#include "stdafx.h" #include "SGameUIMgr.h" #include "SInventoryMgr.h" #include "SSKillSlot.h" #include "SSummonSlotMgr.h" #include "SMessengerMgr.h" #include "STradeMgr.h" #include "SStorageMgr.h" #include "SMotionMgr.h" #include "STargetMgr.h" #include "SPlayerInfoMgr.h" #include "SPetMgr.h" // sonador #2.1.2.4.3 팻 조작 UI 연동 #include "SPetSkillMgr.h" // sonador #2.1.2.4.3 팻 조작 UI 연동 #include "SGame.h" #include "SMessage.h" #include "SNetMessage.h" #include "STitleMgr.h" #include "SDebug_Util.h" void SGameUIMgr::ResetInfo() { assert( false ); } bool SGameUIMgr::SendGameInterfaceMsg( SGameMessage * game_msg ) { if( m_pGame == NULL ) return false; m_pGame->SendGameInterfaceMsg( game_msg ); return true; } bool SGameUIMgr::SendMsg( const TS_MESSAGE *msg ) { if( m_pGame == NULL ) return false; m_pGame->SendMsg( msg ); return true; } bool SGameUIMgr::ProcMsgAtStatic( SGameMessage* pMsg ) { if( m_pGame == NULL ) return false; m_pGame->ProcMsgAtStatic( pMsg ); return true; } SGameUIInstance& SGameUIInstance::GetInstance() { static SGameUIInstance instance; return instance; } SGameUIInstance::SGameUIInstance() { m_pMgrList[RAID_MGR] = new SRaidMgr; m_pMgrList[PARTY_MGR] = new CPartyListMgr; // 2011.10.18 : servantes : SPartyMgr 관리 클래스 m_pMgrList[GUILD_MGR] = new SGuildMgr; m_pMgrList[FRIEND_MGR] = new SFriendMgr; m_pMgrList[CUT_MGR] = new SCutMgr; m_pMgrList[TRADE_MGR] = new STradeMgr; m_pMgrList[STORAGE_MGR] = new SStorageMgr; m_pMgrList[MOTION_MGR] = new SMotionMgr; m_pMgrList[PLAYERINFO_MGR] = new SPlayerInfoMgr; m_pMgrList[INVENTORY_MGR] = new SInventoryMgr; m_pMgrList[CREATURESLOT_MGR] = new SCreatureSlotMgr; m_pMgrList[SKILLSLOT_MGR] = new SSkillSlotMgr; m_pMgrList[CREATURESKILLSLOT_MGR] = new SCreatureSkillSlotMgr; m_pMgrList[PET_MGR] = new SPetMgr; // sonador #2.1.2.4.3 팻 조작 UI 연동 m_pMgrList[PETSKILL_MGR] = new SPetSkillMgr; // sonador #2.1.2.4.3 팻 조작 UI 연동 m_pMgrList[GUILDDATA_MGR] = new SGuildDataMgr; m_pMgrList[TITLE_MGR] = new STitleMgr; // 2012. 3. 4 - marine 호칭 } SGameUIInstance::~SGameUIInstance() { for( int x = 0; x < UI_MGR_MAX; ++x ) { SAFE_DELETE( m_pMgrList[x] ); } } void SGameUIInstance::ResetInfoMgr() { for( int x = 0; x < UI_MGR_MAX; ++x ) { m_pMgrList[x]->ResetInfo(); } } void SGameUIInstance::Process( DWORD dwTime ) { m_pMgrList[SKILLSLOT_MGR]->Process( dwTime ); m_pMgrList[MOTION_MGR]->Process( dwTime ); m_pMgrList[CREATURESKILLSLOT_MGR]->Process( dwTime ); m_pMgrList[PETSKILL_MGR]->Process( dwTime ); // sonador #2.1.2.4.3 팻 조작 UI 연동 m_pMgrList[PLAYERINFO_MGR]->Process( dwTime ); m_pMgrList[INVENTORY_MGR]->Process( dwTime ); m_pMgrList[STORAGE_MGR]->Process( dwTime ); m_pMgrList[GUILDDATA_MGR]->Process( dwTime ); m_pMgrList[TITLE_MGR]->Process(dwTime); } SGameUIMgr* SGameUIInstance::GetUIMgr( UI_MGR_TYPE type ) const { if( type < UI_MGR_MAX && type >= RAID_MGR ) return m_pMgrList[type]; return NULL; } void SGameUIInstance::SetGame( SGame* pGame ) { for( int x = 0; x < UI_MGR_MAX; ++x ) { m_pMgrList[x]->SetGame( pGame ); } }