--- Lua ½ºÅ©¸³Æ® ¾Ïȣȭ function get_module_name() return "ETC_dungeon_prop" end -- Á¦¾îÀåÄ¡ ¹× ÄÚ¾î Á¡·É½Ã È£ÃâµÉ ÇÔ¼ö. -- ³»ºÎÀûÀ¸·Î ¼­¹ö¿¡¼­ Á¦°øÇÏ´Â ¼ÒÀ¯±Ç º¯°æ ÇÔ¼ö ¹× ÁÖº¯ ¸÷ ¸®Á¨ ÇÔ¼ö( respawn_near_mob( range ) )°¡ »ç¿ëµÊ. function casting_tactical_position( dungeon_id, position_id ) -- È£ÃâµÈ ÁöÁ¡ÀÇ (Á¦¾îÀåÄ¡ ȤÀº ´øÀü ÄÚ¾î) ¼ÒÀ¯±ÇÀ» º¯°æ½ÃŰ´Â ºÎºÐ change_tactical_position_owner( dungeon_id, position_id ) -- º¯°æµÈ ÁöÁ¡ ÁÖº¯ÀÇ °¡µð¾ðÀ» ¸®Á¨ respawn_guardian_object( dungeon_id, position_id ) end -- ´øÀü Ãⱸ Ŭ¸¯½Ã Çʵå·Î ÅÚ·¹Æ÷Æ® ½ÃÄÑ ÁÖ´Â ÀÏ¹Ý ÇÔ¼ö. function exit_dungeon( dungeon_id ) -- ÀÒ¾î¹ö¸° ´øÀü1 if dungeon_id == 130000 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 155817 + math.random(0,60) , 103724 + math.random(0,60) ) -- ÀÒ¾î¹ö¸° ´øÀü2 elseif dungeon_id == 130600 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 152309 + math.random(0,60) , 102886 + math.random(0,60) ) -- ¼öÁ¤ °è°î1 elseif dungeon_id == 130300 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 103210 + math.random(0,60) , 100366 + math.random(0,60) ) -- ¼öÁ¤ °è°î2 elseif dungeon_id == 130500 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 99757 + math.random(0,60) , 103236 + math.random(0,60) ) -- ¸Þ¸¶¸¥ ´ÞºûÀÇ À¯Àû1 elseif dungeon_id == 130400 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 132995 + math.random(0,60) , 87096 + math.random(0,60) ) -- ¸Þ¸¶¸¥ ´ÞºûÀÇ À¯Àû2 elseif dungeon_id == 130700 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 130842 + math.random(0,60) , 79586 + math.random(0,60) ) -- ÆÈ¹Ì¸£ Á¦ 1 À¯Àû elseif dungeon_id == 130800 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 132680 + math.random(0,60) , 128030 + math.random(0,60) ) -- ÆÈ¹Ì¸£ Á¦ 2 À¯Àû elseif dungeon_id == 130900 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 137441 + math.random(0,60) , 128115 + math.random(0,60) ) -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶(¹é·æÀÇ ½°ÅÍ) elseif dungeon_id == 121000 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 91942 + math.random(0,60) , 117103 + math.random(0,60) ) -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶(Èæ·æÀÇ ±×´Ã) elseif dungeon_id == 122000 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 85752 + math.random(0,60) , 118062 + math.random(0,60) ) -- ÀÒ¾î¹ö¸° ºñ¹ÐÀÇ ¼¶(»ç·æÀÇ ½ÉÀå) elseif dungeon_id == 123000 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 91998 + math.random(0,60) , 124400 + math.random(0,60) ) -- ¿¤ Ä«½Ã¾Æ ¿öÇÁ ÇÁ¶ø (¿¤ Ä«½Ã¾Æ -> ¸¶¸£µÎÄ« ÆøÆ÷ Çʵå) elseif dungeon_id == 120700 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 146015 + math.random(0,61) , 135591+ math.random(0,10) ) -- ¼û°ÜÁø ÆÈ¹Ì¸£ ´øÀü ¿öÇÁ ÇÁ¶ø (¼û°ÜÁø ÆÈ¹Ì¸£ ÀÔ±¸ -> ÆÈ¹Ì¸£ Á¦ 1 ½Ç ÀÔ±¸ Çʵå) elseif dungeon_id == 120292 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 132680 + math.random(0,60) , 128030 + math.random(0,60) ) -- ¼û°ÜÁø ¼öÁ¤ °è°î ´øÀü ¿öÇÁ ÇÁ¶ø (¼û°ÜÁø ¼öÁ¤ °è°î ÀÔ±¸ -> ¼öÁ¤ °è°î ÀÔ±¸ Çʵå) elseif dungeon_id == 70192 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 103234+ math.random(0,60) , 100310 + math.random(0,60) ) -- °í´ëÀÎÀÇ À¯Àû ´øÀü ¿öÇÁ ÇÁ¶ø (°í´ëÀÎÀÇ À¯Àû -> »çÀ̶ó±× ÆóÇã Çʵå) elseif dungeon_id == 121100 then -- TO DO : ´øÀü ÀÔ±¸ ÂÊÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥ ³Ö¾î¾ß ÇÔ warp( 108674+ math.random(0,60) , 76570 + math.random(0,60) ) elseif dungeon_id == 10600 then warp( gv("hx")+math.random(0,10),gv("hy")+math.random(0,10) ) --Mohcen end end function common_warp_gate( x, y ) if x == 175274 and y == 62743 then return end --MohcenMaher,S.A warp( x + math.random(0,10) , y + math.random(0,10), gv("layer") ) end function warp_gate( prop_id ) -- ³ªºñ½º ¶ó¹Ì¾Æ °©ÆÇ if prop_id == 130881 then if find_item ( 1000077 ) == 1 then -- °í¸®¼öÁ¤ warp( 190072 + math.random(0,10) , 34171+ math.random(0,10), gv("layer") ) -- ÅÚ·¹Æ÷Æ® ÁÂÇ¥ else cprint( "@1233" ) -- '¿öÇÁ°ÔÀÌÆ® »ç¿ëÀ» À§ÇÑ Çã°¡¸¦ ¹ÞÁö ¸øÇß½À´Ï´Ù.' end end -- ³ªºñ½º ¶ó¹Ì¾Æ ÁÖ¹æ if prop_id == 130883 then -- Äù½ºÆ® »óÅ üũ get_quest_progress(ID) -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 255 : À̹ÌÁ¾·á local quest_progress3 = get_quest_progress(1247) -- À¯·É¼± ³ªºñ½º¶ó¹Ì¾Æ: ÁøÇà 3 -- Äù½ºÆ® µµÁß ´Ù½Ã óÀ½ºÎÅÍ ½ÃÀÛ ÇÒ¶§ ÁøÇà ºÒ°¡ if quest_progress3 == 2 or quest_progress3 == 255 then warp( 190018 + math.random(0,10) , 37865+ math.random(0,10), gv("layer") ) -- ÅÚ·¹Æ÷Æ® ÁÂÇ¥ else cprint( "@1233" ) end end ------------------------------------------------------------------------------- --Å¥ºê¸¯ ´øÀü -- ------------------------------------------------------------------------------- -- Å¥ºê¸¯ ´øÀü ÀÔ±¸ ÇÁ¶ø, ´øÀü ÀÔÀå if prop_id == 60101 then if get_value( 'party_id' ) == 0 or get_value( 'level' ) < 150 then --·¹º§ 150ÀÌ»ó, ÆÄƼ¸¦ °á¼ºÇØ¾ß ÀÔÀå °¡´É (1ÀÎÀÌ»ó, »ç½Ç»ó ÀÇ¹Ì ÀοøÀº ÀÇ¹Ì ¾øÀ½) cprint( "@9831" ) return else -- °°Àº ÆÄƼ¿ø¸¸ ÀÔÀåÇÒ ¼ö ÀÖ½À´Ï´Ù. cprint( "@9830" ) -- ´øÀü ÀÔÀå dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' ) end elseif prop_id == 60110 then -- ÀÔ±¸8 warp_to_cubric_branch_room( 1 ) -- 10¹ø¹æ ÀÔÀå(ÃÖÁ¾º¸½º) elseif prop_id == 60111 then local sub_boss1_alive = get_alive_instance_respawn_group_monster_count( 30000, gv('layer'), 1 ) local sub_boss2_alive = get_alive_instance_respawn_group_monster_count( 30000, gv('layer'), 2 ) if sub_boss1_alive == 0 and sub_boss2_alive == 0 then --¸ðµÎ Á¦°ÅÇߴµ¥ ÀÔÀåÇÒ·¡? ´ÙÀ̾ó·Î±× dlg_special( 'confirm_window', 'warp_to_cubric_boss_room()', '@9828' ) else --¸ðµÎ Á¦°ÅÇØ¾ß¸¸ µé¾î°¥ ¼ö ÀÖ´Ù´Â ´ÙÀ̾ó·Î±× dlg_general( '@9827' ) return end -- 9¹ø¹æ ÀÔÀå elseif prop_id == 60145 then -- ÀÔ±¸10-1 warp_to_cubric_branch_room( 2 ) -- 9¹ø¹æ ÀÔÀå elseif prop_id == 60144 then -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á if get_quest_progress(3606) == 1 then -- <(version:7.4)>[Å¥ºê¸¯]Å»Ã⠽õµ #2 set_quest_status( 3606, 1, 1 ) cprint( "@90605055" ) -- <(version:7.4)><#6DD66D>¹Ù´ÚÀÌ Áøµ¿ÇÕ´Ï´Ù. else warp(99018 , 30995, gv('layer') ) -- ÀÔ±¸9-1 end -- Áß°£º¸½º(¾ÆÄ«»þ±×¸°) Á¦°ÅÈÄ ³ªÅ¸³ª´Â Æ÷Å» elseif prop_id == 60155 then dlg_special( 'confirm_window', 'warp_to_cubric_branch_room( 1 )', '@9829' ) -- 9¹ø¹æÀ¸·Î ÀÔÀå -- Áß°£º¸½º(¾ÆÄ«»þ»çÀ̾È) Á¦°ÅÈÄ ³ªÅ¸³ª´Â Æ÷Å» elseif prop_id == 60156 then dlg_special( 'confirm_window', 'warp_to_cubric_branch_room( 2 )', '@9829' ) -- 9¹ø¹æÀ¸·Î ÀÔÀå --==========================================¿¡ÇÈ 9.1 ºÓÀº °Å¹Ì ¼­Ä¿½º´Ü Æ÷ÅÐ elseif prop_id == 60192 then -- ºÓÀº°Å¹Ì ¼­Ä¿½º local level = get_value( 'level' ) if level >= 150 then dlg_special( 'confirm_window', 'warp(35692 , 120963 )', '@9852' ) -- ºÓÀº°Å¹Ì ¼­Ä¿½º Áö¿ªÀ¸·Î ÀÔÀåÇϽðڽÀ´Ï±î? elseif level < 150 then cprint( "@9254" ) -- 150·¹º§ ÀÌÇÏ´Â ÀÔÀåÇÒ ¼ö ¾ø½À´Ï´Ù. end end end function parallelworld_exit() if get_quest_progress(4009) == 1 then -- [ÀÏÀÏ]Æ´»õÁ¶»ç : ŸÀÓ¾îÅà dlg_special( 'confirm_window', 'exit_indun( 0 )', '@9911' ) else dlg_special( 'confirm_window', 'exit_indun( 0 )', '@9906' ) end end function quest_start_4009() delete_item( get_item_handle( 2016026 ), 1 ) warp_to_instance_dungeon(70000) end function on_create_parallelworld_instance( dungeon_id, layer ) local state_code = get_local_info() -- ±¹°¡ÄÚµå local current_time = get_os_date( "%Y-%m-%d %H:%M:%S" ) -- ÇöÀç ½Ã°£ -- check °¡ 1ÀÌ µÇ¾ß À̺¥Æ® ¸®½ºÆù. ¼öÁ¤Ã¼ ¼Òȯ À̺¥Æ® local check = 0 -- ºÏ¹Ì À̺¥Æ® (2¿ù 1ÀÏ ~ 9¿ù 29ÀÏ) : if ( state_code == 4 or state_code == 8 or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536 ) and '2017-09-12 08:00:00' <= current_time and current_time < '2017-10-24 08:00:00' then