--Invocateur ZoneTame.lua ------------------------------------------------------------------------------ Invocateur de pet function PNJ_invocateur_ame(cat) creature = {} creature_name = {} creature[1] = {710,711,712} creature_name[1] = {30710, 30711, 30712} creature[2] = {713,714,715,716,717,718,719,720,737} creature_name[2] = {30713,30714,30715,30716,30717,30718,30719,30720,30737} creature[3] = {721,722,723,724,725} creature_name[3] = {30721,30722,30723,30724,30725} creature[4] = {726,727,728,729} creature_name[4] = {30726,30727,30728,30729} creature[5] = {730,731,732,736} creature_name[5] = {30730,30731,30732,30736} creature[6] = {733,734} creature_name[6] = {30733,30734} dlg_title( "FunZone" ) dlg_text( "InvocaThor" ) if cat == '' or cat == nil then dlg_menu("@29", "PNJ_invocateur_ame( 1 )" ) dlg_menu("@28", "PNJ_invocateur_ame( 2 )" ) dlg_menu(sconv("%a - %b" , "%a" , "@28" ,"%b" , "@30") , "PNJ_invocateur_ame( 3 )" ) dlg_menu("@30", "PNJ_invocateur_ame( 4 )" ) dlg_menu("@31", "PNJ_invocateur_ame( 5 )" ) dlg_menu("@32", "PNJ_invocateur_ame( 6 )" ) else for i = 1 , table.getn(creature[cat]) do dlg_menu("@" .. creature_name[cat][i] , "add_npc(5006, 25085, " .. creature[cat][i] .. " , 1 )" ) end end dlg_menu("-----------------", "PNJ_invocateur_ame()" ) dlg_menu("Sortir", "exit_indun( )" ) dlg_menu("Retour","" ) dlg_show() end