/// 2011.10.12 - prodongi #ifndef _SUIRaidSiegeResultRaidWnd_h_ #define _SUIRaidSiegeResultRaidWnd_h_ #include "SUIRaidSiegeResultBaseWnd.h" /* 레이드/시즈의 진행 상황을 출력해 주는 창(진행, 결과) */ class SUIRaidSiegeResultRaidWnd : public SUIRaidSiegeResultBaseWnd { public: SUIRaidSiegeResultRaidWnd(class SGameManager* pGameManager); virtual ~SUIRaidSiegeResultRaidWnd(); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual bool InitControls( KPoint kPos ); virtual void setResult(char const* result, int h, int m, int s); }; #endif