#include "stdafx.h" #include "KResource.h" #include "KResourceManager.h" #include "SGameCursor.h" const char * pCursorName[] = { "cursor_default_standard.DDS" , //기본 "cursor_default_attack.DDS" , //공격 "cursor_default_pickup.dds" , //줍기 "cursor_movement_standard.DDS" , //이동 "cursor_movement_side.DDS" , //좌우 크기 조절 "cursor_movement_topbottom.DDS", //상하 크기 조절 }; int SGameCursorMng::m_nCursorFrame = 0; bool SGameCursorMng::m_bUpdate = true;