#pragma once #include "KResourceManagerBase.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //Speed Tree Manager class KSeqSpeedTree; class SpeedTreeManager : public KSingletoneResourceManager { public: SpeedTreeManager(); virtual ~SpeedTreeManager(); virtual void DiscardAll(); void AddToHash( const char *szName, KSeqSpeedTree* ptr ); KSeqSpeedTree * Load( const char *resname, const K3DMatrix &mat, float fScaleSize, bool bIsThreadLoading = true ); protected: KHash m_resByName; };