function levelupmypets(form_slot) if form_slot == nil or form_slot == '' then form_slot = 0 end local creature_handle = get_creature_handle( form_slot ) local curr_level = get_creature_value( creature_handle, "lv" ) local curr_evo = get_creature_value( creature_handle, "evolution_depth" ) local id = get_creature_value( creature_handle, "job" ) debug_notice("Evo Depth: " .. curr_evo .. ";
") debug_notice("evolution_depth: ".. curr_evo) debug_notice("ev_1_ID: ".. get_creature_value(creature_handle,"ev_1_ID") ) debug_notice("ev_1_level: ".. get_creature_value(creature_handle,"ev_1_level") ) debug_notice("ev_2_ID: ".. get_creature_value(creature_handle,"ev_2_ID") ) debug_notice("ev_2_level: ".. get_creature_value(creature_handle,"ev_2_level") ) if curr_level ~= 60 and curr_level ~= 115 then set_creature_value(creature_handle, "lv", ( curr_level + 1 ) ) elseif curr_level == 60 and curr_evo == 1 then set_creature_value(creature_handle, "ev_1_ID", id) set_creature_value(creature_handle, "ev_1_level", curr_level) creature_evolution(creature_handle) set_creature_value(creature_handle, "lv", ( curr_level + 1 ) ) elseif curr_level == 115 and curr_evo == 2 then set_creature_value(creature_handle, "ev_2_ID", id) set_creature_value(creature_handle, "ev_2_level", curr_level) creature_evolution(creature_handle) set_creature_value(creature_handle, "lv", ( curr_level + 1 ) ) elseif curr_level >= 200 then -- Nothing end end function full_creature_levelup(slot) if slot == nil or slot == '' then slot = 0 end learn_creature_all_skill(slot+1) levelupmypets(slot) learn_creature_all_skill(slot+1) levelupmypets(slot) learn_creature_all_skill(slot+1) end function creatures_levelup_enhance() for i = 1, 6 do creature_enhance( ( i - 1 ), 5 ) learn_creature_all_skill(i) end end