check = 1 elseif state_code == 256 and '2016-02-29 08:00:00' <= current_time and current_time < '2016-03-21 08:00:00' then check = 1 end if dungeon_id == 60000 then add_instance_dungeon_monster( 60001, 60000, layer ) add_instance_dungeon_monster( 60002, 60000, layer ) add_instance_dungeon_monster( 60003, 60000, layer ) add_instance_dungeon_monster( 60004, 60000, layer ) add_instance_dungeon_monster( 60005, 60000, layer ) -- ¼öÁ¤Ã¼ ¼Òȯ if check == 1 then add_instance_dungeon_monster( 60051, 60000, layer ) end elseif dungeon_id == 70000 then broadcast_notice( 1, "@9915", 70000, layer ) add_instance_dungeon_monster( 70001, 70000, layer ) add_instance_dungeon_monster( 70002, 70000, layer ) add_instance_dungeon_monster( 70003, 70000, layer ) add_instance_dungeon_monster( 70004, 70000, layer ) add_instance_dungeon_monster( 70005, 70000, layer ) -- ¼öÁ¤Ã¼ ¼Òȯ if check == 1 then add_instance_dungeon_monster( 70051, 70000, layer ) end end end function parallelworld_check_respawn_group_clear_1( respawn_group, x, y, layer ) local left_monster_count = get_alive_instance_respawn_group_monster_count( 60000, layer, respawn_group ) -- ÆÐ·¯·¼ ¿ùµå<1> -- Ä«¿îÆ® ó¸® if left_monster_count == 0 then if respawn_group == 60001 then local text = sconv( "@9910", "#@boss_no@#", tostring( 1 ) ) broadcast_notice( 1, text, 60000, layer ) add_instance_dungeon_monster( 60006, 60000, layer ) add_instance_dungeon_monster( 60007, 60000, layer ) add_instance_dungeon_monster( 60008, 60000, layer ) add_instance_dungeon_monster( 60009, 60000, layer ) add_instance_dungeon_monster( 60010, 60000, layer ) elseif respawn_group == 60006 then local text = sconv( "@9910", "#@boss_no@#", tostring( 2 ) ) broadcast_notice( 1, text, 60000, layer ) add_instance_dungeon_monster( 60011, 60000, layer ) add_instance_dungeon_monster( 60012, 60000, layer ) add_instance_dungeon_monster( 60013, 60000, layer ) add_instance_dungeon_monster( 60014, 60000, layer ) add_instance_dungeon_monster( 60015, 60000, layer ) elseif respawn_group == 60011 then local text = sconv( "@9910", "#@boss_no@#", tostring( 3 ) ) broadcast_notice( 1, text, 60000, layer ) add_instance_dungeon_monster( 60016, 60000, layer ) add_instance_dungeon_monster( 60017, 60000, layer ) add_instance_dungeon_monster( 60018, 60000, layer ) add_instance_dungeon_monster( 60019, 60000, layer ) add_instance_dungeon_monster( 60020, 60000, layer ) elseif respawn_group == 60016 then local text = sconv( "@9910", "#@boss_no@#", tostring( 4 ) ) broadcast_notice( 1, text, 60000, layer ) add_instance_dungeon_monster( 60021, 60000, layer ) add_instance_dungeon_monster( 60022, 60000, layer ) add_instance_dungeon_monster( 60023, 60000, layer ) add_instance_dungeon_monster( 60024, 60000, layer ) add_instance_dungeon_monster( 60025, 60000, layer ) elseif respawn_group == 60021 then local text = sconv( "@9910", "#@boss_no@#", tostring( 5 ) ) broadcast_notice( 1, text, 60000, layer ) add_instance_dungeon_monster( 60026, 60000, layer ) add_instance_dungeon_monster( 60027, 60000, layer ) add_instance_dungeon_monster( 60028, 60000, layer ) add_instance_dungeon_monster( 60029, 60000, layer ) add_instance_dungeon_monster( 60030, 60000, layer ) elseif respawn_group == 60026 then broadcast_notice( 1, "@9913", 60000, layer ) end end end function parallelworld_check_respawn_group_clear_2( respawn_group, x, y, layer ) local left_monster_count = get_alive_instance_respawn_group_monster_count( 70000, layer, respawn_group ) -- ÆÐ·¯·¼ ¿ùµå<2> -- Ä«¿îÆ® ó¸® if left_monster_count == 0 then if respawn_group == 70001 then local text = sconv( "@9905", "#@boss_no@#", tostring( 1 ) ) broadcast_notice( 1, text, 70000, layer ) do_each_player_in_instance_dungeon( 70000, layer, "set_quest_status( 4009, 1, 1 )" ) add_instance_dungeon_monster( 70006, 70000, layer ) add_instance_dungeon_monster( 70007, 70000, layer ) add_instance_dungeon_monster( 70008, 70000, layer ) add_instance_dungeon_monster( 70009, 70000, layer ) add_instance_dungeon_monster( 70010, 70000, layer ) elseif respawn_group == 70006 then local text = sconv( "@9905", "#@boss_no@#", tostring( 2 ) ) broadcast_notice( 1, text, 70000, layer ) do_each_player_in_instance_dungeon( 70000, layer, "set_quest_status( 4009, 2, 1 )" ) add_instance_dungeon_monster( 70011, 70000, layer ) add_instance_dungeon_monster( 70012, 70000, layer ) add_instance_dungeon_monster( 70013, 70000, layer ) add_instance_dungeon_monster( 70014, 70000, layer ) add_instance_dungeon_monster( 70015, 70000, layer ) elseif respawn_group == 70011 then local text = sconv( "@9905", "#@boss_no@#", tostring( 3 ) ) broadcast_notice( 1, text, 70000, layer ) do_each_player_in_instance_dungeon( 70000, layer, "set_quest_status( 4009, 3, 1 )" ) add_instance_dungeon_monster( 70016, 70000, layer ) add_instance_dungeon_monster( 70017, 70000, layer ) add_instance_dungeon_monster( 70018, 70000, layer ) add_instance_dungeon_monster( 70019, 70000, layer ) add_instance_dungeon_monster( 70020, 70000, layer ) elseif respawn_group == 70016 then local text = sconv( "@9905", "#@boss_no@#", tostring( 4 ) ) broadcast_notice( 1, text, 70000, layer ) do_each_player_in_instance_dungeon( 70000, layer, "set_quest_status( 4009, 4, 1 )" ) add_instance_dungeon_monster( 70021, 70000, layer ) add_instance_dungeon_monster( 70022, 70000, layer ) add_instance_dungeon_monster( 70023, 70000, layer ) add_instance_dungeon_monster( 70024, 70000, layer ) add_instance_dungeon_monster( 70025, 70000, layer ) elseif respawn_group == 70021 then local text = sconv( "@9905", "#@boss_no@#", tostring( 5 ) ) broadcast_notice( 1, text, 70000, layer ) do_each_player_in_instance_dungeon( 70000, layer, "set_quest_status( 4009, 5, 1 )" ) add_instance_dungeon_monster( 70026, 70000, layer ) add_instance_dungeon_monster( 70027, 70000, layer ) add_instance_dungeon_monster( 70028, 70000, layer ) add_instance_dungeon_monster( 70029, 70000, layer ) add_instance_dungeon_monster( 70030, 70000, layer ) elseif respawn_group == 70026 then broadcast_notice( 1, "@9914", 70000, layer ) do_each_player_in_instance_dungeon( 70000, layer, "set_quest_status( 4009, 6, 1 )" ) end end end function on_leave_vulcanus( layer ) end --================================================================================= function enter_to_secret_dungeon( prop_id ) if prop_id == 120291 then -- ¼û°ÜÁø ÆÈ¹Ì¸£ À¯Àû ID 70120201 dlg_special( 'confirm_window', 'warp_to_secret_dungeon(120201)', '@728\v#@dungeon_name@#\v@70120201' ) elseif prop_id == 100191 then -- ¼û°ÜÁø ¹é·æÀÇ ½°ÅÍ ID 70100101 dlg_special( 'confirm_window', 'warp_to_secret_dungeon(100101)', '@728\v#@dungeon_name@#\v@70100101' ) elseif prop_id == 90191 then -- ¼û°ÜÁø Èæ·æÀÇ ±×´Ã ID 70090101 dlg_special( 'confirm_window', 'warp_to_secret_dungeon(90101)', '@728\v#@dungeon_name@#\v@70090101' ) elseif prop_id == 80191 then -- ¼û°ÜÁø »ç·æÀÇ ½ÉÀå ID 70080101 dlg_special( 'confirm_window', 'warp_to_secret_dungeon(80101)', '@728\v#@dungeon_name@#\v@70080101' ) elseif prop_id == 110191 then -- ¼û°ÜÁø ¿¤Ä«½Ã¾Æ ID 70110101 dlg_special( 'confirm_window', 'warp_to_secret_dungeon(110101)', '@728\v#@dungeon_name@#\v@70110101' ) elseif prop_id == 70191 then -- ¼û°ÜÁø ¼öÁ¤°è°î ID 70070101 dlg_special( 'confirm_window', 'warp_to_secret_dungeon(70101)', '@728\v#@dungeon_name@#\v@70070101' ) elseif prop_id == 131191 then --MohcenMaher --dlg_special( 'confirm_window', 'warp_to_secret_dungeon(131100)', '@728\v#@dungeon_name@#\v@70131100' ) dlg_special( 