/// 2011.10.12 - prodongi #ifndef _SUIRaidSiegeResultBaseWnd_h_ #define _SUIRaidSiegeResultBaseWnd_h_ //#include "SUIWnd.h" /* 레이드/시즈 타입의 베이스 클래스 */ class SUIRaidSiegeResultBaseWnd : public SUIWnd { public: SUIRaidSiegeResultBaseWnd(class SGameManager* pGameManager) : SUIWnd(pGameManager) {} virtual ~SUIRaidSiegeResultBaseWnd() {} virtual void setResult(char const* /*result*/, int /*h*/, int /*m*/, int /*s*/) {} virtual void setResult(char const* /*result*/) {} void setType(int type) { m_type = type; } int getType() const { return m_type; } protected: int m_type; }; #endif