#pragma once #pragma pack( 1 ) struct EnhanceFX { EnhanceFX() { weapon_id = 0; enhance_level = 0; enhance_color_r = 0; enhance_color_g = 0; enhance_color_b = 0; wt_length = 0; wt_width = 0; wt00_a = 0; wt00_r = 0; wt00_g = 0; wt00_b = 0; wt01_a = 0; wt01_r = 0; wt01_g = 0; wt01_b = 0; wt10_a = 0; wt10_r = 0; wt10_g = 0; wt10_b = 0; wt11_a = 0; wt11_r = 0; wt11_g = 0; wt11_b = 0; wt_texture_ID = 0; } int weapon_id; ///< -- 1 int enhance_level; ///< -- 2 int enhance_color_r; ///< -- 3 int enhance_color_g; ///< -- 4 int enhance_color_b; ///< -- 5 int wt_length; ///< -- 6 int wt_width; ///< -- 7 int wt00_a; ///< -- 8 int wt00_r; ///< -- 9 int wt00_g; ///< -- 10 int wt00_b; ///< -- 11 int wt01_a; ///< -- 12 int wt01_r; ///< -- 13 int wt01_g; ///< -- 14 int wt01_b; ///< -- 15 int wt10_a; ///< -- 16 int wt10_r; ///< -- 17 int wt10_g; ///< -- 18 int wt10_b; ///< -- 19 int wt11_a; ///< -- 20 int wt11_r; ///< -- 21 int wt11_g; ///< -- 22 int wt11_b; ///< -- 23 int wt_texture_ID; ///< -- 24 }; #pragma pack()