'confirm_window', 'warp(218311, 189843)', '@728\v#@dungeon_name@#\v@70131100' ) else end end -------------------------------------------------------------------------------------------------------------------------- function exit_instance_dungeon( prop_id ) if prop_id == 126027 then dlg_special( 'confirm_window', 'exit_indun(100101)', '@9807\v#@dungeon_name@#\v@80020000' ) -- ºÒÄ«´©½º ´øÀüÀ» ³ª°¡°Ú½À´Ï±î? elseif prop_id == 126023 then dlg_special( 'confirm_window', 'exit_indun(100101)', '@9807\v#@dungeon_name@#\v@80020000' ) -- ºÒÄ«´©½º ´øÀüÀ» ³ª°¡°Ú½À´Ï±î? elseif prop_id == 60154 or prop_id == 60102 then dlg_special( 'confirm_window', 'exit_indun( 30000 )', '@9832\v#@dungeon_name@#\v@80030000' ) -- 30000 Àδø Å¥ºê¸¯ ID elseif prop_id == 60166 then dlg_special( 'confirm_window', 'exit_indun( 40000 )', '@9832\v#@dungeon_name@#\v@80040000' ) -- ¸Þ¸¶¸¥ ´Þºû ÁöÇϱâÁö Ãⱸ --warp(133066 , 87015 ) elseif prop_id == 60167 then dlg_special( 'confirm_window', 'exit_indun( 41001 )', '@9832\v#@dungeon_name@#\v@80041001' ) -- ¹ß¸ð¾î 걤 ÁöÇϱâÁö Ãⱸ --warp(155868 , 103644 ) elseif prop_id == 60168 then dlg_special( 'confirm_window', 'exit_indun( 42001 )', '@9832\v#@dungeon_name@#\v@80042001' ) -- ¼öÁ¤°è°î ÁöÇϱâÁö Ãⱸ --warp(103282 , 100401 ) elseif prop_id == 60169 then dlg_special( 'confirm_window', 'exit_indun( 43001 )', '@9832\v#@dungeon_name@#\v@80043001' ) -- ÆÈ¹Ì¸£ ÁöÇϱâÁö Ãⱸ --warp(132695 , 128105 ) elseif prop_id == 60191 then dlg_special( 'confirm_window', 'exit_indun( 50000 )', '@9853\v#@dungeon_name@#\v@80050000' ) -- ¼­Ä¿½º Ãⱸ --warp(132695 , 128105 ) else end end -------------------------------------------------------------------------------------------------------------------------- function exit_indun_confirm() dlg_special( 'confirm_window', 'exit_indun( 0 )', '@9920' ) end function exit_indun( dungeon_id ) local hx local hy if (gv('hx') == nil or gv('hx') == "") and (gv('hy') == nil or gv('hy') == "") then -- ÇØ¿Ü hx = get_flag( 'hx' ) hy = get_flag( 'hy' ) else -- ±¹³» hx = gv( 'hx' ) hy = gv( 'hy' ) end warp( hx, hy, 0 ) --add_state(201085, 1, 10*100) --MohcenMaher add_state(201085, 1, 1000) end --------------------------------------------------------------------------------------- -- Å¥ºê¸¯ --------------------------------------------------------------------------------------- -- ¿ëµµ: Å¥ºê¸¯ ÀνºÅϽº ´øÀüÀÌ »ý¼ºµÉ ¶§¸¶´Ù È£ÃâµÇ´Â ÇÔ¼ö -- ¿ªÇÒ: Å¥ºê¸¯ ´øÀüÀÇ ÁøÇà»óȲ Á¤º¸ ÃʱⰪ ¼¼ÆÃ function on_create_cubric_instance( layer ) -- Å¥ºê¸¯ ÀνºÅϽº ´øÀü ID: 30000 set_instance_dungeon_flag( 30000, layer, 'QuestInProgressCount', 0 ) -- Àδø ÁøÇà Äù½ºÆ® üũ ´ë»óÀÎ 3607 Äù½ºÆ®¸¦ ÁøÇà ÁßÀÎ À¯Àú ¼ö üũ¿ë set_instance_dungeon_flag( 30000, layer, 'AdditionalBossRespawned', 0 ) -- Àδø ÁøÇà Äù½ºÆ®·Î ÀÎÇØ Ãß°¡ º¸½º¸÷µéÀÇ ¸®Á¨ ¿©ºÎ üũ¿ë(Áßø ¸®Á¨ ¹æÁö¿ë) set_instance_dungeon_flag( 30000, layer, 'ExitPropRespawned', 0 ) -- Àδø ÃÖÁ¾ Ãⱸ ÇÁ¶ø ¸®Á¨ ¿©ºÎ üũ¿ë(Áßø ¸®Á¨ ¹æÁö¿ë) set_instance_dungeon_flag( 30000, layer, 'MissionRevealed', 0 ) -- ¾ÆÅ©»þ µÎ ¸¶¸® ÀâÀ¸¶ó´Â ¹Ì¼ÇÀ» À¯Àúµé¿¡°Ô º¸¿©Áá´ÂÁö üũ¿ë(0:Ȱ¼ºÈ­ Àü, 1:Ȱ¼ºÈ­ Áß, 2:¹Ì¼Ç ¿Ï·á) end -- ¿ëµµ: Å¥ºê¸¯ ÀνºÅϽº ´øÀü¿¡ À¯Àú°¡ Âü¿©ÇÒ ¶§¸¶´Ù È£ÃâµÇ´Â ÇÔ¼ö -- ¿ªÇÒ: ¹æ±Ý Âü¿©ÇÑ À¯Àú°¡ üũ ´ë»óÀÎ Äù½ºÆ®¸¦ º¸À¯Çϰí ÀÖ¾úÀ» °æ¿ì ´øÀü ³»ºÎ üũ¿ë º¯¼ö ¼¼ÆÃ function on_join_cubric( layer ) -- ¹æ±Ý ÁøÀÔÇÑ À¯Àú°¡ 3607 Äù½ºÆ®¸¦ ÁøÇà ÁßÀ̶ó¸é ´øÀü »óÅ º¯¼ö¿¡ ¹Ý¿µ -- * ÀÌÀü¿¡ Äù ¹Þ¾Æ³õ°í ¿Ï·á Á¶°Ç ¸ø ä¿ì°í ³ª°¬´ø À¯Àú¸é ¹Ý¿µÇÏÁö¸¸ -- ¿Ï·á Á¶°ÇÀÌ ´Þ¼ºµÇ¾î ÀÖ´Â À¯Àú¶ó¸é Äù½ºÆ®¸¦ ÁøÇàÇϰí ÀÖ´Â »óŶó°í º¼ ¼ö ¾øÀ¸¹Ç·Î ¹Ý¿µÇÏÁö ¾ÊÀ½ -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á if get_quest_progress( 3607 ) == 1 then -- Å¥ºê¸¯ ÀνºÅϽº ´øÀü ID: 30000 set_instance_dungeon_flag( 30000, layer, 'QuestInProgressCount', get_instance_dungeon_flag( 30000, layer, 'QuestInProgressCount' ) + 1 ) end -- ¹Ì¼Ç UI°¡ ¾ÆÁ÷ Ȱ¼ºÈ­µÈ ÀÌÈÄ¿¡ ÀÔÀåÇÏ´Â °Å¶ó¸é ¹Ì¼Ç UI Ç¥½Ã if get_instance_dungeon_flag( 30000, layer, 'MissionRevealed' ) == 1 then -- ¹Ì¼Ç Á¦¸ñ send_mission_title( '@1234' ) -- 0¹ø ¹Ì¼Ç ¸ñÇ¥(¼­ÂÊÀÇ ¾ÆÅ©»þ) send_mission_objective( 0, 1, '@1235' ) -- 1¹ø ¹Ì¼Ç ¸ñÇ¥(µ¿ÂÊÀÇ ¾ÆÅ©»þ) send_mission_objective( 1, 1, '@1236' ) -- 2¹ø ¹Ì¼Ç ¸ñÇ¥(º¸½º¹æ µå°¡¼¼¿ä) send_mission_objective( 2, 1, '@1237' ) -- ¹Ì¼Ç º¸»ó ¾È³» send_mission_reward( '@1238' ) -- ¹Ì¼Ç ¸ñÇ¥ ÁøÇà »óÅ update_cubric_mission( false, layer ) end end -- ¿ëµµ: Å¥ºê¸¯ ÀνºÅϽº ´øÀü¿¡¼­ À¯Àú°¡ ÀÌÅ»ÇÒ ¶§¸¶´Ù È£ÃâµÇ´Â ÇÔ¼ö -- ¿ªÇÒ: ¹æ±Ý ÀÌÅ»ÇÑ À¯Àú°¡ üũ ´ë»óÀÎ Äù½ºÆ®¸¦ º¸À¯Çϰí ÀÖ¾úÀ» °æ¿ì ´øÀü ³»ºÎ üũ¿ë º¯¼ö ¼¼ÆÃ function on_leave_cubric( layer ) -- ¹æ±Ý ÀÌÅ»ÇÑ À¯Àú°¡ 3607 Äù½ºÆ®¸¦ ÁøÇà ÁßÀ̶ó¸é ´øÀü »óÅ º¯¼ö¿¡ ¹Ý¿µ -- * Äù ¹Þ¾Æ³õ°í ¿Ï·á Á¶°Ç ¸ø ä¿ì°í ³ª°¡´Â À¯Àú¸é ¹Ý¿µÇÏÁö¸¸ -- ¿Ï·á Á¶°ÇÀÌ ´Þ¼ºµÇ¾î ÀÖ´Â À¯Àú¶ó¸é Äù½ºÆ®¸¦ ÁøÇà ÁßÀÎ »óŶó°í º¼ ¼ö ¾øÀ¸¹Ç·Î ¹Ý¿µÇÏÁö ¾ÊÀ½ -- (¿¹. Äù ¹Þ°í ¸÷ Á׿©¼­ º¸»ó ¹ÞÀ¸¸é µÇÁö¸¸ º¸»ó¸¸ ¾È ¹Þ°í ³ª°£ °æ¿ì) -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á if get_quest_progress( 3607 ) == 1 then -- Å¥ºê¸¯ ÀνºÅϽº ´øÀü ID: 30000 set_instance_dungeon_flag( 30000, layer, 'QuestInProgressCount', get_instance_dungeon_flag( 30000, layer, 'QuestInProgressCount' ) - 1 ) end -- ¹Ì¼Ç UI°¡ Ȱ¼ºÈ­ µÈ ÀÌÈÄ¿´À¸¸é ¹Ì¼Ç UI ´Ý¾ÆÁÖ±â if get_instance_dungeon_flag( 30000, layer, 'MissionRevealed' ) == 1 then send_mission_title( '' ) end end -- ¿ëµµ: ¸ó½ºÅÍ Á×À» ¶§¸¶´Ù È£ÃâµÇ´Â ÇÔ¼ö -- ¿ªÇÒ: Á×Àº ¸ó½ºÅÍÀÇ ¸®½ºÆù ±×·ì¿¡ ³²Àº ¸ó½ºÅÍ ¼ö¸¦ üũÇÏ¿© ¸ðµÎ Á×¾úÀ» ÇÁ¶øÀ» ¿­¾î Áְųª ¾Æ¹« °Íµµ ÇÏÁö ¾Ê°Å³ª ÇÔ function cubric_check_respawn_group_clear( respawn_group, x, y, layer ) if respawn_group == 1 or respawn_group == 2 then -- ºÎ º¸½º ±×·ìÀ¸·Î ¸®Á¨µÈ ¸ó½ºÅͰ¡ Á×Àº °æ¿ì add_field_prop( 60156, 0, x, y, layer, 0 ) update_cubric_mission( true, layer ) elseif respawn_group == 3 then -- º¸½º´Â ÇÑ ¸¶¸®¹Û¿¡ ¸®Á¨ ¾È µÇ±â ¶§¹®¿¡ ¸ðµÎ Á×¾ú´ÂÁö üũÇÒ ÇÊ¿ä ¾øÀ½ -- Å¥ºê¸¯ ´øÀü ÁøÇà Äù½ºÆ®°¡ ÁøÇà ÁßÀÏ °æ¿ì¿¡´Â ¹ÛÀ¸·Î Ãⱸ ÇÁ¶øÀ» »ý¼ºÇÏÁö ¾Ê°í, -- Äù½ºÆ®°¡ ÁøÇà ÁßÀÎ À¯Àú°¡ Çϳªµµ ¾ø´Ù¸é ±×³É ¹ÛÀ¸·Î ³ª°¥ ¼ö ÀÖµµ·Ï Æ÷Å» ¿­¾î ÁÜ -- ÁøÇà ÁßÀÎÁö ÆÇº°ÇÏ´Â Äù½ºÆ®´Â [ID:3607 <(version:7.4)>[Å¥ºê¸¯]¾Ç¸¶ Å¥ºê]¸¦ »ç¿ë(QuestResource.script_start_text, script_end_text, script_drop_text¸¦ ÀÌ¿ëÇÏ¿© ¼¼ÆÃÇÔ) if get_instance_dungeon_flag( 30000, layer, 'QuestInProgressCount' ) == 0 then add_field_prop( 60102, 0, 99954, 31302, layer, 0 ) -- Ãⱸ ÇÁ¶ø 99954, 31302 ·Î ¿Å°ÜÁÖ¸é ÁÁ°Ú´Ù. ±âÁ¸ ÁÂÇ¥ 99954, 31539 set_instance_dungeon_flag( 30000, layer, 'ExitPropRespawned', 1 ) add_field_prop( 9001, 0, 100180, 31767, layer, -3, 0, 0, 0, 1, 1, 1 ) --º¸½º »ý¼º ÇÁ¶ø broadcast_notice( 1, "@90610144", 30000, layer ) -- ÇÁ¶ø Ŭ¸¯ÇÏ¸é º¸½º ³ª¿Â´Ù´Â ¸Þ¼¼Áö? end end end -- ¿ëµµ: ¾ÆÅ©»þ Àâ°í »ý¼ºµÈ Æ÷Å» Ŭ¸¯ ½Ã È£ÃâµÇ´Â ÇÔ¼ö -- ¿ªÇÒ: Áß¾ÓÀÇ °¥¸²±æ ¹æÀ¸·Î Ç÷¹À̾ ¿öÇÁ½ÃŰ¸é¼­ ¾ÆÅ©»þ¸¦ µÎ ¸¶¸® Àâ¾Æ¾ß ÇÑ´Ù´Â ¹Ì¼Ç UI¸¦ Ȱ¼ºÈ­½ÃÄÑ ÁÜ function warp_to_cubric_branch_room( side ) local layer = gv( 'layer' ) if side == 1 then warp( 98858, 30827, layer ) -- Áß¾ÓÀÇ ¹æÀ¸·Î ¿öÇÁ½ÃÄÑ ÁÜ elseif side == 2 then warp( 99180, 30825, layer ) end if get_instance_dungeon_flag( 30000, layer, 'MissionRevealed' ) == 0 then set_instance_dungeon_flag( 30000, layer, 'MissionRevealed', 1 ) broadcast_mission_title( 1, '@1234', 30000, layer ) broadcast_mission_objective( 1, 0, 1, '@1235', 30000, layer ) -- 0¹ø ¹Ì¼Ç ¸ñÇ¥(¼­ÂÊÀÇ ¾ÆÅ©»þ) broadcast_mission_objective( 1, 1, 1, '@1236', 30000, layer ) -- 1¹ø ¹Ì¼Ç ¸ñÇ¥(µ¿ÂÊÀÇ ¾ÆÅ©»þ) broadcast_mission_objective( 1, 2, 1, '@1237', 30000, layer ) -- 2¹ø ¹Ì¼Ç ¸ñÇ¥(º¸½º¹æ µå°¡¼¼¿ä) broadcast_mission_reward( 1, '@1238', 30000, layer ) -- ¹Ì¼Ç º¸»ó ¾È³» update_cubric_mission( true, layer ) end