function buff() for a = 1 , 3 do for b = 1 , table.getn(buff_id_state[a]) do enchant_max = 0 quantity_max10 = 0 enchant_max , quantity_max10 = get_enchant_max_skillcard(buff_id_card[a][b]) if quantity_max10 > 20 then quantity_max10 = 20 end bonus = (buff_id_enhstate[a][b] * (quantity_max10-1) ) -- Just +10 --bonus = 0 if bonus < 0 then bonus = 0 end if buff_id_lvstate[a][b] > 1 then maxskill = 2 + buff_id_lvstate[a][b] else maxskill = buff_id_lvstate[a][b] end buff_final_lv = math.floor(buff_id_basestate[a][b] + (buff_id_addstate[a][b] * maxskill ) + (buff_id_enhstate[a][b] * enchant_max) + bonus) --buff_final_lv = math.floor(buff_id_basestate[a][b] + (buff_id_addstate[a][b] * buff_id_lvstate[a][b]) + (buff_id_enhstate[a][b] * enchant_max) + bonus) --Buff player if buff_id_state[a][b] ~= 163436 and buff_id_state[a][b] ~= 164408 then if get_state_level(buff_id_state[a][b]) == 0 or get_state_time(buff_id_state[a][b]) < 8640000 - 6000 then add_state( buff_id_state[a][b], buff_final_lv, duration_buff) end end --Buff pet buff_summoned_pets( buff_id_state[a][b], buff_final_lv, duration_buff) --cprint("Log state = " .. buff_id_state[a][b] .. " / lv = " .. buff_final_lv ) end --TEMPO BUFF FRAG --[[ -- Frag alteree Altar frag add_state(9931, 1, 720000) add_state(9932, 1, 720000) add_state(9933, 1, 720000) add_state(9934, 1, 720000) add_state(9935, 1, 720000) add_state(9936, 1, 720000) add_state(9937, 1, 720000) add_state(9938, 1, 720000) add_state(9939, 1, 720000) add_state(9940, 1, 720000) add_state(9941, 1, 720000) add_state(9942, 1, 720000) add_state(9943, 1, 720000) -- pierre purifiee -- Purified frag add_state(9904, 1, 720000) add_state(9905, 1, 720000) add_state(9906, 1, 720000) add_state(9907, 1, 720000) add_state(9908, 1, 720000) add_state(9909, 1, 720000) -- Cristal du Colisee -- Arena frag add_state(9949, 1, 720000) add_state(9950, 1, 720000) add_state(9951, 1, 720000) add_state(9952, 1, 720000) add_state(9953, 1, 720000) add_state(9954, 1, 720000) --]] end --buff village --[[ add_state( 1007, 7, 900000 ) add_state( 1008, 7, 900000 ) add_state( 1009, 7, 900000 ) add_state( 1010, 7, 900000 ) add_state( 1011, 7, 900000 ) add_state( 1012, 7, 900000 ) add_state( 1013, 7, 900000 ) ]]-- add_state( 9968, 7, 8640000 ) --9968 Fragment de Lune Offensif buff_summoned_pets( 9968, 7, 8640000 ) --9969 Fragment de Lune Défensif add_state( 9969, 7, 8640000 ) --9968 Fragment de Lune Offensif buff_summoned_pets( 9969, 7, 8640000 ) --9969 Fragment de Lune Défensif add_state(1066, 7, 8640000 ) -- buff village add_state(1510, 150, 8640000 ) -- buff vitesse buff_summoned_pets(1066, 7, 8640000 ) -- buff village buff_summoned_pets(1510, 150, 8640000 ) -- buff vitesse if get_state_level(9947) >= 1 then buff_summoned_pets(9947,get_state_level(9947),get_state_time(9947) ) end if get_state_level(9946) >= 1 then buff_summoned_pets(9946,get_state_level(9946),get_state_time(9946) ) end if get_state_level(9965) >= 1 then buff_summoned_pets(9965,get_state_level(9965),get_state_time(9965) ) end if