//#include "SGameDynamicQjtvScene.h" //#include //#include "KUITextureManager.h" //#include "KDeviceManager.h" //#include "QJTVObj.h" //#include //#include "KViewport.h" // //rp::SGameDynamicQjtvScene::SGameDynamicQjtvScene( // SGameSceneManager& sceneMgr // , const char* sceneName // , const char* jtvFile // , int fixedFps // , KViewportObject* viewport ) // : SGameQjtvScene( sceneMgr, sceneName, jtvFile, fixedFps, viewport ) //{ //} // //rp::SGameDynamicQjtvScene::~SGameDynamicQjtvScene() //{ //} // //void rp::SGameDynamicQjtvScene::onActivate() //{ //} // //void rp::SGameDynamicQjtvScene::onDeactivate() //{ //} // //void rp::SGameDynamicQjtvScene::onTick() //{ //} // //void rp::SGameDynamicQjtvScene::onRender( KViewportObject* viewport ) //{ //}