#pragma once //#include //#include "SUIWnd.h" // UI 공통 클래스 //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- // // class SUITeamWnd // // * 공격대결성 팝업 윈도우. // // //--------------------------------------------------------------------------------------------- class SUITeamWnd : public SUIWnd { private: class KUIControlEdit * m_EditName; // 공격대명. public : SUITeamWnd( SGameManager * pGameManager ); virtual ~SUITeamWnd(); //------------------------------------------ virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID ); virtual bool InitControls( KPoint kPos ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); //virtual void OnPosChangeNofity(int nLeft, int nTop); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y); //------------------------------------------ void Release(); // 메모리 해제. //------------------------------------------ protected: void setDefaultPartyName(); /// 2011.10.13 공대 파티 기본 이름 설정 - prodongi private: };