end -- ¿ëµµ: ¾ÆÅ©»þ µÎ ¸¶¸® ´Ù Àâ°í º¸½º ¹æÀ¸·Î µé¾î°¡´Â ¹® Ŭ¸¯ -- ¿ªÇÒ: º¸½º ¹æ ³»ºÎ·Î Ç÷¹À̾ ¿öÇÁ½ÃŰ¸é¼­ ¹Ì¼Ç UI¸¦ Á¦°Å½ÃÄÑ ÁÜ function warp_to_cubric_boss_room() local layer = gv( 'layer' ) -- º¸½º ¹æ ³»ºÎ·Î ¿öÇÁ warp( 99711, 31535, layer ) if get_instance_dungeon_flag( 30000, layer, 'MissionRevealed' ) == 1 then -- ¹Ì¼Ç ¿Ï·á broadcast_mission_objective_progress( 1, 2, 1, 30000, layer ) -- ¹Ì¼Ç º¸»ó Áö±Þ do_each_player_in_instance_dungeon( 30000, layer, 'cubric_reward_distributer()' ) -- ¹Ì¼Ç UI ´õ ÀÌ»ó Ȱ¼ºÈ­µÇÁö ¾Ê°Ô Ç÷¡±× °ª º¯°æ set_instance_dungeon_flag( 30000, layer, 'MissionRevealed', 2 ) -- ¹Ì¼Ç UI ºñȰ¼ºÈ­ broadcast_mission_title( 1, '', 30000, layer ) end end function cubric_reward_distributer() --Äù½ºÆ® º¸»ó Lv 150, 1% ¼öÁØ insert_gold( 300000 ) add_exp_jp( 5131363, 884717 ) cprint( '@1239' ) end -- ¿ëµµ: ¹Ì¼Ç UI¸¦ ¾÷µ¥ÀÌÆ® ÇØ¾ß ÇÏ´Â ¸î¸î °æ¿ì¿¡ È£Ãâ(ºÎº¸½º »ç¸Á, À¯Àú ÀÔÀå µî) -- ¿ªÇÒ: ¹Ì¼Ç UI¸¦ ¾÷µ¥ÀÌÆ®ÇØ¾ß ÇÏ´Â À̺¥Æ® ¹ß»ý ½Ã ¹æ ¾ÈÀÇ ¸ðµç À¯Àú ¶Ç´Â ÇöÀç ½ºÅ©¸³Æ® ½ÇÇà ÁÖü À¯Àú¿¡°Ô ¹Ì¼Ç ³»¿ë ¾Ë·ÁÁÖ±â function update_cubric_mission( broadcast, layer ) -- ¹Ì¼ÇÀÌ ÁøÇà ÁßÀÌÁö ¾Ê´Ù¸é µüÈ÷ ¾Ë·ÁÁÙ °Íµµ ¾øÀ½ if get_instance_dungeon_flag( 30000, layer, 'MissionRevealed' ) ~= 1 then return end if broadcast == true then broadcast_mission_objective_progress( 1, 0, 1 - get_alive_instance_respawn_group_monster_count( 30000, layer, 1 ), 30000, layer ) broadcast_mission_objective_progress( 1, 1, 1 - get_alive_instance_respawn_group_monster_count( 30000, layer, 2 ), 30000, layer) broadcast_mission_objective_progress( 1, 2, 0, 30000, layer ) else send_mission_objective_progress( 0, 1 - get_alive_instance_respawn_group_monster_count( 30000, layer, 1 ) ) send_mission_objective_progress( 1, 1 - get_alive_instance_respawn_group_monster_count( 30000, layer, 2 ) ) send_mission_objective_progress( 2, 0 ) end end function Call_BossMob( monster_handle ) local monster_id = get_monster_id( monster_handle ) local layer = ghv( monster_handle, 'layer' ) local quest_progress3644 = get_quest_progress(3644) -- [ÀÏÀÏ]´øÀü Åä¹ú: ¸ÞµÎ»ç »ç³É local quest_progress3645 = get_quest_progress(3645) -- [ÀÏÀÏ]´øÀü Åä¹ú: ºí·¢ À§µµ¿ì »ç³É local quest_progress3646 = get_quest_progress(3646) -- [ÀÏÀÏ]´øÀü Åä¹ú: º» µå·¡°ï »ç³É local quest_progress3647 = get_quest_progress(3647) -- [ÀÏÀÏ]´øÀü Åä¹ú: ¹ÌÅ©·Î¶øÅ丣 »ç³É -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á local X_pos = gv('x') local Y_pos = gv('y') --==========================================================================1´Ü°è if monster_id == 20190005 then -- ¹ÙÁú¸®½ºÅ©<1´Ü°è> add_npc( 38871, 22943, 20190006, 1, 0, layer ) add_npc( 38906, 23013, 20190001, 1, 0, layer ) add_npc( 39215, 22959, 20190003, 1, 0, layer ) add_npc( 39138, 22881, 20190003, 1, 0, layer ) add_npc( 39087, 23021, 20190003, 1, 0, layer ) add_npc( 39067, 22964, 20190003, 1, 0, layer ) add_npc( 38980, 22920, 20190003, 1, 0, layer ) add_npc( 28980, 23005, 20190003, 1, 0, layer ) do_each_player_in_instance_dungeon( 40000, layer, "set_quest_status( 3644, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3644 == 1 then if get_quest_status( 3644 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1 set_quest_status( 3644, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190007 then -- Ÿ¶õÆ«¶ó<1´Ü°è> add_npc( 40715, 9563, 20190008, 1, 0, layer ) add_npc( 40497, 9586, 20190025, 1, 0, layer ) add_npc( 40763, 9623, 20190004, 1, 0, layer ) add_npc( 40761, 9591, 20190004, 1, 0, layer ) add_npc( 40765, 9526, 20190004, 1, 0, layer ) add_npc( 40697, 9492, 20190004, 1, 0, layer ) add_npc( 40692, 9547, 20190004, 1, 0, layer ) add_npc( 40709, 9596, 20190004, 1, 0, layer ) add_npc( 40715, 9618, 20190004, 1, 0, layer ) add_npc( 40718, 9660, 20190004, 1, 0, layer ) add_npc( 40642, 9655, 20190004, 1, 0, layer ) add_npc( 40623, 9589, 20190004, 1, 0, layer ) add_npc( 40632, 9543, 20190004, 1, 0, layer ) add_npc( 40639, 9498, 20190004, 1, 0, layer ) do_each_player_in_instance_dungeon( 41001, layer, "set_quest_status( 3645, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3645 == 1 then if get_quest_status( 3645 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1 set_quest_status( 3645, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190009 then -- ¿¡¿ì¿ÀÇ÷ÎÄÉÆÈ·ç½º<1´Ü°è> add_npc( 61203, 30845, 20190012, 1, 0, layer ) add_npc( 61360, 30953, 20190026, 1, 0, layer ) add_npc( 61254, 30888, 20190002, 1, 0, layer ) add_npc( 61107, 30905, 20190002, 1, 0, layer ) add_npc( 60838, 30876, 20190002, 1, 0, layer ) add_npc( 60725, 30763, 20190002, 1, 0, layer ) add_npc( 60794, 30659, 20190002, 1, 0, layer ) add_npc( 61050, 30627, 20190002, 1, 0, layer ) add_npc( 60866, 31022, 20190002, 1, 0, layer ) add_npc( 60770, 30926, 20190002, 1, 0, layer ) add_npc( 60640, 30799, 20190002, 1, 0, layer ) add_npc( 60654, 30696, 20190002, 1, 0, layer ) add_npc( 60517, 30887, 20190002, 1, 0, layer ) add_npc( 61129, 30766, 20190002, 1, 0, layer ) do_each_player_in_instance_dungeon( 42001, layer, "set_quest_status( 3646, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3646 == 1 then if get_quest_status( 3646 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1 set_quest_status( 3646, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190011 then -- ºí·¯µå ½½¶óÀÓ<1´Ü°è> add_npc( 53668, 4378, 20190010, 1, 0, layer ) add_npc( 53568, 4384, 20190027, 1, 0, layer ) add_npc( 54092, 4663, 20190003, 1, 0, layer ) add_npc( 54073, 4648, 20190003, 1, 0, layer ) add_npc( 54074, 4534, 20190003, 1, 0, layer ) add_npc( 54019, 4622, 20190003, 1, 0, layer ) add_npc( 53969, 4714, 20190003, 1, 0, layer ) add_npc( 53931, 4595, 20190003, 1, 0, layer ) add_npc( 53831, 4524, 20190004, 1, 0, layer ) add_npc( 53757, 4558, 20190004, 1, 0, layer ) add_npc( 53661, 4569, 20190004, 1, 0, layer ) add_npc( 53583, 4490, 20190004, 1, 0, layer ) add_npc( 53638, 4391, 20190004, 1, 0, layer ) add_npc( 53700, 4573, 20190004, 1, 0, layer ) add_npc( 53766, 4572, 20190002, 1, 0, layer ) add_npc( 54062, 4425, 20190002, 1, 0, layer ) add_npc( 54172, 4572, 20190002, 1, 0, layer ) do_each_player_in_instance_dungeon( 43001, layer, "set_quest_status( 3647, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3647 == 1 then if get_quest_status( 3647 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1 set_quest_status( 3647, 3, A_day_A_quest ) end end ]] end --==========================================================================2´Ü°è if monster_id == 20190032 then -- ¹ÙÁú¸®½ºÅ©<2´Ü°è> add_npc( 38871, 22943, 20190033, 1, 0, layer ) add_npc( 38906, 23013, 20190028, 1, 0, layer ) add_npc( 39215, 22959, 20190030, 1, 0, layer ) add_npc( 39138, 22881, 20190030, 1, 0, layer ) add_npc( 39087, 23021, 20190030, 1, 0, layer ) add_npc( 39067, 22964, 20190030, 1, 0, layer ) add_npc( 38980, 22920, 20190030, 1, 0, layer ) add_npc( 28980, 23005, 20190030, 1, 0, layer ) do_each_player_in_instance_dungeon( 40000, layer, "set_quest_status( 3644, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3644 == 1 then if get_quest_status( 3644 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1 set_quest_status( 3644, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190034 then -- Ÿ¶õÆ«¶ó<2´Ü°è> add_npc( 40715, 9563, 20190035, 1, 0, layer ) add_npc( 40497, 9586, 20190052, 1, 0, layer ) add_npc( 40763, 9623, 20190031, 1, 0, layer ) add_npc( 40761, 9591, 20190031, 1, 0, layer ) add_npc( 40765, 9526, 20190031, 1, 0, layer ) add_npc( 40697, 9492, 20190031, 1, 0, layer ) add_npc( 