#ifndef _SUIRechargeMsgBoxWnd_h_ #define _SUIRechargeMsgBoxWnd_h_ //#include "SUIWnd.h" class SGameManager; class SUIRechargeMsgBoxWnd : public SUIWnd { public: SUIRechargeMsgBoxWnd(SGameManager * pGamaManager) : SUIWnd(pGamaManager) {}; virtual ~SUIRechargeMsgBoxWnd() {}; virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); protected: void msgClickButton(LPCSTR lpszControlID); void closeWnd(); void setUnCheckStateDontAskButton(); /// 다시 묻지 않음 버튼을 체크 해제한다 bool getCheckStateDontAskButton(); void setContent(int strId); /// 2011.08.11 - prodongi }; #endif