Ä«½Ã¾Æ º¸½º ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 1900001 then ---- º¸½º ¸®Á¨ ±¸¿ª Raremob_ID = {10145010, 0, 0, 0} ---- ¿À½Ã¸®½º Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 180000, 0, 0, 0 } ---- ¸®Á¨ ½Ã°£ 360000 == 1½Ã°£ Raid_Raremob_ID = {10145010, 0, 0, 0} ---- ¿À½Ã¸®½º Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 180000, 0, 0, 0 } ---- ¸®Á¨ ½Ã°£ 360000 == 1½Ã°£ -------------------------------------------------------------------------------------------------------------- --------------------------------------¼û°ÜÁø ÆÈ¹Ì¸£ º¸½º ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 1912021 then Raremob_ID = {10095024, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10095024, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912022 then Raremob_ID = {10095023, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10095023, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912023 then Raremob_ID = {10100020, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10100020, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912024 then Raremob_ID = {10105025, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10105025, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912025 then Raremob_ID = {10108021, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10108021, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912026 then Raremob_ID = {10108022, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10108022, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912027 then Raremob_ID = {10105024, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10105024, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912028 then Raremob_ID = {10100019, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10100019, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1912029 then Raremob_ID = {10110015, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10110015, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } -------------------------------------------------------------------------------------------------------------- --------------------------------------¼û°ÜÁø ¼öÁ¤°è°î º¸½º ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 1907011 then Raremob_ID = {10075010, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10075010, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1907012 then Raremob_ID = {10080013, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10080013, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1907013 then Raremob_ID = {10085011, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10085011, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1907014 then Raremob_ID = {10089018, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10089018, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1907015 then Raremob_ID = {10080014, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10080014, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 1907016 then Raremob_ID = {10090019, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10090019, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } -------------------------------------------------------------------------------------------------------------- --------------------------------------¼û°ÜÁø ¹é·æÀÇ ½°ÅÍ º¸½º ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 1910001 then monster_ID = {10150008,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10150008,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910002 then monster_ID = {10150008,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10150008,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910003 then monster_ID = {10157007,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10157007,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910004 then monster_ID = {10157007,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10157007,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910005 then monster_ID = {10157014,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10157014,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910006 then monster_ID = {10157015,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10157015,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910007 then monster_ID = {10158001,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10158001,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1910008 then Raremob_ID = {10158002, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10158002, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } -------------------------------------------------------------------------------------------------------------- --------------------------------------¼û°ÜÁø Èæ·æÀÇ ±×´Ã º¸½º ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 1909001 then monster_ID = {10161004,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10161004,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909002 then monster_ID = {10161004,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10161004,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909003 then monster_ID = {10168003,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10168003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909004 then monster_ID = {10169003,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10169003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909005 then monster_ID = {9169005,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {9169005,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909006 then monster_ID = {10169005,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10169005,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909007 then monster_ID = {10169005,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10169005,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1909008 then Raremob_ID = {10170001,0,0,0,0,0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10170001,0,0,0,0,0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } -------------------------------------------------------------------------------------------------------------- --------------------------------------¼û°ÜÁø »ç·æÀÇ ±×´Ã º¸½º ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- -------------------------------------------------------------------------------------------------------------- elseif ID == 1908001 then monster_ID = {10185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908002 then monster_ID = {10185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908003 then monster_ID = {10185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908004 then monster_ID = {10185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1602041 then monster_ID = {10185002,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908005 then monster_ID = {10185002,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185002,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908006 then monster_ID = {10185003,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908007 then monster_ID = {10185003,0,0,0,0,0} density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 6000, 1000, 1200, 1500, 2000, 3000 } monster_ID = {10185003,0,0,0,0,0} Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 } Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } elseif ID == 1908008 then Raremob_ID = {10190001,0,0,0,0,0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } Raid_Raremob_ID = {10190001,0,0,0,0,0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 