#include "stdafx.h" #include "SGameMovie.h" SGameMovie::SGameMovie ( SGameManager* pGameMng , K3DRenderDeviceDX* pRenderDevice , SSoundManager* pSoundMng , KTextureManager* pTextureMng , KNX3Manager* pNX3Mng , SGameMilesSoundMgr* pMSoundMgr ) : SGame( pGameMng, GAME_TYPE_MOVIE, pRenderDevice, pSoundMng, pTextureMng, pNX3Mng, pMSoundMgr ) { } SGameMovie::~SGameMovie() { }