#include "stdafx.h" #include "SGameConfig.h" SGameKeyMap::SGameKeyMap() { } void SGameKeyMap::Save() { } void SGameKeyMap::Load() { } //Action에 Key 설정. void SGameKeyMap::SetKeyMap( int nActionType, long lKey ) { m_KeyMapAction[nActionType] = lKey; } void SGameKeyMap::SetKeyState( long lKey, int nState ) { m_KeyMapState[lKey] = nState; } int SGameKeyMap::GetKeyState( int nActionType ) { return m_KeyMapState[m_KeyMapAction[nActionType]]; } void SGameKeyMap::Init() { memset( m_KeyMapAction, 0, sizeof(m_KeyMapAction) ); memset( m_KeyMapState , 0, sizeof(m_KeyMapState) ); }