#include "stdafx.h" #include #include "SGameManager.h" #include "SGameMessage.h" //#include "SGameMessageUI.h" #include "SMessengerMgr.h" #include "SChatType.h" //#include "KUIControl.h" #include "KUIControlEdit.h" #include "SUITeamWnd.h" #include "Arena\\ArenaSystem.h" #include "Arena\\ArenaJoinSituationChecker.h" #include "SStringDB.h" #include "SGameSystem.h" extern SGameSystem* g_pCurrentGameSystem; namespace { const int g_LimitText = 16; // Edit 컨트롤 최대 텍스트. } SUITeamWnd::SUITeamWnd( SGameManager * pGameManager ) : SUIWnd( pGameManager ), m_EditName( NULL ) { } SUITeamWnd::~SUITeamWnd() { Release(); } void SUITeamWnd::Release() { } SUIWnd* SUITeamWnd::CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID ) { int k=0; SUIWnd::CreateWnd( szFile, pWndManager, kPos, nWindowID ); return this; } bool SUITeamWnd::InitControls( KPoint kPos ) { // 에디트 박스 리밋 /// 2011.10.13 - prodongi KUIControlEdit * pEdit = dynamicCast< KUIControlEdit * >( GetChild( "box_edit_01" ) ); if( pEdit ) { pEdit->SetLimitation( g_LimitText ); pEdit->SetLineChange( false ); pEdit->SetText(""); pEdit->SetCaption(""); pEdit->UseEmoticonFilter( false ); pEdit->SetFont( "font_02" ); pEdit->SetSpaceLimit( true ); // 2011. 11. 2 - marine 스페이스 금지 pEdit->SetPasteLimit( true ); // 2011. 11. 2 - marine 붙여넣기 금지 } m_EditName = pEdit; return SUIWnd::InitControls( kPos ); } void SUITeamWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd) { if( bOpen ) { this->SetShow( true ); // 기존 포커스 제거. this->m_pManager->RemoveWnd( this ); // wnd 출력 리스트의 최하단에 추가. ( wnd 들중 가장 상위에 뜨게 된다. ) this->m_pManager->AddWnd( this ); // 가장위에 뜨도록 한다. this->m_pManager->SetFocus( this ); setDefaultPartyName(); /// 2011.10.13 - prodongi } SUIWnd::OnNotifyUIWindowOpen( bOpen, bLimitWnd ); } void SUITeamWnd::ProcMsgAtStatic( SGameMessage* pMsg ) { switch( pMsg->nType ) { case IMSG_UI_MOVE: { SIMSG_UI_MOVE* pMoveMsg = ( SIMSG_UI_MOVE* )pMsg; MovePos( pMoveMsg->m_nX - GetRect().GetWidth() / 2, pMoveMsg->m_nY - GetRect().GetHeight() / 2 ); pMsg->bUse = true; } break; case IMSG_SHOW_UIWINDOW: pMsg->bUse = true; break; //case IMSG_UI_GUILD_TEAM: //공격대결성. // // pMsg->bUse = true; // break; } } void SUITeamWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ) { switch( nMessage ) { case KUI_MESSAGE::KBUTTON_CLICK : // close. if( !::_stricmp( lpszControlID, "button_close_trim_01" ) || !::_stricmp( lpszControlID, "button_cancel" ) ) { m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_TEAM, false ) ); } // 확인. else if( !::_stricmp( lpszControlID, "button_ok" ) ) { // 공대결성 메세지 전송. SMSG_CHATTING_REQUEST msg; msg.type = CHAT_TYPE::CHAT_NORMAL; msg.strText = "/rpcreate "; msg.strText.append( m_EditName->GetText() ); m_pGameManager->ProcMsgAtStatic( &msg ); //m_pGameManager->ProcMsgAtStatic( new SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::_MSGBOXID::MSGBOX_ITEMDROPCHECK, m_EditName->GetText() ) ); // 텍스트 확인용 /// 2011.10.13 - prodongi m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_TEAM, false ) ); } break; // 윈도우 이동 case KUI_MESSAGE::KGENWND_MOVE: LimitMoveWnd(); // 게임 외부로 나가지 못하게 제한 break; } SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam ); } DWORD SUITeamWnd::OnMouseMessage(DWORD dwMessage, int x, int y) { switch( dwMessage ) { case KLBUTTON_DOWN : // Edit. if( m_EditName->GetRect().IsInRect( x, y ) ) m_EditName->SetFocus( true ); break; } return SUIWnd::OnMouseMessage(dwMessage, x, y); } void SUITeamWnd::setDefaultPartyName() { char const* guildName = m_GuildMgr.GetGuildName(); m_EditName->setGhostText(guildName); }