40692, 9547, 20190031, 1, 0, layer ) add_npc( 40709, 9596, 20190031, 1, 0, layer ) add_npc( 40715, 9618, 20190031, 1, 0, layer ) add_npc( 40718, 9660, 20190031, 1, 0, layer ) add_npc( 40642, 9655, 20190031, 1, 0, layer ) add_npc( 40623, 9589, 20190031, 1, 0, layer ) add_npc( 40632, 9543, 20190031, 1, 0, layer ) add_npc( 40639, 9498, 20190031, 1, 0, layer ) do_each_player_in_instance_dungeon( 41001, layer, "set_quest_status( 3645, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3645 == 1 then if get_quest_status( 3645 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1 set_quest_status( 3645, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190036 then -- ¿¡¿ì¿ÀÇ÷ÎÄÉÆÈ·ç½º<2´Ü°è> add_npc( 61203, 30845, 20190039, 1, 0, layer ) add_npc( 61360, 30953, 20190053, 1, 0, layer ) add_npc( 61254, 30888, 20190029, 1, 0, layer ) add_npc( 61107, 30905, 20190029, 1, 0, layer ) add_npc( 60838, 30876, 20190029, 1, 0, layer ) add_npc( 60725, 30763, 20190029, 1, 0, layer ) add_npc( 60794, 30659, 20190029, 1, 0, layer ) add_npc( 61050, 30627, 20190029, 1, 0, layer ) add_npc( 60866, 31022, 20190029, 1, 0, layer ) add_npc( 60770, 30926, 20190029, 1, 0, layer ) add_npc( 60640, 30799, 20190029, 1, 0, layer ) add_npc( 60654, 30696, 20190029, 1, 0, layer ) add_npc( 60517, 30887, 20190029, 1, 0, layer ) add_npc( 61129, 30766, 20190029, 1, 0, layer ) do_each_player_in_instance_dungeon( 42001, layer, "set_quest_status( 3646, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3646 == 1 then if get_quest_status( 3646 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1 set_quest_status( 3646, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190038 then -- ºí·¯µå ½½¶óÀÓ<2´Ü°è> add_npc( 53668, 4378, 20190037, 1, 0, layer ) add_npc( 53568, 4384, 20190054, 1, 0, layer ) add_npc( 54092, 4663, 20190030, 1, 0, layer ) add_npc( 54073, 4648, 20190030, 1, 0, layer ) add_npc( 54074, 4534, 20190030, 1, 0, layer ) add_npc( 54019, 4622, 20190030, 1, 0, layer ) add_npc( 53969, 4714, 20190030, 1, 0, layer ) add_npc( 53931, 4595, 20190030, 1, 0, layer ) add_npc( 53831, 4524, 20190031, 1, 0, layer ) add_npc( 53757, 4558, 20190031, 1, 0, layer ) add_npc( 53661, 4569, 20190031, 1, 0, layer ) add_npc( 53583, 4490, 20190031, 1, 0, layer ) add_npc( 53638, 4391, 20190031, 1, 0, layer ) add_npc( 53700, 4573, 20190031, 1, 0, layer ) add_npc( 53766, 4572, 20190029, 1, 0, layer ) add_npc( 54062, 4425, 20190029, 1, 0, layer ) add_npc( 54172, 4572, 20190029, 1, 0, layer ) do_each_player_in_instance_dungeon( 43001, layer, "set_quest_status( 3647, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3647 == 1 then if get_quest_status( 3647 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1 set_quest_status( 3647, 3, A_day_A_quest ) end end ]] end --==========================================================================3´Ü°è if monster_id == 20190059 then -- ¹ÙÁú¸®½ºÅ©<3´Ü°è> add_npc( 38871, 22943, 20190060, 1, 0, layer ) add_npc( 38906, 23013, 20190055, 1, 0, layer ) add_npc( 39215, 22959, 20190057, 1, 0, layer ) add_npc( 39138, 22881, 20190057, 1, 0, layer ) add_npc( 39087, 23021, 20190057, 1, 0, layer ) add_npc( 39067, 22964, 20190057, 1, 0, layer ) add_npc( 38980, 22920, 20190057, 1, 0, layer ) add_npc( 28980, 23005, 20190057, 1, 0, layer ) do_each_player_in_instance_dungeon( 40000, layer, "set_quest_status( 3644, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3644 == 1 then if get_quest_status( 3644 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1 set_quest_status( 3644, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190061 then -- Ÿ¶õÆ«¶ó<3´Ü°è> add_npc( 40715, 9563, 20190062, 1, 0, layer ) add_npc( 40497, 9586, 20190079, 1, 0, layer ) add_npc( 40763, 9623, 20190058, 1, 0, layer ) add_npc( 40761, 9591, 20190058, 1, 0, layer ) add_npc( 40765, 9526, 20190058, 1, 0, layer ) add_npc( 40697, 9492, 20190058, 1, 0, layer ) add_npc( 40692, 9547, 20190058, 1, 0, layer ) add_npc( 40709, 9596, 20190058, 1, 0, layer ) add_npc( 40715, 9618, 20190058, 1, 0, layer ) add_npc( 40718, 9660, 20190058, 1, 0, layer ) add_npc( 40642, 9655, 20190058, 1, 0, layer ) add_npc( 40623, 9589, 20190058, 1, 0, layer ) add_npc( 40632, 9543, 20190058, 1, 0, layer ) add_npc( 40639, 9498, 20190058, 1, 0, layer ) do_each_player_in_instance_dungeon( 41001, layer, "set_quest_status( 3645, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3645 == 1 then if get_quest_status( 3645 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1 set_quest_status( 3645, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190063 then -- ¿¡¿ì¿ÀÇ÷ÎÄÉÆÈ·ç½º<3´Ü°è> add_npc( 61203, 30845, 20190066, 1, 0, layer ) add_npc( 61360, 30953, 20190080, 1, 0, layer ) add_npc( 61254, 30888, 20190056, 1, 0, layer ) add_npc( 61107, 30905, 20190056, 1, 0, layer ) add_npc( 60838, 30876, 20190056, 1, 0, layer ) add_npc( 60725, 30763, 20190056, 1, 0, layer ) add_npc( 60794, 30659, 20190056, 1, 0, layer ) add_npc( 61050, 30627, 20190056, 1, 0, layer ) add_npc( 60866, 31022, 20190056, 1, 0, layer ) add_npc( 60770, 30926, 20190056, 1, 0, layer ) add_npc( 60640, 30799, 20190056, 1, 0, layer ) add_npc( 60654, 30696, 20190056, 1, 0, layer ) add_npc( 60517, 30887, 20190056, 1, 0, layer ) add_npc( 61129, 30766, 20190056, 1, 0, layer ) do_each_player_in_instance_dungeon( 42001, layer, "set_quest_status( 3646, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3646 == 1 then if get_quest_status( 3646 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1 set_quest_status( 3646, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190065 then -- ºí·¯µå ½½¶óÀÓ<3´Ü°è> add_npc( 53668, 4378, 20190064, 1, 0, layer ) add_npc( 53568, 4384, 20190081, 1, 0, layer ) add_npc( 54092, 4663, 20190057, 1, 0, layer ) add_npc( 54073, 4648, 20190057, 1, 0, layer ) add_npc( 54074, 4534, 20190057, 1, 0, layer ) add_npc( 54019, 4622, 20190057, 1, 0, layer ) add_npc( 53969, 4714, 20190057, 1, 0, layer ) add_npc( 53931, 4595, 20190057, 1, 0, layer ) add_npc( 53831, 4524, 20190058, 1, 0, layer ) add_npc( 53757, 4558, 20190058, 1, 0, layer ) add_npc( 53661, 4569, 20190058, 1, 0, layer ) add_npc( 53583, 4490, 20190058, 1, 0, layer ) add_npc( 53638, 4391, 20190058, 1, 0, layer ) add_npc( 53700, 4573, 20190058, 1, 0, layer ) add_npc( 53766, 4572, 20190056, 1, 0, layer ) add_npc( 54062, 4425, 20190056, 1, 0, layer ) add_npc( 54172, 4572, 20190056, 1, 0, layer ) do_each_player_in_instance_dungeon( 43001, layer, "set_quest_status( 3647, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3647 == 1 then if get_quest_status( 3647 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1 set_quest_status( 3647, 3, A_day_A_quest ) end end ]] end --==========================================================================4´Ü°è if monster_id == 20190086 then -- ¹ÙÁú¸®½ºÅ©<4´Ü°è> add_npc( 38871, 22943, 20190087, 1, 0, layer ) add_npc( 38906, 23013, 20190082, 1, 0, layer ) add_npc( 39215, 22959, 20190084, 1, 0, layer ) add_npc( 39138, 22881, 20190084, 1, 0, layer ) add_npc( 39087, 23021, 20190084, 1, 0, layer ) add_npc( 39067, 22964, 20190084, 1, 0, layer ) add_npc( 38980, 22920, 20190084, 1, 0, layer ) add_npc( 28980, 23005, 20190084, 1, 0, layer ) do_each_player_in_instance_dungeon( 40000, layer, "set_quest_status( 3644, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3644 == 1 then if get_quest_status( 3644 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1 set_quest_status( 3644, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190088 