#pragma once //#include "SUIWnd.h" //#include "SGameMessageUI.h" class SUIDisplayInfo; class SUIFulldownCreatureWnd : public SUIWnd { public: SUIFulldownCreatureWnd( SGameManager* pGameManager, const SUIDisplayInfo* pDisplayInfo ) : SUIWnd( pGameManager ) , m_pDisplayInfo( pDisplayInfo ) { } virtual bool InitControls( KPoint kPos ); virtual bool InitData( bool bReload = false ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); bool IsCheck( LPCSTR lpszControlID ); void SetCheck( LPCSTR lpszControlID, bool bFlag ); void SetCheckEnable( LPCSTR lpszControlID, bool bFlag ); private: enum { }; const SUIDisplayInfo* m_pDisplayInfo; };