#pragma once //Bot Manage int SCRIPT_BotAdd ( struct lua_State *L ); ///< Bot 추가 int SCRIPT_BotDel ( struct lua_State *L ); ///< Bot 삭제 int SCRIPT_BotList ( struct lua_State *L ); ///< Bot List int SCRIPT_BotSelect( struct lua_State *L ); ///< Bot Select