#include "StructTitleCondition.h" #include "GameAllocator.h" StructTitleCondition * StructTitleCondition::AllocTitleCondition( const int nSID, const int nType, const __int64 nCount ) { StructTitleCondition *pObj = allocTitleConditionStruct(); if( !pObj ) return NULL; new (pObj) StructTitleCondition( nSID, nType, nCount ); return pObj; } void StructTitleCondition::FreeTitleCondition() { prepareFreeTitleConditionStruct( this ); StructTitleCondition::~StructTitleCondition(); freeTitleConditionStruct( this ); }