#pragma once //#include "SUIWnd.h" //-------------------------------------------------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------------------------------------------------- // // class SUIUpgradeWnd // // * 강화창. // // //-------------------------------------------------------------------------------------------------------------------------------------------------------------- class SUIUpgradeWnd : public SUIWnd { private: KUIControl * m_pFormalTextControl; // 공식출력 static 컨트롤. std::string m_strFormal; // 공식. std::string m_strDecoFormal; // 공식 꾸미기 태그. std::string m_strFormalFontName; // 공식 폰트명. KUIWnd * m_pCtrlFormalResult; // 결과출력 static 컨트롤. std::string m_strDecoResult; // 결과 꾸미기 태그. KUIControlVScrollSmallEx * m_pScrollFormal; // 스크롤바. int m_nScrollPos; // 현재 스크롤 값. std::string m_strDecoState; // 상태 텍스트 꾸미기 태그. std::vector< std::string > m_vLineList; // 공식 리스트 배열. #ifdef _AUTOMATERIAL AR_HANDLE m_enhanceItem[5]; AR_HANDLE m_materialItem[5][9]; int m_materialItemNum[5][9]; int m_nRegEnhance; #endif // _AUTOMATERIAL bool m_bSpaceEnhance; public: public: SUIUpgradeWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo ) : SUIWnd( pGameManager ) , m_pDisplayInfo( pDisplayInfo ), m_CombineItemHandel(0) #ifdef _AUTOMATERIAL , m_nRegEnhance(0) #endif // _AUTOMATERIAL , m_bSpaceEnhance(FALSE) {}; virtual bool InitControls( KPoint kPos ); virtual bool InitData( bool bReload = false ); virtual void* Perform( KID id, KArg& msg ); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); private: SUIDisplayInfo* m_pDisplayInfo; struct COMBINEITEM { AR_HANDLE handle; count_t usiCount; COMBINEITEM() : handle( NULL ), usiCount( 0 ) { } COMBINEITEM( AR_HANDLE _handle, count_t _usiCount = count_t( 1 ) ) : handle( _handle ), usiCount( _usiCount ) { } void Clear(){ handle = 0; usiCount=count_t(0); } }; typedef std::vector COMBINEITEM_VECTOR; COMBINEITEM m_SourceItem; COMBINEITEM_VECTOR m_CombineItemsVector; AR_HANDLE GetItemHandle( const char* szControlID ) const; SUIUpgradeWnd::COMBINEITEM_VECTOR::iterator GetItemIterator( AR_HANDLE hItem ); void AddCombineItem( AR_HANDLE hItem, count_t usiCount ); void RemoveCombineItem( AR_HANDLE hItem ); void RemoveAllCombineItems( bool bRefreshSlot = true ); void RefreshSlots(); void SetItemIconStatic( class KUIControlMultiIcon* pIconStatic, KUIWnd* pItemCountControl, count_t nCount = count_t( 0 ), SInventorySlot* pSlot = NULL, bool bMain=false ); bool IsEquipItem( class SInventorySlot* pSlot, count_t usiCount ); void AddMainCombineItem( AR_HANDLE hItem, count_t usiCount ); void AddSubCombineItem( AR_HANDLE hItem, count_t usiCount ); bool AbleAddSlot( COMBINEITEM Item ); bool AbleMainSlot( class SInventorySlot* pSlot ); bool AbleSubSlot( class SInventorySlot* pSlot ); AR_HANDLE m_CombineItemHandel; private: // 공식텍스트 출력. void RefreshFormal(); };