120000, 0, 0, 0 } ----------------------¼û°ÜÁø ¼öÁ¤°è°î Ű ¸ó½ºÅÍ ¸®Á¨ ¼³Á¤----------------------------------------------- elseif ID == 1907017 then Raremob_ID = {10070016, 0, 0, 0} Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } Raid_Raremob_ID = {10070016, 0, 0, 0} Raid_Raremob_count = { 1, 1, 1, 1 } Raid_Raremob_interval = { 360000, 0, 0, 0 } ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ----------------------ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ È®ÀåÁö¿ª ¸ó½ºÅÍ ¹èÄ¡ 5-7-------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- elseif ID == 2000000 then --------------±¤Æ÷ÇÑ ¹ßÅé ÄïÆ¿(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª monster_ID = {150011, 150011, 150011, 152002, 0, 0 } density = { 1, 1, 1, 1, 1, 1 } interval = { 3000, 1000, 1200, 38000, 2000, 3000 } elseif ID == 2000006 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000023 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000005 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000022 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000004 then monster_ID = {147008,148007,148008,146009,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000021 then monster_ID = {147008,148007,148008,147008,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000003 then monster_ID = {147008,148007,148008,147008,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000020 then monster_ID = {147008,148007,148008,147008,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000002 then monster_ID = {147008,148007,148008,147008,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000001 then monster_ID = {147008,148007,148008,147008,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000000 then monster_ID = {147008,148007,148008,147008,0,0} density = { 0.05, 0.4, 1, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000019 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000024 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000027 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000018 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000017 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000031 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000050 then monster_ID = {150009,150010,150011,150011,150011,150011} density = { 1, 1, 1, 1, 1, 1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000016 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000049 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000015 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000048 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000014 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000047 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000013 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000046 then monster_ID = {150009,150010,150011,150009,0,0} density = { 0.05, 1, 0.3, 0.5, 10, 1.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000012 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000011 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000010 then monster_ID = {149005,149006,150008,149005,0,0} density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000009 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000008 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000007 then monster_ID = {146009,146008,147009,146009,0,0} density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 3000, 1200, 1500, 2000, 3000 } elseif ID == 2000025 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000026 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000028 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000029 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000030 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000032 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000033 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000034 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000035 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000036 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000037 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000038 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000039 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000040 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000041 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000042 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000043 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000044 then monster_ID = {154002,154002,154002,0,0,0} density = { 1.5, 1.3, 0.1, 1.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000045 then monster_ID = {154002,154002,0,154002,0,154002} density = { 2, 2, 2, 1.5, 1.5, 1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {155002, 0, 0, 0} --------------¹Ù¸®Ä­(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ----------------------ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ È®ÀåÁö¿ª ¸ó½ºÅÍ ¹èÄ¡ 5-8-------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- elseif ID == 2000051 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {175004, 0, 0, 0} --------------°ñµð½¬ ¿úÇÇÄ«(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000052 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000053 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000054 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000055 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000056 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000057 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000058 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000059 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000060 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000061 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000062 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000063 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000064 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000065 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000066 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000067 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000068 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000069 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000070 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000071 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000072 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000073 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000074 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000075 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000076 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000077 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000078 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000079 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000080 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000081 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000082 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000083 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000084 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 1, 1, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000085 then monster_ID = {165002,165003,165004,165002,165002,165002} density = { 1, 1, 1, 1, 1, 1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000086 then monster_ID = {158002,160003,160004,158002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000087 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000088 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000089 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000090 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000091 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000092 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000093 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000094 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000095 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000096 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000097 then monster_ID = {171003,170002,172003,171003,0,0} density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000098 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000099 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000100 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000101 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000102 then monster_ID = {160006,163005,165008,167002,0,0} density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000103 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000104 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000105 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000106 then monster_ID = {165002,165003,165004,158002,0,0} density = { 1, 0.5, 0.3, 1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000107 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000108 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000109 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000110 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000111 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000112 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000113 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000114 then monster_ID = {158002,160003,160004,165002,0,0} density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ----------------------ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ È®ÀåÁö¿ª ¸ó½ºÅÍ ¹èÄ¡ 6-7-------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- elseif ID == 2000115 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000137 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000116 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000136 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000117 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000135 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000118 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000134 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000119 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000133 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000120 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000132 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000121 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000131 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000122 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000129 then monster_ID = {150012,151002,152003,150012,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000123 then monster_ID = {153002,154002,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000138 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000139 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000280 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000140 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000141 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000142 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000143 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000130 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000128 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000127 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000126 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000125 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000124 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000144 then monster_ID = {162004,162002,159002,162004,0,0} density = { 0.5, 0.8, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {165006, 0, 0, 0} --------------Å×·çÁø(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000157 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000156 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000281 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000155 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000154 then monster_ID = {158002,158003,158002,158003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000153 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000152 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000151 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000150 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000149 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000148 then monster_ID = {159002,0,0,0,0,0} density = { 1, 0.8, 0.5, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000147 then monster_ID = {159002,162002,159002,162002,0,0} density = { 1, 0.8, 0.5, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000146 then monster_ID = {159002,162002,159002,162002,0,0} density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000169 then monster_ID = {159002,162002,162004,159002,0,0} density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000170 then monster_ID = {159002,162002,162004,159002,0,0} density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000171 then monster_ID = {159002,162002,162004,159002,0,0} density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000172 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000173 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000145 then monster_ID = {159002,162002,159002,162002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000174 then monster_ID = {163002,163003,163004,159002,0,0} density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000175 then monster_ID = {163002,163003,163004,159002,0,0} density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {165007, 0, 0, 0} --------------µå¶óÄ«(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 2000158 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000159 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000160 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000161 then monster_ID = {158002,160002,158002,160002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000162 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000163 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000164 then monster_ID = {159002,0,0,0,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000165 then monster_ID = {159002,162002,159002,162002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000166 then monster_ID = {162002,0,0,0,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000167 then monster_ID = {159002,0,0,0,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000168 then monster_ID = {159002,162002,159002,162002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000183 then monster_ID = {159002,160005,162004,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000182 then monster_ID = {159002,160005,162004,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000181 then monster_ID = {159002,160005,162004,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000180 then monster_ID = {159002,160005,162004,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000176 then monster_ID = {163002,163003,163004,159002,0,0} density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000177 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000178 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000179 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000215 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000214 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000213 then monster_ID = {159002,162002,162003,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {165005, 0, 0, 0} --------------Å©·çÁø(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000212 then monster_ID = {159002,160005,162004,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000211 then monster_ID = {159002,160005,162004,159002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000210 then monster_ID = {160005,162003,163004,160005,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000209 then monster_ID = {160005,162003,163004,160005,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000208 then monster_ID = {160005,162003,163004,160005,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000207 then monster_ID = {160005,0,0,0,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000184 then monster_ID = {160005,162003,163004,160005,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000185 then monster_ID = {160005,162003,160005,162003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000186 then monster_ID = {160005,162003,160005,162003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000187 then monster_ID = {160005,163004,160005,163004,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000188 then monster_ID = {160005,0,0,0,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000189 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000190 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000191 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000192 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000193 then monster_ID = {177001,176001,177001,176001,0,0} density = { 1, 0.5, 0.8, 0.3, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000194 then monster_ID = {165002,165003,165004,165002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000195 then monster_ID = {0,0,0,0,0,0} density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000196 then monster_ID = {177001,176001,178002,179001,178002,179001} density = { 1, 0.5, 0.8, 0.3, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {180003, 0, 0, 0} --------------------- ŽÇè´ëÀå Ä̸®ÄÆ(Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000197 then monster_ID = {177001,176001,178002,179001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000198 then monster_ID = {177001,176001,178002,179001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000199 then monster_ID = {177001,176001,178002,179001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000200 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000201 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000202 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000203 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {180001, 0, 0, 0} --------------------- ¼³¿øÀÇ ¸äµÅÁö¿ÀÅ© ´ëÀå (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000204 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000205 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000206 then monster_ID = {175001,178001,175001,178001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ----------------------ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶ È®ÀåÁö¿ª ¸ó½ºÅÍ ¹èÄ¡ 6-8-------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- elseif ID == 2000216 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000217 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000218 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000219 then monster_ID = {172004,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000220 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000221 then monster_ID = {173001,174001,172004,174003,0,0} density = { 1, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000222 then monster_ID = {173001,174001,172004,174003,0,0} density = { 1, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000223 then monster_ID = {172004,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000224 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000225 then monster_ID = {171002,172002,172004,171002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000226 then monster_ID = {171002,172002,172004,171002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000227 then monster_ID = {171001,172001,170004,171001,0,0} density = { 1, 0.5, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000228 then monster_ID = {171002,172002,170004,171002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000229 then monster_ID = {171002,172002,170004,171002,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000230 then monster_ID = {171001,172001,170004,171001,0,0} density = { 1, 0.5, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000231 then monster_ID = {171001,172001,170004,171001,0,0} density = { 1, 0.5, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000232 then monster_ID = {171001,172001,170004,171001,0,0} density = { 1, 0.5, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000233 then monster_ID = {171002,172002,172004,171002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000234 then monster_ID = {171001,172001,170004,171002,0,0} density = { 1, 0.5, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000235 then monster_ID = {171001,172001,171001,172001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000236 then monster_ID = {173001,174001,172004,174003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000237 then monster_ID = {172004,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000238 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000239 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000240 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000241 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000242 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000243 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000244 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000245 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000246 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000247 then monster_ID = {174003,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000248 then monster_ID = {174003,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {175003, 0, 0, 0} --------------------- ºÓÀº ¼û (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000249 then monster_ID = {173001,174001,172004,174003,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000250 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000251 then monster_ID = {174003,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000252 then monster_ID = {174003,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000253 then monster_ID = {171002,172002,174003,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000254 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000255 then monster_ID = {174003,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000256 then monster_ID = {174003,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {175002, 0, 0, 0} --------------------- Ǫ¸¥ºÒ²É (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } elseif ID == 2000257 then monster_ID = {174003,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000258 then monster_ID = {174003,172001,173001,174001,0,0} density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000259 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000260 then monster_ID = {172004,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000261 then monster_ID = {172004,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000262 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000263 then monster_ID = {171001,172001,173001,174001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000264 then monster_ID = {171002,172002,172004,171002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000265 then monster_ID = {171002,172002,173002,174002,0,0} density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000266 then monster_ID = {171002,172002,170004,171002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000267 then monster_ID = {171001,172001,170004,171001,0,0} density = { 1, 0.5, 1, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000268 then monster_ID = {171002,172002,170004,171002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000269 then monster_ID = {171002,172002,170004,171002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000270 then monster_ID = {171001,172001,170004,171001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000271 then monster_ID = {181001,181001,183001,183001,0,0} density = { 0.5, 0.5, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000272 then monster_ID = {181001,183001,181001,181001,183001,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000273 then monster_ID = {180002,182001,184001,180002,0,0} density = { 1, 1, 0.3, 0.1, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000274 then monster_ID = {181001,183001,181001,183001,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000275 then monster_ID = {180002,182001,184001,180002,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000276 then monster_ID = {181001,183001,184002,181001,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } Raremob_ID = {185001, 0, 0, 0} --------------------- ±×·ùÆäÀÎ (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } elseif ID == 2000277 then monster_ID = {180002,182001,184001,180002,0,0} density = { 0.2, 0.2, 0.2, 0.2, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000278 then monster_ID = {181001,183001,181001,183001,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } elseif ID == 2000279 then monster_ID = {180002,182001,184001,180002,0,0} density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 } interval = { 3000, 1000, 1200, 1500, 2000, 3000 } -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- ----------------------------¿¡½ºÆ÷¿¡ ¸ó½ºÅÍ ¹èÄ¡-------------------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2010001 ~ 2010036-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2020001 ~ 2020029-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2030001 ~ 2030020-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2040001 ~ 2040004-------------------------- -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -----------------¿¡½ºÆ÷¿¡ Á¦ 1Áö¿ª 3´Ü°è ±¸¿ª_»çź¼Ò³à & Æó±â¹° ºÐ¼â±â------------------------ elseif ID == 2010001 then monster_ID = { 151013, 153003, 151014, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010002 then monster_ID = { 151013, 153003, 0, 153003, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010003 then monster_ID = { 151013, 0, 153003, 153003, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010004 then monster_ID = { 151013, 153003, 151013, 153003, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010005 then monster_ID = { 151013, 153003, 151013, 153003, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010006 then monster_ID = { 0, 153003, 151013, 153003, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010007 then monster_ID = { 0, 153003, 153003, 153003, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010008 then monster_ID = { 151013, 153003, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) Raremob_ID = {154003, 0, 0, 0} --------------------- Æó±â¹° ºÐ¼â±â (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } -----------------¿¡½ºÆ÷¿¡ Á¦ 1Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2010009 then monster_ID = { 0, 144015, 143018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010010 then monster_ID = { 144015, 0, 143018, 143018, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.03, 0.02, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010011 then monster_ID = { 144015, 0, 143018, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010012 then monster_ID = { 0, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010013 then monster_ID = { 147010, 147010, 0, 143018, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010014 then monster_ID = { 147010, 0, 146010, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010015 then monster_ID = { 0, 147010, 0, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010016 then monster_ID = { 147010, 0, 146010, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010017 then monster_ID = { 147010, 0, 146010, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010018 then monster_ID = { 150013, 150013, 0, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010019 then monster_ID = { 150013, 0, 146010, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010020 then monster_ID = { 150013, 0, 0, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010021 then monster_ID = { 150013, 0, 146010, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010022 then monster_ID = { 150013, 0, 146010, 146010, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 1Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2010023 then monster_ID = { 143015, 145012, 146010, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010024 then monster_ID = { 0, 143015, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010025 then monster_ID = { 143015, 0, 145012, 145012, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010026 then monster_ID = { 143015, 145012, 145012, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.15, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010027 then monster_ID = { 0, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010028 then monster_ID = { 0, 0, 145012, 145012, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 1Áö¿ª 3´Ü°è ±¸¿ª------------------------ elseif ID == 2010029 then monster_ID = { 154004, 0, 0, 156004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010030 then monster_ID = { 154004, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010031 then monster_ID = { 0, 0, 0, 156004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010032 then monster_ID = { 0, 0, 157004, 156004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010033 then monster_ID = { 156004, 0, 157004, 157004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010034 then monster_ID = { 0, 0, 0, 156004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010035 then monster_ID = { 0, 0, 154004, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2010036 then monster_ID = { 154004, 0, 0, 156004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 2Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2020001 then monster_ID = { 154004, 