#pragma once #include "LuaVM.h" int SCRIPT_ForceStartQuest( struct lua_State *L ); int SCRIPT_StartQuest( struct lua_State *L ); int SCRIPT_AddPendingQuest( struct lua_State *L ); int SCRIPT_EndQuest( struct lua_State *L ); int SCRIPT_DropQuest( struct lua_State *L ); int SCRIPT_QuestInfo( struct lua_State *L ); int SCRIPT_ShowQuestInfoWithoutNPC( struct lua_State *L ); int SCRIPT_GetQuestProgress( struct lua_State *L ); int SCRIPT_GetQuestStatus( struct lua_State *L ); int SCRIPT_SetQuestStatus( struct lua_State *L ); int SCRIPT_GetLastAcceptQuest( struct lua_State *L ); int SCRIPT_ResetFinishedQuest( struct lua_State *L );