then -- Ÿ¶õÆ«¶ó<4´Ü°è> add_npc( 40715, 9563, 20190089, 1, 0, layer ) add_npc( 40497, 9586, 21190106, 1, 0, layer ) add_npc( 40763, 9623, 20190085, 1, 0, layer ) add_npc( 40761, 9591, 20190085, 1, 0, layer ) add_npc( 40765, 9526, 20190085, 1, 0, layer ) add_npc( 40697, 9492, 20190085, 1, 0, layer ) add_npc( 40692, 9547, 20190085, 1, 0, layer ) add_npc( 40709, 9596, 20190085, 1, 0, layer ) add_npc( 40715, 9618, 20190085, 1, 0, layer ) add_npc( 40718, 9660, 20190085, 1, 0, layer ) add_npc( 40642, 9655, 20190085, 1, 0, layer ) add_npc( 40623, 9589, 20190085, 1, 0, layer ) add_npc( 40632, 9543, 20190085, 1, 0, layer ) add_npc( 40639, 9498, 20190085, 1, 0, layer ) do_each_player_in_instance_dungeon( 41001, layer, "set_quest_status( 3645, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3645 == 1 then if get_quest_status( 3645 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1 set_quest_status( 3645, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190090 then -- ¿¡¿ì¿ÀÇ÷ÎÄÉÆÈ·ç½º<4´Ü°è> add_npc( 61203, 30845, 20190093, 1, 0, layer ) add_npc( 61360, 30953, 21190107, 1, 0, layer ) add_npc( 61254, 30888, 20190083, 1, 0, layer ) add_npc( 61107, 30905, 20190083, 1, 0, layer ) add_npc( 60838, 30876, 20190083, 1, 0, layer ) add_npc( 60725, 30763, 20190083, 1, 0, layer ) add_npc( 60794, 30659, 20190083, 1, 0, layer ) add_npc( 61050, 30627, 20190083, 1, 0, layer ) add_npc( 60866, 31022, 20190083, 1, 0, layer ) add_npc( 60770, 30926, 20190083, 1, 0, layer ) add_npc( 60640, 30799, 20190083, 1, 0, layer ) add_npc( 60654, 30696, 20190083, 1, 0, layer ) add_npc( 60517, 30887, 20190083, 1, 0, layer ) add_npc( 61129, 30766, 20190083, 1, 0, layer ) do_each_player_in_instance_dungeon( 42001, layer, "set_quest_status( 3646, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3646 == 1 then if get_quest_status( 3646 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1 set_quest_status( 3646, 3, A_day_A_quest ) end end ]] elseif monster_id == 20190092 then -- ºí·¯µå ½½¶óÀÓ<4´Ü°è> add_npc( 53668, 4378, 20190091, 1, 0, layer ) add_npc( 53568, 4384, 21190108, 1, 0, layer ) add_npc( 54092, 4663, 20190084, 1, 0, layer ) add_npc( 54073, 4648, 20190084, 1, 0, layer ) add_npc( 54074, 4534, 20190084, 1, 0, layer ) add_npc( 54019, 4622, 20190084, 1, 0, layer ) add_npc( 53969, 4714, 20190084, 1, 0, layer ) add_npc( 53931, 4595, 20190084, 1, 0, layer ) add_npc( 53831, 4524, 20190085, 1, 0, layer ) add_npc( 53757, 4558, 20190085, 1, 0, layer ) add_npc( 53661, 4569, 20190085, 1, 0, layer ) add_npc( 53583, 4490, 20190085, 1, 0, layer ) add_npc( 53638, 4391, 20190085, 1, 0, layer ) add_npc( 53700, 4573, 20190085, 1, 0, layer ) add_npc( 53766, 4572, 20190083, 1, 0, layer ) add_npc( 54062, 4425, 20190083, 1, 0, layer ) add_npc( 54172, 4572, 20190083, 1, 0, layer ) do_each_player_in_instance_dungeon( 43001, layer, "set_quest_status( 3647, 3, 1 )", X_pos, Y_pos ) --[[ if quest_progress3647 == 1 then if get_quest_status( 3647 , 3 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1 set_quest_status( 3647, 3, A_day_A_quest ) end end ]] end end function Call_Main_Chest( monster_handle ) local monster_id = get_monster_id( monster_handle ) local layer = ghv( monster_handle, 'layer' ) local quest_progress3644 = get_quest_progress(3644) -- [ÀÏÀÏ]´øÀü Åä¹ú: ¸ÞµÎ»ç »ç³É local quest_progress3645 = get_quest_progress(3645) -- [ÀÏÀÏ]´øÀü Åä¹ú: ºí·¢ À§µµ¿ì »ç³É local quest_progress3646 = get_quest_progress(3646) -- [ÀÏÀÏ]´øÀü Åä¹ú: º» µå·¡°ï »ç³É local quest_progress3647 = get_quest_progress(3647) -- [ÀÏÀÏ]´øÀü Åä¹ú: ¹ÌÅ©·Î¶øÅ丣 »ç³É -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á local X_pos = gv('x') local Y_pos = gv('y') --MohcenMaher if get_quest_progress(6003)==1 then if monster_id == 20190087 then on_dayon_qsu(6003,1,1) elseif monster_id == 20190089 then on_dayon_qsu(6003,2,1) elseif monster_id == 20190093 then on_dayon_qsu(6003,3,1) elseif monster_id == 20190091 then on_dayon_qsu(6003,4,1) end end --MohcenMaher if monster_id == 20190001 or monster_id == 20190006 --¸Þ´ø ÁöÇϱâÁö 1´Ü°è or monster_id == 20190028 or monster_id == 20190033 --¸Þ´ø ÁöÇϱâÁö 2´Ü°è or monster_id == 20190055 or monster_id == 20190060 --¸Þ´ø ÁöÇϱâÁö 3´Ü°è or monster_id == 20190082 or monster_id == 20190087 then --¸Þ´ø ÁöÇϱâÁö 4´Ü°è local monster_count = get_instance_dungeon_flag( 40000, layer, 'check_open_prop') if monster_count == 2 then set_instance_dungeon_flag( 40000, layer, 'check_open_prop', 1) elseif monster_count == 1 then add_field_prop ( 60170, 60000, 38719, 22938, layer ) set_instance_dungeon_flag( 40000, layer, 'check_open_prop', 0) if get_instance_dungeon_type_id( 40000, layer ) == 3 then add_field_prop( 9002, 0, 38881, 22826, layer, -3, 0, 0, 0, 1, 1, 1 ) --º¸½º »ý¼º ÇÁ¶ø broadcast_notice( 1, "@90610144", 40000, layer ) -- ÇÁ¶ø Ŭ¸¯ÇÏ¸é º¸½º ³ª¿Â´Ù´Â ¸Þ¼¼Áö? end end if monster_id == 20190001 or monster_id == 20190028 or monster_id == 20190055 or monster_id == 20190082 then do_each_player_in_instance_dungeon( 40000, layer, "set_quest_status( 3644, 1, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3644 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 1 ) + 1 set_quest_status( 3644, 1, A_day_A_quest ) end ]] --[[ elseif quest_progress3644 == 1 and monster_id == 20190028 then if get_quest_status( 3644 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 1 ) + 1 set_quest_status( 3644, 1, A_day_A_quest ) end elseif quest_progress3644 == 1 and monster_id == 20190055 then if get_quest_status( 3644 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 1 ) + 1 set_quest_status( 3644, 1, A_day_A_quest ) end elseif quest_progress3644 == 1 and monster_id == 20190082 then if get_quest_status( 3644 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 1 ) + 1 set_quest_status( 3644, 1, A_day_A_quest ) end ]] elseif monster_id == 20190006 or monster_id == 20190033 or monster_id == 20190060 or monster_id == 20190087 then do_each_player_in_instance_dungeon( 40000, layer, "set_quest_status( 3644, 2, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3644 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 2 ) + 1 set_quest_status( 3644, 2, A_day_A_quest ) end elseif quest_progress3644 == 1 and monster_id == 20190033 then if get_quest_status( 3644 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 2 ) + 1 set_quest_status( 3644, 2, A_day_A_quest ) end elseif quest_progress3644 == 1 and monster_id == 20190060 then if get_quest_status( 3644 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 2 ) + 1 set_quest_status( 3644, 2, A_day_A_quest ) end elseif quest_progress3644 == 1 and monster_id == 20190087 then if get_quest_status( 3644 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3644 , 2 ) + 1 set_quest_status( 3644, 2, A_day_A_quest ) end ]] end elseif monster_id == 20190025 or monster_id == 20190008 --걤 ÁöÇϱâÁö 1´Ü°è or monster_id == 20190052 or monster_id == 20190035 --걤 ÁöÇϱâÁö 2´Ü°è or monster_id == 20190079 or monster_id == 20190062 --걤 ÁöÇϱâÁö 3´Ü°è or monster_id == 21190106 or monster_id == 20190089 then --걤 ÁöÇϱâÁö 4´Ü°è local monster_count = get_instance_dungeon_flag( 41001, layer, 'check_open_prop') if monster_count == 2 then set_instance_dungeon_flag( 41001, layer, 'check_open_prop', 1) elseif monster_count == 1 then add_field_prop ( 60171, 60000, 40379, 9573, layer ) set_instance_dungeon_flag( 41001, layer, 'check_open_prop', 0) if get_instance_dungeon_type_id( 41001, layer ) == 3 