154009, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) Raremob_ID = {157007, 0, 0, 0} --------------------- ¾ÏÈæÀÇ ÆÄ¿­À½ (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } elseif ID == 2020002 then monster_ID = { 0, 154009, 0, 156009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020003 then monster_ID = { 154009, 0, 0, 156009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020004 then monster_ID = { 0, 156009, 158008, 158009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020005 then monster_ID = { 0, 156009, 0, 158008, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020006 then monster_ID = { 0, 0, 158008, 156009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 2Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2020007 then monster_ID = { 158009, 158009, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020008 then monster_ID = { 0, 0, 158011, 160007, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020009 then monster_ID = { 0, 162005, 0, 160007, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020010 then monster_ID = { 162005, 160007, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020011 then monster_ID = { 0, 0, 0, 162005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020012 then monster_ID = { 0, 0, 160007, 162005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020013 then monster_ID = { 0, 0, 158011, 160007, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020014 then monster_ID = { 0, 0, 0, 162005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) Raremob_ID = {163006, 0, 0, 0} --------------------- ¾ÏÈæÀÇ ÆÄ¿­À½ (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } -----------------¿¡½ºÆ÷¿¡ Á¦ 2Áö¿ª 3´Ü°è ±¸¿ª------------------------ elseif ID == 2020015 then monster_ID = { 0, 0, 0, 158014, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020016 then monster_ID = { 158014, 0, 162011, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020017 then monster_ID = { 158014, 0, 162011, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020018 then monster_ID = { 162011, 0, 0, 158014, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020019 then monster_ID = { 162011, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020020 then monster_ID = { 158014, 0, 162011, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020021 then monster_ID = { 158014, 0, 0, 162011, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020022 then monster_ID = { 0, 0, 0, 162011, 0, 0 } -----¸ó½ºÅÍ id density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) Raremob_ID = {162016, 0, 0, 0} --------------------- ¾ÏÈæÀÇ ÆÄ¿­À½ (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 360000, 0, 0, 0 } -----------------¿¡½ºÆ÷¿¡ Á¦ 2Áö¿ª 4´Ü°è ±¸¿ª------------------------ elseif ID == 2020023 then monster_ID = { 0, 158019, 0, 159006, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020024 then monster_ID = { 158019, 159006, 159007, 165011, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020025 then monster_ID = { 158019, 159007, 159007, 165011, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020026 then monster_ID = { 0, 0, 158019, 159007, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020027 then monster_ID = { 158019, 159006, 159007, 165012, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020028 then monster_ID = { 165013, 165012, 159007, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2020029 then monster_ID = { 0, 159007, 159006, 165013, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 3Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2030001 then monster_ID = { 165013, 0, 165014, 170005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030002 then monster_ID = { 0, 170005, 0, 168002, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030003 then monster_ID = { 0, 0, 165014, 170005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030004 then monster_ID = { 0, 0, 168002, 165014, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030005 then monster_ID = { 0, 165014, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 3Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2030006 then monster_ID = { 0, 0, 0, 168002, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030007 then monster_ID = { 0, 168002, 0, 175006, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030008 then monster_ID = { 0, 175006, 0, 175009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) Raremob_ID = {171004, 0, 0, 0} --------------------- °¡Â¥ ¸¶³à (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } elseif ID == 2030009 then monster_ID = { 168002, 0, 175006, 175009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030010 then monster_ID = { 0, 168002, 0, 175009, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¿¡½ºÆ÷¿¡ Á¦ 3Áö¿ª 3´Ü°è ±¸¿ª------------------------ elseif ID == 2030011 then monster_ID = { 0, 0, 0, 170005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030012 then monster_ID = { 0, 0, 0, 170005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030013 then monster_ID = { 0, 0, 0, 170005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030014 then monster_ID = { 0, 170005, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030015 then Raremob_ID = {175005, 0, 0, 0} --------------------- ´ºÅ¸ÀÔ °áÀüÀÇ ¸¶³à (Áö¿ªº¸½º) ¸®Á¨ Áö¿ª Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } -----------------¿¡½ºÆ÷¿¡ Á¦ 3Áö¿ª 4´Ü°è ±¸¿ª------------------------ elseif ID == 2030016 then monster_ID = { 180004, 180005, 165013, 180005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030017 then monster_ID = { 0, 165013, 0, 180005, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030018 then monster_ID = { 175009, 165012, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030019 then monster_ID = { 175009, 165012, 177004, 177004, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2030020 then monster_ID = { 175009, 0, 177004, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- ---------------------------- ¸¶½ºÅÍ ¸ó½ºÅÍ ¹èÄ¡ -------------------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2050001 ~ 2050008-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2060001 ~ 2060008-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2070001 ~ 2070008-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2080001 ~ 2080008-------------------------- ---------------------À̺¥Æ® ¿µ¿ª id ¹üÀ§ : 2090001 ~ 2090008-------------------------- -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -----------------¸¶½ºÅÍ Á¦ 13Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2050001 then monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2050002 then monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2050003 then monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2050004 then monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 13Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2050005 then monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2050006 then monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2050007 then monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2050008 then monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 14Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2060001 then monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2060002 then monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2060003 then monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2060004 then monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 14Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2060005 then monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2060006 then monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2060007 then monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2060008 then monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 15Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2070001 then monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2070002 then monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2070003 then monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2070004 then monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 15Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2070005 then monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2070006 then monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2070007 then monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2070008 then monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 16Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2080001 then monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2080002 then monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2080003 then monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2080004 then monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 16Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2080005 then monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2080006 then monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2080007 then monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2080008 then monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 17Áö¿ª 1´Ü°è ±¸¿ª------------------------ elseif ID == 2090001 then monster_ID = { 177021, 177021, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2090002 then monster_ID = { 177021, 177021, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2090003 then monster_ID = { 177021, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2090004 then monster_ID = { 177021, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------¸¶½ºÅÍ Á¦ 17Áö¿ª 2´Ü°è ±¸¿ª------------------------ elseif ID == 2090005 then monster_ID = { 177022, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2090006 then monster_ID = { 177022, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2090007 then monster_ID = { 177022, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 2090008 then monster_ID = { 177022, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) -----------------°í´ëÀÎÀÇ À¯Àû------------------------ elseif ID == 3000000 then monster_ID = { 22000146, 22000147, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 7, 7, 0.27, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ --density = { 0.54, 0.54, 0.27, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000001 then monster_ID = { 22000147, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 10, 3, 0.27, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000002 then monster_ID = { 22000147, 22000157, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 4, 4, 3, 3, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000003 then monster_ID = { 22000146, 22000157, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000004 then monster_ID = { 22000146, 22000147, 22000157, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000005 then monster_ID = { 22000147, 22000148, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 7, 6, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000006 then monster_ID = { 22000149, 22000150, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 6, 6, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000007 then monster_ID = { 22000150, 0, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 7, 7, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000008 then monster_ID = { 22000150, 22000151, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 8, 8, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000009 then monster_ID = { 22000152, 22000153, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 6, 6, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000010 then monster_ID = { 22000153, 22000154, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000011 then monster_ID = { 22000153, 22000154, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000012 then monster_ID = { 22000154, 22000155, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000013 then monster_ID = { 22000154, 22000155, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000014 then monster_ID = { 22000155, 22000156, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000015 then monster_ID = { 22000155, 22000156, 0, 0, 0, 0 } -----¸ó½ºÅÍ id density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000016 then Raremob_ID = {22000158, 0, 0, 0} -- Áߺ¸ 1 Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } -----¸®Á¨ 10ºÐ elseif ID == 3000017 then monster_ID = { 22000150, 22000151, 0, 0, 0, 0 } -----Áߺ¸1 ÂÌ density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000018 then Raremob_ID = {22000159, 0, 0, 0} -- Áߺ¸ 2 Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 60000, 0, 0, 0 } -----¸®Á¨ 10ºÐ elseif ID == 3000019 then monster_ID = { 22000154, 22000154, 0, 0, 0, 0 } -----Áߺ¸2 ÂÌ density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) elseif ID == 3000020 then Raremob_ID = {22000160, 0, 0, 0} -- º¸½º Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 120000, 0, 0, 0 } -----¸®Á¨ 1½Ã°£ elseif ID == 3000021 then monster_ID = { 22000155, 22000156, 0, 0, 0, 0 } -----Áߺ¸2 ÂÌ density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----Ç¥ÁØ ¹Ðµµ interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) end -- À̺¥Æ® ¹Ú½ºÀÇ »çÀÌÁ ±¸ÇÑ´Ù size = math.abs( left - right ) * math.abs( top - bottom ) -- ÇÊµå ¸ó½ºÅÍ¿Í ·¹À̵å¿ë ¸ó½ºÅÍ ¸®½ºÆù (ÇÊµå ¸ó½ºÅÍ ¸®½ºÆù ÇÔ¼ö´Â ·¹ÀÌµå ´øÀü¿¡¼­´Â ¹«½ÃµÇ°í, ·¹ÀÌµå ¸ó½ºÅÍ ¸®½ºÆù ÇÔ¼ö´Â ÀÏ¹Ý ÇÊµå ¹× ÀÏ¹Ý ´øÀü¿¡¼­´Â ¹«½ÃµÈ´Ù.) -- ÇÊµå ¸ó½ºÅÍ ¸®½ºÆù -- table_length ¼ö ¸¸Å­ ¸ó½ºÅÍ ¸®½ºÆùÀ» ÇÒ´çÇÑ´Ù. 0ÀÌ¸é ½ºÅµ. local table_length = table.getn( monster_ID ) for i = 1, table_length do -- µî·ÏµÈ ¸ó½ºÅÍID°¡ 0ÀÌ ¾Æ´Ò¶§¸¸ ¸®½ºÆùÀ» ¼öÇàÇÔ if monster_ID[i] ~= 0 then local espoer if ID<2010000 or ID>205000 then espoer = 0 else espoer = 1 end if get_local_info() == 1 and espoer == 0 then max_num = math.floor( ( size / 130000 ) * density[i] * 2 + .5 ) else max_num = math.floor( ( size / 130000 ) * density[i] + .5 ) end if max_num < 1 then max_num = 1 end -- 1ȸ¿¡ µ¿½Ã ¸®½ºÆùµÉ ÃÖ´ë°ªÀ» ±¸ÇÑ´Ù. (ÃÖ´ë°ªÀÇ 100%. ÃÖ¼Ò 1¸¶¸®) max_respawn_once = max_num * 0.2 if max_respawn_once < 1 then max_respawn_once = 1 end -- ¸®½ºÆùÀ» ¼ÂÆÃÇÑ´Ù. respawn( ID , interval[i] , left, top, right, bottom, monster_ID[i] , max_num , max_respawn_once ) end end -- ·¹ÀÌµå ¸ó½ºÅÍ ¸®½ºÆù -- 1~6ÀÇ ¸ó½ºÅÍ ¸®½ºÆùÀ» ÇÒ´çÇÑ´Ù. 0ÀÌ¸é ½ºÅµ. table_length = table.getn( Raidmob_ID ) for i = 1, table_length do -- µî·ÏµÈ ¸ó½ºÅÍID°¡ 0ÀÌ ¾Æ´Ò¶§¸¸ ¸®½ºÆùÀ» ¼öÇàÇÔ if Raidmob_ID[i] ~= 0 then -- ¸ó½ºÅÍ ¸®½ºÆù °³Ã¼¼ö¸¦ ±¸ÇÑ´Ù. (³ÐÀÌ130000´ç 1¸¶¸®°¡ Ç¥ÁØ. ÃÖ¼Ò 1¸¶¸®) max_num = math.floor( ( size / 130000 ) * Raidmob_density[i] + .5 ) if max_num < 1 then max_num = 1 end -- 1ȸ¿¡ µ¿½Ã ¸®½ºÆùµÉ ÃÖ´ë°ªÀ» ±¸ÇÑ´Ù. (ÃÖ´ë°ªÀÇ 100%. ÃÖ¼Ò 1¸¶¸®) max_respawn_once = max_num * 0.2 if max_respawn_once < 1 then max_respawn_once = 1 end -- ¸®½ºÆùÀ» ¼ÂÆÃÇÑ´Ù. raid_respawn( ID , Raidmob_interval[i] , left, top, right, bottom, Raidmob_ID[i] , max_num , max_respawn_once ) end end -- ÀÏ¹Ý ·¹¾î¸÷ ¸®½ºÆùÀÇ Ã³¸®. -- 1~4ÀÇ ·¹¾î¸ó½ºÅ͸¦ ÇÒ´çÇÑ´Ù. 0ÀÌ¸é ½ºÅµ. table_length = table.getn( Raremob_ID ) for i = 1, table_length do local respawn_passing = false -- µî·ÏµÈ ¸ó½ºÅÍID°¡ 0ÀÌ ¾Æ´Ò¶§¸¸ ¸®½ºÆùÀ» ¼öÇàÇÔ if Raremob_ID[i] ~= 0 then -- ¿ÀÅä Æ®·¦ ¿©ºÎ üũ if get_env("game.use_auto_trap") ~= 1 and Raremob_ID[i] < 310000 then local auto_tag = math.mod(Raremob_ID[i], 100) if auto_tag == 41 or auto_tag == 43 or auto_tag == 44 or auto_tag == 46 or auto_tag == 49 then respawn_passing = true -- cprint("respawn_passing : ID = " .. Raremob_ID[i]) end end if respawn_passing == false then -- cprint( ID .. "¹ø Áö¿ª¿¡ »Ñ¸± ·¹¾î¸÷ : " .. Raremob_ID[i] .. "¹ø ¸÷À» " .. Raremob_count[i] .. "¸¶¸®" ) -- ¸®½ºÆùÀ» ¼ÂÆÃÇÑ´Ù. respawn( ID , Raremob_interval[i] , left, top, right, bottom, Raremob_ID[i] , Raremob_count[i] , Raremob_count[i] ) local auto_tag = math.mod(Raremob_ID[i], 100) -- if auto_tag == 41 or auto_tag == 43 or auto_tag == 44 or auto_tag == 46 or auto_tag == 49 then -- cprint("respawn auto trap : ID = " .. Raremob_ID[i]) -- end end end end -- ·¹À̵å¿ë ·¹¾î¸÷ ¸®½ºÆùÀÇ Ã³¸® -- 1~4ÀÇ ·¹¾î¸ó½ºÅ͸¦ ÇÒ´çÇÑ´Ù. 0ÀÌ¸é ½ºÅµ. table_length = table.getn( Raid_Raremob_ID ) for i = 1, table_length do -- µî·ÏµÈ ¸ó½ºÅÍID°¡ 0ÀÌ ¾Æ´Ò¶§¸¸ ¸®½ºÆùÀ» ¼öÇàÇÔ if Raid_Raremob_ID[i] ~= 0 then -- cprint( ID .. "¹ø Áö¿ª¿¡ »Ñ¸± ·¹¾î¸÷ : " .. Raid_Raremob_ID[i] .. "¹ø ¸÷À» " .. Raid_Raremob_count[i] .. "¸¶¸®" ) -- ¸®½ºÆùÀ» ¼ÂÆÃÇÑ´Ù. raid_respawn( ID , Raid_Raremob_interval[i] , left, top, right, bottom, Raid_Raremob_ID[i] , Raid_Raremob_count[i] , Raid_Raremob_count[i] ) end end end function field_9_4( ID, left, top, right, bottom ) local monster_ID = { 0, 0, 0, 0, 0, 0 } -- Ç¥Áظ÷ ID (µðÆúÆ®·Î 1¹ø¸÷ÀÌ ³ª¿È) local density = { 4, 3, 0, 0, 0, 0 } -----Ç¥ÁØ ¹Ðµµ local interval = { 30000, 30000, 0, 0, 0, 0 } -----¸®Á¨ ½Ã°£ (1 / 100ÃÊ) if ID >= 1 and ID <= 17 then monster_ID = { 22000173, 22000174, 0, 0, 0, 0 } ----- ¿ÍÀϵå Ĺ, È£¶ûÀÌ elseif ID >= 18 and ID <= 35 then monster_ID = { 22000173, 22000175, 0, 0, 0, 0 } ----- ¿ÍÀϵå Ĺ, À©µå¼Û elseif ID >= 36 and ID <= 53 then monster_ID = { 22000174, 22000175, 0, 0, 0, 0 } ----- È£¶ûÀÌ, À©µå¼Û end ID = 100900 + ID -- À̺¥Æ® ¹Ú½ºÀÇ »çÀÌÁ ±¸ÇÑ´Ù size = math.abs( left - right ) * math.abs( top - bottom ) -- ÇÊµå ¸ó½ºÅÍ¿Í ·¹À̵å¿ë ¸ó½ºÅÍ ¸®½ºÆù (ÇÊµå ¸ó½ºÅÍ ¸®½ºÆù ÇÔ¼ö´Â ·¹ÀÌµå ´øÀü¿¡¼­´Â ¹«½ÃµÇ°í, ·¹ÀÌµå ¸ó½ºÅÍ ¸®½ºÆù ÇÔ¼ö´Â ÀÏ¹Ý ÇÊµå ¹× ÀÏ¹Ý ´øÀü¿¡¼­´Â ¹«½ÃµÈ´Ù.) -- ÇÊµå ¸ó½ºÅÍ ¸®½ºÆù -- table_length ¼ö ¸¸Å­ ¸ó½ºÅÍ ¸®½ºÆùÀ» ÇÒ´çÇÑ´Ù. 0ÀÌ¸é ½ºÅµ. local table_length = table.getn( monster_ID ) for i = 1, table_length do -- µî·ÏµÈ ¸ó½ºÅÍID°¡ 0ÀÌ ¾Æ´Ò¶§¸¸ ¸®½ºÆùÀ» ¼öÇàÇÔ if monster_ID[i] ~= 0 then -- ¸ó½ºÅÍ ¸®½ºÆù °³Ã¼¼ö¸¦ ±¸ÇÑ´Ù. (³ÐÀÌ130000´ç 1¸¶¸®°¡ Ç¥ÁØ. ÃÖ¼Ò 1¸¶¸®) max_num = math.floor( ( size / 130000 ) * density[i] + .5 ) if max_num < 1 then max_num = 1 end -- 1ȸ¿¡ µ¿½Ã ¸®½ºÆùµÉ ÃÖ´ë°ªÀ» ±¸ÇÑ´Ù. (ÃÖ´ë°ªÀÇ 100%. ÃÖ¼Ò 1¸¶¸®) max_respawn_once = max_num -- max_num * 0.2 if max_respawn_once < 1 then max_respawn_once = 1 end -- ¸®½ºÆùÀ» ¼ÂÆÃÇÑ´Ù. respawn( ID , interval[i] , left, top, right, bottom, monster_ID[i] , max_num , max_respawn_once ) end end end function xmas_field( ID, mob_id, density, left, top, right, bottom ) local current_time = get_os_date( "%Y-%m-%d %H:%M:%S" ) local check = 0 local state_code = get_local_info() if (state_code == 4 or state_code == 8 or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536) and '2017-12-12 08:00:00' <= current_time and current_time < '2018-01-09 08:00:00' then check = 1 elseif state_code == 1 and '2017-12-12 08:00:00' <= current_time and current_time < '2018-01-11 10:00:00' then check = 1 elseif state_code == 16 and '2017-12-12 08:00:00' <= current_time and current_time < '2018-12-09 11:00:00' then check = 1 end if check == 1 then -- À̺¥Æ® ¹Ú½ºÀÇ »çÀÌÁ ±¸ÇÑ´Ù size = math.abs( left - right ) * math.abs( top - bottom ) max_num = math.floor( ( size / 130000 ) * density + .5 ) if max_num < 1 then max_num = 1 end max_respawn_once = max_num -- max_num * 0.2 if max_respawn_once < 1 then max_respawn_once = 1 end -- Bosses respawn if ID == 11001 then respawn( ID , 120000 , left, top, right, bottom, 22000385 , 1 , 1 ) -- CV1 Con1 elseif ID == 11008 then respawn( ID , 120000 , left, top, right, bottom, 22000386 , 1 , 1 ) -- CV1 Con2 elseif ID == 11022 then respawn( ID , 120000 , left, top, right, bottom, 22000387 , 1 , 1 ) -- CV1 Con3 elseif ID == 11027 then respawn( ID , 120000 , left, top, right, bottom, 22000388 , 1 , 1 ) -- CV1 Con4 elseif ID == 11013 then respawn( ID , 360000 , left, top, right, bottom, 22000389 , 1 , 1 ) -- CV1 Middle Main elseif ID == 11033 then respawn( ID , 360000 , left, top, right, bottom, 22000390 , 1 , 1 ) -- CV1 Main elseif ID == 21001 then respawn( ID , 120000 , left, top, right, bottom, 22000391 , 1 , 1 ) -- CV2 Con1 elseif ID == 21008 then respawn( ID , 120000 , left, top, right, bottom, 22000392 , 1 , 1 ) -- CV2 Con2 elseif ID == 21022 then respawn( ID , 120000 , left, top, right, bottom, 22000393 , 1 , 1 ) -- CV2 Con3 elseif ID == 21027 then respawn( ID , 120000 , left, top, right, bottom, 22000394 , 1 , 1 ) -- CV2 Con4 elseif ID == 21013 then respawn( ID , 360000 , left, top, right, bottom, 22000395 , 1 , 1 ) -- CV2 Middle Main elseif ID == 21033 then respawn( ID , 360000 , left, top, right, bottom, 22000396 , 1 , 1 ) -- CV3 Main elseif ID == 31001 then respawn( ID , 120000 , left, top, right, bottom, 22000397 , 1 , 1 ) -- CV3 Con1 elseif ID == 31008 then respawn( ID , 120000 , left, top, right, bottom, 22000398 , 1 , 1 ) -- CV3 Con2 elseif ID == 31022 then respawn( ID , 120000 , left, top, right, bottom, 22000399 , 1 , 1 ) -- CV3 Con3 elseif ID == 31027 then respawn( ID , 120000 , left, top, right, bottom, 22000400 , 1 , 1 ) -- CV3 Con4 elseif ID == 31013 then respawn( ID , 360000 , left, top, right, bottom, 22000401 , 1 , 1 ) -- CV3 Middle Main elseif ID == 31033 then respawn( ID , 360000 , left, top, right, bottom, 22000402 , 1 , 1 ) -- CV3 Main end --if state_code == 4 or state_code == 8 or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536 then -- Faster respawn spots. 6 seconds instead of 10. if ID == 21010 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21017 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21018 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21018 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21019 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21024 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21025 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21030 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21031 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 21032 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31010 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31017 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31018 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31018 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31019 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31024 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31025 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31030 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31031 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) elseif ID == 31032 then respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) else -- ¸®½ºÆùÀ» ¼ÂÆÃÇÑ´Ù. respawn( ID , 1000 , left, top, right, bottom, mob_id , max_num , max_respawn_once ) end --end end end