#pragma once //#include "SUIWnd.h" /// 파티메뉴 class SUIPopupPartyMenuCreatureWnd : public SUIWnd { public: SUIPopupPartyMenuCreatureWnd( SGameManager* pGameManager ); virtual bool InitControls( KPoint kPos ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); protected: void setActivityButton(KUIControlButton* buttonShow, KUIControlButton* buttonHide, bool show); void updatePopup(int x, int y); private: int m_nIndex; std::string m_strSelectPartyWnd; // select party wnd name KUIControlButton* m_pBtnBuffOn; KUIControlButton* m_pBtnBuffOff; KUIControlButton* m_pBtnCreatureOn; KUIControlButton* m_pBtnCreatureOff; };