#pragma once #pragma pack( 1 ) struct WorldLocationBase { WorldLocationBase() { clear(); } void clear() { id = 0; text_id = 0; x = 0; y = 0; apply_location_name = 0; apply_light = 0; apply_bgm = 0; location_type = 0; fog_application = 0; time_id = 0; weather_id = 0; cloud_ratio = 0; weather_change_time = 0; weather_ratio = 0; sky_start_a = 0; sky_start_r = 0; sky_start_g = 0; sky_start_b = 0; sky_mid_a = 0; sky_mid_r = 0; sky_mid_g = 0; sky_mid_b = 0; sky_end_a = 0; sky_end_r = 0; sky_end_g = 0; sky_end_b = 0; sky_mid_rate = 0.f; diffuse_a = 0; diffuse_r = 0; diffuse_g = 0; diffuse_b = 0; ambient_a = 0; ambient_r = 0; ambient_g = 0; ambient_b = 0; specular_a = 0; specular_r = 0; specular_g = 0; specular_b = 0; fog_a = 0; fog_r = 0; fog_g = 0; fog_b = 0; h_start = 0.f; h_end = 0.f; v_start = 0.f; v_end = 0.f; cloud_a = 0; cloud_r = 0; cloud_g = 0; cloud_b = 0; land_specular = 0.f; character_diffuse = 0.f; character_ambient = 0.f; memset( sun_texture_file, 0, sizeof(sun_texture_file) ); memset( moon_texture_file, 0, sizeof(moon_texture_file) ); memset( cloud_texture_file, 0, sizeof(cloud_texture_file) ); memset(bgm_ID, 0, sizeof(bgm_ID)); memset(bgm_ratio, 0, sizeof(bgm_ratio)); memset(environmental_sound_ID, 0, sizeof(environmental_sound_ID)); memset(environmental_sound_ratio, 0, sizeof(environmental_sound_ratio)); environmental_sound_reverb = 0; environmental_sound_volume = 100; minimap_ani_file_ID = 0; worldmap_ani_file_ID = 0; zoom_map_type = 0; display_positoin_x = 0; display_positoin_y = 0; zoom_x = 0; offset_x = 0; offset_y = 0; size_x = 0; size_y = 0; blank_resource_ID = 0; blank_a = 0; blank_r = 0; blank_g = 0; blank_b = 0; precipitation_min = 0; precipitation_max = 0; // Aurora. aurora_t = 0.0f; // 93 -- 투명도 aurora_a = 0.0f; // 94 -- 각도 aurora_s = 0.0f; // 95 -- 크기 aurora_h = 0.0f; // 96 -- 높이 #ifdef CLOUD_LUA_SKYCOLOR cloud_set = 0; #endif } ~WorldLocationBase() {} int id; int text_id; int x; int y; int preloading_distance; /// 2011.11.09 워프되는 지역의 미리 로딩되는 범위 설정 - prodongi int apply_location_name; int apply_light; int apply_bgm; enum LOCATION_TYPE { // #2.1.2.11.1 LOCTYPE_NONE = 0, LOCTYPE_TOWN, LOCTYPE_FIELD, LOCTYPE_FIELD_NONPVP, LOCTYPE_DUNGEON, LOCTYPE_MATCH, LOCTYPE_SAFE, LOCTYPE_EVENT, LOCTYPE_HUNTAHOLIC_LOBBY, LOCTYPE_HUNTAHOLIC_DUNGEON, LOCTYPE_SHOP_TOWN, // 2010.06.15 DB에는 데스매치라고 되어있어서 TOWN_DUNGEON을 데스매치로 수정- prodongi //LOCTYPE_TOWN_DUNGEON, LOCTYPE_DEATHMATCH, LOCTYPE_HIDDEN_DUNGEON, // 숨겨진 던전 LOCTYPE_FIELD_NO_LENSFLARE, // 렌즈 플레어 없는 필드 LOCTYPE_INSTANCE_DUNGEON_AUTO, // 인스턴스 던전, 렌즈 플레어 없음 // 2011.07.18 - servantes LOCTYPE_ARENA, /// 2012.04.30 아레나 - prodongi LOCTYPE_RAMADAN, }; int location_type; int fog_application; int time_id; int weather_id; int cloud_ratio; int weather_change_time; int weather_ratio; int sky_start_a; int sky_start_r; int sky_start_g; int sky_start_b; int sky_mid_a; int sky_mid_r; int sky_mid_g; int sky_mid_b; int sky_end_a; int sky_end_r; int sky_end_g; int sky_end_b; float sky_mid_rate; int diffuse_a; int diffuse_r; int diffuse_g; int diffuse_b; int ambient_a; int ambient_r; int ambient_g; int ambient_b; int specular_a; int specular_r; int specular_g; int specular_b; int fog_a; int fog_r; int fog_g; int fog_b; float v_start; float v_end; float h_start; float h_end; short fixedTerrainDistance; /// 2011.02.25 - prodongi int cloud_a; int cloud_r; int cloud_g; int cloud_b; float land_specular; float character_diffuse; float character_ambient; char sun_texture_file[256]; char moon_texture_file[256]; char cloud_texture_file[256]; int bgm_ID[3]; int bgm_ratio[3]; int environmental_sound_ID[4]; int environmental_sound_ratio[4]; int environmental_sound_reverb; ///< INT NOT NULL, --72 int environmental_sound_volume; ///< INT NOT NULL, --73 char environmental_sound_equalizer; ///< TINYINT NOT NULL, --74 int minimap_ani_file_ID; ///< INT NOT NULL, --75 int worldmap_ani_file_ID; ///< INT NOT NULL, --76 int zoom_map_type; ///< 출력 방식 int display_positoin_x; ///< 월드맵에서 표시 좌표 X int display_positoin_y; ///< 월드맵에서 표시 좌표 Y int zoom_x; ///< 확대 배율 int offset_x; int offset_y; int size_x; ///< 맵의 가로 크기 int size_y; ///< 맵의 세로 크기 int blank_resource_ID; ///< INT NOT NULL, --85 int blank_a; ///< 여백 칼라 int blank_r; ///< 여백 칼라 int blank_g; ///< 여백 칼라 int blank_b; ///< 여백 칼라 int zoom_minimap; ///< INT NOT NULL --90 int precipitation_min; ///< INT NOT NULL, --91 int precipitation_max; ///< INT NOT NULL --92 // Aurora. float aurora_t; // 93 -- 투명도 float aurora_a; // 94 -- 각도 float aurora_s; // 95 -- 크기 float aurora_h; // 96 -- 높이 #ifdef CLOUD_LUA_SKYCOLOR int cloud_set; #endif }; #pragma pack()