#pragma once //#include "SUIWnd.h" #include "SUIProperty.h" class SUIHuntaHolicInstanceWnd : public SUIWnd { public: SUIHuntaHolicInstanceWnd( SGameManager* pGameManager ); virtual ~SUIHuntaHolicInstanceWnd(); virtual void Process( DWORD time ); virtual bool InitControls( KPoint pos ); virtual bool InitData( bool reload = false ); virtual void* Perform( KID id, KArg& msg ); virtual void PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* msg ); virtual void OnNotifyUIWindowOpen( bool open, bool limitWnd = true ); virtual DWORD OnMouseMessage( DWORD msg, int x, int y ); private: void cleanUp(); void refreshInstance(); void cleanUpInstance(); sui::kui_updatable_window_array mInstance; DWORD m_StartHuntaHolicTime; DWORD m_StartHuntaHolicTime2; bool m_Begine_Countdown; };