#ifndef _SElementParser_h_ #define _SElementParser_h_ //#include struct QuestBase; /* */ class cElementParser { public: std::string parsing(char const* strFormat, bool addMobNameDiff); protected: virtual int getValue(char const* /*str*/) = 0; virtual int getStatus(int /*index*/) = 0; virtual bool getMonsterName(char const* value, std::string &str) = 0; }; /* 퀘스트용 파서 */ class cElementQuestParser : public cElementParser { public: cElementQuestParser() : m_quest(NULL) {} void setQuest(QuestBase* quest) { m_quest = quest; } protected: virtual int getValue(char const* str); virtual int getStatus(int index); virtual bool getMonsterName(char const* value, std::string &str); private: QuestBase* m_quest; }; /* 호칭용 파서 */ class cElementTitleParser : public cElementParser { protected: virtual int getValue(char const* str); virtual int getStatus(int index); virtual bool getMonsterName(char const* value, std::string &str); private: int m_ConditionTypeID; public: void setConditionTypeID(int id) { m_ConditionTypeID = id; } }; #endif