#include "stdafx.h" #include "SBotScript.h" #include ////////////////////////////////////////////////////////////////////////// //Bot Manage //Bot 추가 int SCRIPT_BotAdd ( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } //Bot 삭제 int SCRIPT_BotDel ( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } //Bot List int SCRIPT_BotList ( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } //Bot Select int SCRIPT_BotSelect( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; }