get_state_level(9966) >= 1 then buff_summoned_pets(9966,get_state_level(9966),get_state_time(9966) ) end --Event Buff -- 44000001 Soucoula bleu (Bienfait : Chant de Bataille) add_state(44000001, 1, 360000 ) buff_summoned_pets(44000001, 1, 360000 ) --44000002 Soucoula vert (Bienfait : Trefle a Quatre Feuilles) add_state(44000002, 1, 360000 ) buff_summoned_pets(44000002, 1, 360000 ) --44000003 Soucoula violet (Bienfait : Benediction) add_state(44000003, 1, 360000 ) buff_summoned_pets(44000003, 1, 360000 ) --44000008 Soucoula rouge 5(Energie Doree) add_state(44000008, 1, 360000 ) buff_summoned_pets(44000008, 1, 360000 ) end function fullbuffville() cast_world_state(314101,1,720000,0) cast_world_state(145522,2,720000,0) cast_world_state(41103050,1,720000,0) cast_world_state(4523,1,360000,0) cast_world_state(4525,1,360000,0) cast_world_state(5128,2,720000,0) announce("FullBuff ville") end function buff_player_and_pet(state, lvl , times ) add_state( state, lvl , times ) buff_summoned_pets( state, lvl , times ) end function get_enchant_max_skillcard(id) -- /run insert_item(502001, 40, 4, 1, 2) ert(502001) handle_list = get_item_handle_list(id) local enchant_max = 0 local quantity_max10 = 0 if handle_list ~= 0 then for i = 1 , table.getn(handle_list) do handle = handle_list[i] name = get_item_name(handle) echant = get_item_enhance(handle) quantity = get_item_count(handle) --message( sconv("name +echant quantity","name", name , "echant" , echant , "quantity" , quantity )) if enchant_max < echant then enchant_max = echant end if echant == 10 then quantity_max10 = quantity end end end return enchant_max , quantity_max10 end function buff_summoned_pets(buff_id,blevel,duration) local creature_handle,handle,summon_state for i = 0,5 do handle = get_creature_handle(i) summon_state = get_creature_value( handle, "summon_state" ) creature_handle = get_creature_value(handle, "handle") if summon_state == 1 then -- get_state_time(buff_id_state[a][b]) < 8640000 - 6000 if (get_state_level(buff_id , creature_handle) == 0 or get_state_time(buff_id , creature_handle) < 8640000 - 6000 ) then add_state(buff_id,blevel,duration,creature_handle) end end end end function Check_Tchat(name , text ) if name ~= "" or name ~= nil then notice(tostring(name)) end if text ~= "" or text ~= nil then notice(tostring(text)) end end function dbuff() buff = {163440,163406,163404,163407,163405,2505,2507,163433,314016,163436,164408,2506,2508,163429,314017,314049,13424,13423,13425,314018,163448,314099,163449} for b = 1 , table.getn(buff) do remove_state(buff[b], get_state_level(buff[b])) end remove_state(9931, 1) remove_state(9932, 1) remove_state(9933, 1) remove_state(9934, 1) remove_state(9935, 1) remove_state(9936, 1) remove_state(9937, 1) remove_state(9938, 1) remove_state(9939, 1) remove_state(9940, 1) remove_state(9941, 1) remove_state(9942, 1) remove_state(9943, 1) -- pierre purifiee -- Purified frag remove_state(9904, 1) remove_state(9905, 1) remove_state(9906, 1) remove_state(9907, 1) remove_state(9908, 1) remove_state(9909, 