#pragma once //----------------------------------------------- //----Process #define Game_ProcessLoadGame (1 << 0) #define Game_ProcessInterface (1 << 1) #define Game_ProcessNetwork (1 << 2) #define Game_ProcessActGame (1 << 3) #define Game_ProcessArclient (1 << 4) #define World_ProcessCommandSys (1 << 5) #define World_ProcessGameSys (1 << 6) #define World_ProcessSky (1 << 7) #define World_ProcessTargetModel (1 << 8) #define World_ProcessLocal (1 << 9) #define World_ProcessEffect (1 << 10) #define World_ProcessEnhanEffect (1 << 11) #define World_ProcessLensFlare (1 << 12) #define World_ProcessWeather (1 << 13) // [sonador] #define World_ProcessSelectTarget (1 << 14) #define World_ProcessTerrain (1 << 15) #define Game_ProcessAll ((1 << 16) - 1) //----------------------------------------------- //----Render //---Bot #define Bot_RenderActBot (1 << 0) #define Bot_RenderConsole (1 << 1) #define Bot_RenderViewGame (1 << 2) #define Bot_RenderViewShadow (1 << 3) #define Bot_RenderViewWater (1 << 4) #define Game_RenderAct (1 << 5) #define Game_RenderLoad (1 << 6) #define Game_RenderInterface (1 << 7) //---Game #define Game_RenderSky (1 << 8) #define Game_RenderTarget (1 << 9) #define Game_RenderTerrain (1 << 10) #define Game_RenderEffect (1 << 11) #define Game_RenderCommandSys (1 << 12) #define Game_RenderLensFlare (1 << 13) #define Game_RenderWeather (1 << 14) // [sonador] #define Game_RenderWire (1 << 15) #define Game_Water (1 << 16) //--CommandSys #define Game_RenderAvatar (1 << 17) #define Game_RenderAction (1 << 18) //--Terrain #define Game_RenderSegment (1 << 19) #define Game_RenderPropProc (1 << 20) #define Game_RenderProp (1 << 21) #define Game_RenderSegShadow01 (1 << 22) #define Game_RenderSegShadow02 (1 << 23) #define Bot_RenderAll ((1 << 24) - 1) //-----------------------------------------------