#pragma once //#include "SUIWnd.h" class SUIDisplayInfo; class SUIPartyCreate : public SUIWnd { public: SUIPartyCreate( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo ) : SUIWnd( pGameManager ) , m_pDisplayInfo( pDisplayInfo ) {}; virtual bool InitControls( KPoint kPos ); virtual bool InitData( bool bReload = false ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); private: SUIDisplayInfo* m_pDisplayInfo; };