1) -- Cristal du Colisee -- Arena frag remove_state(9949, 1) remove_state(9950, 1) remove_state(9951, 1) remove_state(9952, 1) remove_state(9953, 1) remove_state(9954, 1) -- Potion de Colisee -- Arena Pop remove_state(4207, 5) remove_state(4208, 5) remove_state(4209, 5) end duration_buff = 8640000 buff_id_card = {} buff_id_state = {} buff_id_basestate = {} buff_id_addstate = {} buff_id_enhstate = {} buff_id_lvstate = {} buff_id_card[1]={523406,523404,523407,523405,503454,523433,550102,521524,521525} --Deva Buff buff_id_state[1] = {163406,163404,163407,163405,2505,163433,314016,163436,164408} buff_id_basestate[1] = {0,0,0,0,3,30,0,0,20} buff_id_addstate[1] = {3,3,3,3,0.5,3,10,2,2} buff_id_enhstate[1] = {2.5,2.5,2.5,2.5,0.5,5,5,1,1} buff_id_lvstate[1] = {16,16,16,16,20,20,7,6,5} --Id name state state_level_base state_level_per_skl state_level_per_enhance --63406 Bénédiction de Sagesse 163406 0 3 2,5 lv=16 --63404 Bénédiction de Vitalité 163404 0 3 2,5 lv=16 --63407 Bénédiction de Force 163407 0 3 2,5 lv=16 --63405 Bénédiction d'Intelligence 163405 0 3 2,5 lv=16 --3454 Arme Etincelante 2505 0 8 9 lv=20 --3454 Arme Etincelante2 2507 3 0.5 0.5 lv=20 --63433 Armure Scintillante 163433 30 3 5 lv=20 --50102 Adresse Divine 314016 0 10 5 lv=7 --Pet buff --21524 Maîtrise de Résistance 163436 0 2 1 lv=6 --21525 Maîtrise de Bénédiction 164408 20 2 1 lv=5 --SQL -- = 63406 OR = 63404 OR = 63407 OR = 63405 OR = 3454 OR = 63433 OR = 50102 OR = 21524 OR = 21525 --Asura Buff buff_id_card[2] = {503412,503412,523429,550201,531423} buff_id_state[2] = {2506,2508,163429,314017,314049} buff_id_basestate[2] = {1,1,0,0,110+(3*10)} buff_id_addstate[2] = {2,2,1,10,0} buff_id_enhstate[2] = {2,2,0.5,20,7.5} buff_id_lvstate[2] = {20,20,10,7,1} --3412 Force des Ténèbres 2506 1 2 2 lv=20 --3412 Force des Ténèbres2 2508 1 2 2 lv=20 --63429 Arme de Vent 163429 0 1 0,5 lv=10 --50201 Vivacité Sinistre 314017 0 10 20 lv=7 --31423+31424 Pénétration Mentale(TP) 314049 110+(3*10) 0 7,5 lv=1 --SQL -- = 3412 OR = 3412 OR = 63429 OR = 50201 OR = 31423 OR = 31424 --Gaia buff_id_card[3] = {503424,503423,503425,550301,541320,541521,541419,541211} buff_id_state[3] = {13424,13423,13425,314018,163448,314099,163449,163440} buff_id_basestate[3] = {5,1,5,0,0,75+(7*3),0,96} buff_id_addstate[3] = {17,1,17,10,30+(3*3),0,30+(3*3),0} buff_id_enhstate[3] = {13,2,13,5,2,5,2,3} buff_id_lvstate[3] = {16,16,16,7,1,1,1,1} --3424 Energie de la Pierre 13424 5 17 13 lv=16 --3423 Vitesse du Vent 13423 20 1 2 lv=16 --3425 Force du Feu Sacré 13425 5 17 13 lv=16 --50301 Instinct Naturel 314018 0 10 5 lv=7 --41320 Force des Eléments(TP) 163448 0 30+(3*3) 2 lv=1 --41521+41522 Chance Naturelle(TP) 314099 75+(7*3) 0 5 lv=1 --41419+41420 Bienfait du Kahuna(TP) 163449 0 30+(3*3) 2 lv=1 --541211 Carte - Bénédiction de l'Archer --41211 Bénédiction de l'Archer 163440 96 0 3 lv=1 --SQL 1800,00 -- = 3424 OR = 3423 OR = 3425 OR = 50301 OR = 41320 OR = 41521 or 41419 or 541211 or 41211 function test1() cprint("hello " .. gv("name") .. " Bienvenu sur New world") end