#pragma once #include //#include #include "K3DTypes.h" #include "EnhanceFX.h" class SWeapon_EnhanceLevel { private: KHash< EnhanceFX*, hashPr_mod_int> m_hashEnhanceFX; public: void AddInfo( EnhanceFX* pEnhanceFx ); EnhanceFX* FindInfo( int nEnhanceLevel ); public: SWeapon_EnhanceLevel() {} ~SWeapon_EnhanceLevel() { EnhanceFX* pEnhanceFx = NULL; bool res; res = m_hashEnhanceFX.get_first_value( pEnhanceFx ); while ( res ) { if ( pEnhanceFx != NULL ) { delete pEnhanceFx; } res = m_hashEnhanceFX.get_next_value( pEnhanceFx ); } m_hashEnhanceFX.clear(); } }; class SEnhanceFXDB { private: KHash< SWeapon_EnhanceLevel*, hashPr_mod_int> m_hashWeaponClass; ///< 무기 랭크 정보와 무기 클래스 아이디 저장 void Init(); void Load(); void Destroy(); public: EnhanceFX* GetEnhanceFx( int nClassID, int nEnhanceLevel ); public: SEnhanceFXDB(); ~SEnhanceFXDB(); static SEnhanceFXDB* m_pThis; }; SEnhanceFXDB & GetEnhanceFXDB();