#pragma once #include "LuaVM.h" int SCRIPT_CheckValidGuildName( struct lua_State *L ); int SCRIPT_CreateGuild( struct lua_State *L ); int SCRIPT_DestroyGuild( struct lua_State *L ); int SCRIPT_ForceChangeGuildName( struct lua_State *L ); int SCRIPT_ForcePromoteGuildLeader( struct lua_State *L ); int SCRIPT_ShowCreateGuild( struct lua_State *L ); int SCRIPT_UpdateGuildInfo( struct lua_State *L ); int SCRIPT_UpdateGuildBannerInfo( struct lua_State *L ); int SCRIPT_CreateAlliance( struct lua_State *L ); int SCRIPT_DestroyAlliance( struct lua_State *L ); int SCRIPT_CheckValidAllianceName( struct lua_State *L ); int SCRIPT_ShowCreateAlliance( struct lua_State *L ); int SCRIPT_IsGuildLeader( struct lua_State *L ); int SCRIPT_IsAllianceLeader( struct lua_State *L ); int SCRIPT_IncreaseMaxAllianceMemberCount( struct lua_State *L ); int SCRIPT_GetMaxAllianceMemberCount( struct lua_State *L ); int SCRIPT_SetGuildBlockTime( struct lua_State *L ); int SCRIPT_GetGuildBlockTime( struct lua_State *L ); int SCRIPT_GuildNotice( struct lua_State *L ); int SCRIPT_GetGuildName( struct lua_State *L ); int SCRIPT_GetGuildPerm( struct lua_State *L );