then add_field_prop( 9003, 0, 40487, 9490, layer, -3, 0, 0, 0, 1, 1, 1 ) --º¸½º »ý¼º ÇÁ¶ø broadcast_notice( 1, "@90610144", 40001, layer ) -- ÇÁ¶ø Ŭ¸¯ÇÏ¸é º¸½º ³ª¿Â´Ù´Â ¸Þ¼¼Áö? end end if monster_id == 20190025 or monster_id == 20190052 or monster_id == 20190079 or monster_id == 21190106 then do_each_player_in_instance_dungeon( 41001, layer, "set_quest_status( 3645, 1, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3645 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 1 ) + 1 set_quest_status( 3645, 1, A_day_A_quest ) end elseif quest_progress3645 == 1 and monster_id == 20190052 then if get_quest_status( 3645 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 1 ) + 1 set_quest_status( 3645, 1, A_day_A_quest ) end elseif quest_progress3645 == 1 and monster_id == 20190079 then if get_quest_status( 3645 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 1 ) + 1 set_quest_status( 3645, 1, A_day_A_quest ) end elseif quest_progress3645 == 1 and monster_id == 21190106 then if get_quest_status( 3645 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 1 ) + 1 set_quest_status( 3645, 1, A_day_A_quest ) end ]] elseif monster_id == 20190008 or monster_id == 20190035 or monster_id == 20190062 or monster_id == 20190089 then do_each_player_in_instance_dungeon( 41001, layer, "set_quest_status( 3645, 2, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3645 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 2 ) + 1 set_quest_status( 3645, 2, A_day_A_quest ) end elseif quest_progress3645 == 1 and monster_id == 20190035 then if get_quest_status( 3645 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 2 ) + 1 set_quest_status( 3645, 2, A_day_A_quest ) end elseif quest_progress3645 == 1 and monster_id == 20190062 then if get_quest_status( 3645 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 2 ) + 1 set_quest_status( 3645, 2, A_day_A_quest ) end elseif quest_progress3645 == 1 and monster_id == 20190089 then if get_quest_status( 3645 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3645 , 2 ) + 1 set_quest_status( 3645, 2, A_day_A_quest ) end ]] end elseif monster_id == 20190026 or monster_id == 20190012 or monster_id == 20190053 or monster_id == 20190039 or monster_id == 20190080 or monster_id == 20190066 or monster_id == 21190107 or monster_id == 20190093 then local monster_count = get_instance_dungeon_flag( 42001, layer, 'check_open_prop') if monster_count == 2 then set_instance_dungeon_flag( 42001, layer, 'check_open_prop', 1) elseif monster_count == 1 then add_field_prop ( 60172, 60000, 61784, 31019, layer ) set_instance_dungeon_flag( 42001, layer, 'check_open_prop', 0) if get_instance_dungeon_type_id( 42001, layer ) == 3 then add_field_prop( 9004, 0, 61621, 30896, layer, -3, 0, 0, 0, 1, 1, 1 ) --º¸½º »ý¼º ÇÁ¶ø broadcast_notice( 1, "@90610144", 42001, layer ) -- ÇÁ¶ø Ŭ¸¯ÇÏ¸é º¸½º ³ª¿Â´Ù´Â ¸Þ¼¼Áö? end end if monster_id == 20190026 or monster_id == 20190053 or monster_id == 20190080 or monster_id == 21190107 then do_each_player_in_instance_dungeon( 42001, layer, "set_quest_status( 3646, 1, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3646 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 1 ) + 1 set_quest_status( 3646, 1, A_day_A_quest ) end elseif quest_progress3646 == 1 and monster_id == 20190053 then if get_quest_status( 3646 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 1 ) + 1 set_quest_status( 3646, 1, A_day_A_quest ) end elseif quest_progress3646 == 1 and monster_id == 20190080 then if get_quest_status( 3646 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 1 ) + 1 set_quest_status( 3646, 1, A_day_A_quest ) end elseif quest_progress3646 == 1 and monster_id == 21190107 then if get_quest_status( 3646 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 1 ) + 1 set_quest_status( 3646, 1, A_day_A_quest ) end ]] elseif monster_id == 20190012 or monster_id == 20190039 or monster_id == 20190066 or monster_id == 20190093 then do_each_player_in_instance_dungeon( 42001, layer, "set_quest_status( 3646, 2, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3646 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 2 ) + 1 set_quest_status( 3646, 2, A_day_A_quest ) end elseif quest_progress3646 == 1 and monster_id == 20190039 then if get_quest_status( 3646 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 2 ) + 1 set_quest_status( 3646, 2, A_day_A_quest ) end elseif quest_progress3646 == 1 and monster_id == 20190066 then if get_quest_status( 3646 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 2 ) + 1 set_quest_status( 3646, 2, A_day_A_quest ) end elseif quest_progress3646 == 1 and monster_id == 20190093 then if get_quest_status( 3646 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3646 , 2 ) + 1 set_quest_status( 3646, 2, A_day_A_quest ) end ]] end elseif monster_id == 20190027 or monster_id == 20190010 or monster_id == 20190054 or monster_id == 20190037 or monster_id == 20190081 or monster_id == 20190064 or monster_id == 21190108 or monster_id == 20190091 then local monster_count = get_instance_dungeon_flag( 43001, layer, 'check_open_prop') if monster_count == 2 then set_instance_dungeon_flag( 43001, layer, 'check_open_prop', 1) elseif monster_count == 1 then add_field_prop ( 60173, 60000, 53659, 4147, layer ) set_instance_dungeon_flag( 43001, layer, 'check_open_prop', 0) if get_instance_dungeon_type_id( 43001, layer ) == 3 then add_field_prop( 9005, 0, 53512, 4356, layer, -3, 0, 0, 0, 1, 1, 1 ) --º¸½º »ý¼º ÇÁ¶ø broadcast_notice( 1, "@90610144", 43001, layer ) -- ÇÁ¶ø Ŭ¸¯ÇÏ¸é º¸½º ³ª¿Â´Ù´Â ¸Þ¼¼Áö? end end if monster_id == 20190027 or monster_id == 20190054 or monster_id == 20190081 or monster_id == 21190108 then do_each_player_in_instance_dungeon( 43001, layer, "set_quest_status( 3647, 1, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3647 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 1 ) + 1 set_quest_status( 3647, 1, A_day_A_quest ) end elseif quest_progress3647 == 1 and monster_id == 20190054 then if get_quest_status( 3647 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 1 ) + 1 set_quest_status( 3647, 1, A_day_A_quest ) end elseif quest_progress3647 == 1 and monster_id == 20190081 then if get_quest_status( 3647 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 1 ) + 1 set_quest_status( 3647, 1, A_day_A_quest ) end elseif quest_progress3647 == 1 and monster_id == 21190108 then if get_quest_status( 3647 , 1 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 1 ) + 1 set_quest_status( 3647, 1, A_day_A_quest ) end ]] elseif monster_id == 20190010 or monster_id == 20190037 or monster_id == 20190064 or monster_id == 20190091 then do_each_player_in_instance_dungeon( 43001, layer, "set_quest_status( 3647, 2, 1 )", X_pos, Y_pos ) --[[ if get_quest_status( 3647 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 2 ) + 1 set_quest_status( 3647, 2, A_day_A_quest ) end elseif quest_progress3647 == 1 and monster_id == 20190037 then if get_quest_status( 3647 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 2 ) + 1 set_quest_status( 3647, 2, A_day_A_quest ) end elseif quest_progress3647 == 1 and monster_id == 20190064 then if get_quest_status( 3647 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 2 ) + 1 set_quest_status( 3647, 2, A_day_A_quest ) end elseif quest_progress3647 == 1 and monster_id == 20190091 then if get_quest_status( 3647 , 2 ) == 0 then local A_day_A_quest = get_quest_status( 3647 , 2 ) + 1 set_quest_status( 3647, 2, A_day_A_quest ) end ]] end end end function Open_Chest( prop_id ) local count = find_item( 601100310 ) if prop_id == 60157 or prop_id == 60159 or prop_id == 60161 or prop_id == 60162 or prop_id == 60163 then if count >= 1 then -- ¸¸Á·ÇÏ¸é ¿­¼è ¼ö°ÅÇϰí delete_item( get_item_handle( 601100310 ), 1 ) end end end function Open_main_Chest( prop_id ) local index_num_1 = math.random ( 0, 2 ) if prop_id == 60176 then -- ¸ÞµÎ»çÀÇ Åõ±¸°¡ ³ª¿À´Â ÇÁ¶ø if index_num_1 == 0 then insert_item(601100355, 1) elseif index_num_1 == 1 then insert_item(601100355, 1) insert_item(601100355, 1) elseif index_num_1 == 2 then insert_item(601100355, 1) insert_item(601100355, 1) insert_item(601100355, 1) end elseif prop_id == 60179 then -- ºí·¢ À§µµ¿ìÀÇ ºÎÃ÷°¡ ³ª¿À´Â ÇÁ¶ø if index_num_1 == 0 then insert_item(601100357, 1) elseif index_num_1 == 1 then insert_item(601100357, 1) insert_item(601100357, 1) elseif index_num_1 == 2 then insert_item(601100357, 1) insert_item(601100357, 1) insert_item(601100357, 1) end elseif prop_id == 60182 then -- º» µå·¡°ïÀÇ ¾Æ¸Ó°¡ ³ª¿À´Â ÇÁ¶ø if index_num_1 == 0 then insert_item(math.random ( 601100358, 601100361 ), 1) elseif index_num_1 == 1 then insert_item(math.random ( 601100358, 601100361 ), 1) insert_item(math.random ( 601100358, 601100361 ), 1) elseif index_num_1 == 2 then insert_item(math.random ( 601100358, 601100361 ), 1) insert_item(math.random ( 601100358, 601100361 ), 1) insert_item(math.random ( 601100358, 601100361 ), 1) end elseif prop_id == 60185 then -- ¹ÌÅ©·Î¶øÅ丣ÀÇ ±Û·¯ºê°¡ ³ª¿À´Â ÇÁ¶ø if index_num_1 == 0 then insert_item(601100356, 1) elseif index_num_1 == 1 then insert_item(601100356, 1) insert_item(601100356, 1) elseif index_num_1 == 2 then insert_item(601100356, 1) insert_item(601100356, 1) insert_item(601100356, 1) end end cprint( "@690000089" ) end function Call_Script_Witch_Death( monster_handle ) local monster_id = get_monster_id( monster_handle ) local quest_progress3648 = get_quest_progress(3648) -- [¹Ýº¹]ÁöÇÏ ±âÁö ¼ÒÅÁ -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á if monster_id == 20190002 or monster_id == 20190029 or monster_id == 20190056 or monster_id == 20190083 then if quest_progress3648 == 1 then if get_quest_status( 3648 , 1 ) < 50 then local A_day_A_quest = get_quest_status( 3648 , 1 ) + 1 set_quest_status( 3648, 1, A_day_A_quest ) end end elseif monster_id == 20190003 or monster_id == 20190030 or monster_id == 20190057 or monster_id == 20190084 then if quest_progress3648 == 1 then if get_quest_status( 3648 , 2 ) < 50 then local A_day_A_quest = get_quest_status( 3648 , 2 ) + 1 set_quest_status( 3648, 2, A_day_A_quest ) end end elseif monster_id == 20190004 or monster_id == 20190031 or monster_id == 20190058 or monster_id == 20190085 then if quest_progress3648 == 1 then if get_quest_status( 3648 , 3 ) < 50 then local A_day_A_quest = get_quest_status( 3648 , 3 ) + 1 set_quest_status( 3648, 3, A_day_A_quest ) end end end end -- *add_instance_dungeon_monster( ¸ó½ºÅ͸®Á¨ID, ÀδøID, ·¹ÀÌ¾î¹øÈ£): ÇØ´ç ·¹À̾î Àδø¿¡ ÇØ´ç ¸ó½ºÅÍ ¸®Á¨ IDÀÇ ¸ó½ºÅÍ ±×·ì »ý¼º* -- ¼­Ä¿½º ´øÀü ³»¿¡ ƯÁ¤ ¸ó½ºÅÍ ±×·ìÀÌ Àü¸ê ÇßÀ» ¶§ ´ÙÀ½ ´øÀü ÁøÇàÀ» ó¸®Çϱâ À§ÇØ »ç¿ëµÇ´Â ½ºÅ©¸³Æ® function circus_check_respawn_group_clear( monster_group, layer ) -- monster_group ¹øÈ£ÀÇ ¼ýÀÚ¸¦ ¼¼¼­ Àü¸êÀÌ¸é ´ÙÀ½ ´øÀü ÁøÇà 󸮸¦ ÇÑ´Ù. local cnt = get_alive_instance_respawn_group_monster_count( 50000, layer, monster_group ) -- Ä«¿îÆ® ó¸® if monster_group == 1 then broadcast_mission_objective_progress( 1, 0, 10 - cnt, 50000, layer ) elseif monster_group == 2 then broadcast_mission_objective_progress( 1, 0, 13 - cnt, 50000, layer ) elseif monster_group == 3 then broadcast_mission_objective_progress( 1, 0, 13 - cnt, 50000, layer ) elseif monster_group == 4 then broadcast_mission_objective_progress( 1, 0, 23 - cnt, 50000, layer ) elseif monster_group == 5 then broadcast_mission_objective_progress( 1, 0, 19 - cnt, 50000, layer ) end -- Àü¸ê ó¸® if cnt == 0 then if monster_group == 1 then -- Àü¸ê ±×·ìÀÌ 1¹øÀ̸é add_field_prop( 60186, 0, 38958, 137159, layer, 0, 0, 0, 1.5, 0.3, 0.3, 0.3 ) --ÀÛÀº¹æ ÀÔ±¸ ÇÁ¶ø »ý¼º -- private_notice("@90606228") -- ¾È³» ¸Þ½ÃÁö Ãâ·Â broadcast_notice( 1, "@90606228", 50000, layer ) -- 2¹ø ±×·ì ¸®Á¨ add_instance_dungeon_monster( 50023, 50000, layer ) add_instance_dungeon_monster( 50024, 50000, layer ) add_instance_dungeon_monster( 50025, 50000, layer ) add_instance_dungeon_monster( 50026, 50000, layer ) add_instance_dungeon_monster( 50027, 50000, layer ) add_instance_dungeon_monster( 50028, 50000, layer ) add_instance_dungeon_monster( 50029, 50000, layer ) broadcast_mission_title( 1, '@9901', 50000, layer ) broadcast_mission_objective( 1, 0, 13, '@1224', 50000, layer ) elseif monster_group == 2 then -- Àü¸ê ±×·ìÀÌ 2¹øÀ̸é add_field_prop( 60187, 0, 38836, 137150, layer, 0, 0, 0, -1.5, 0.3, 0.3, 0.3 ) --ÀÛÀº¹æ Ãⱸ ÇÁ¶ø »ý¼º -- private_notice("@90606229") -- ¾È³» ¸Þ½ÃÁö Ãâ·Â broadcast_notice( 1, "@90606229", 50000, layer ) -- 3¹ø ±×·ì ¸®Á¨ add_instance_dungeon_monster( 50030, 50000, layer) add_instance_dungeon_monster( 50031, 50000, layer) add_instance_dungeon_monster( 50032, 50000, layer) add_instance_dungeon_monster( 50033, 50000, layer) add_instance_dungeon_monster( 50034, 50000, layer) add_instance_dungeon_monster( 50035, 50000, layer) broadcast_mission_title( 1, '@9902', 50000, layer ) broadcast_mission_objective( 1, 0, 13, '@1224', 50000, layer ) elseif monster_group == 3 then -- Àü¸ê ±×·ìÀÌ 3¹øÀ̸é add_field_prop( 60188, 0, 40155, 137132, layer, 0, 0, 0, -1.5, 0.3, 0.3, 0.3 ) --Áߺ¸½º¹æ ÀÔ±¸ ÇÁ¶ø »ý¼º -- private_notice("@90606230") -- ¾È³» ¸Þ½ÃÁö Ãâ·Â broadcast_notice( 1, "@90606230", 50000, layer ) -- 4¹ø ±×·ì ¸®Á¨ add_instance_dungeon_monster( 50036, 50000, layer) add_instance_dungeon_monster( 50037, 50000, layer) add_instance_dungeon_monster( 50038, 50000, layer) add_instance_dungeon_monster( 50039, 50000, layer) add_instance_dungeon_monster( 50040, 50000, layer) add_instance_dungeon_monster( 50041, 50000, layer) add_instance_dungeon_monster( 50042, 50000, layer) add_instance_dungeon_monster( 50043, 50000, layer) add_instance_dungeon_monster( 50044, 50000, layer) add_instance_dungeon_monster( 50045, 50000, layer) add_instance_dungeon_monster( 50046, 50000, layer) add_instance_dungeon_monster( 50047, 50000, layer) add_instance_dungeon_monster( 50048, 50000, layer) broadcast_mission_title( 1, '@9903', 50000, layer ) broadcast_mission_objective( 1, 0, 23, '@1224', 50000, layer ) elseif monster_group == 4 then -- Àü¸ê ±×·ìÀÌ 4¹øÀ̸é add_field_prop( 60189, 0, 40271, 136657, layer, 0, 0, 0, 1.5, 0.3, 0.3, 0.3 ) --Áߺ¸½º¹æ Ãⱸ add_field_prop( 60190, 0, 39554, 136281, layer, 0, 0, 0, 0, 0.3, 0.3, 0.3 ) --º¸½º¹æ ÀÔ±¸ -- private_notice("@90606231") -- ¾È³» ¸Þ½ÃÁö Ãâ·Â broadcast_notice( 1, "@90606231", 50000, layer ) -- 5¹ø ±×·ì ¸®Á¨ add_instance_dungeon_monster( 50049, 50000, layer) add_instance_dungeon_monster( 50050, 50000, layer) add_instance_dungeon_monster( 50051, 50000, layer) add_instance_dungeon_monster( 50052, 50000, layer) add_instance_dungeon_monster( 50053, 50000, layer) add_instance_dungeon_monster( 50054, 50000, layer) add_instance_dungeon_monster( 50055, 50000, layer) add_instance_dungeon_monster( 50056, 50000, layer) add_instance_dungeon_monster( 50057, 50000, layer) broadcast_mission_title( 1, '@9904', 50000, layer ) broadcast_mission_objective( 1, 0, 19, '@1224', 50000, layer ) elseif monster_group == 5 then -- Àü¸ê ±×·ìÀÌ 5¹øÀ̸é (´øÀü Ŭ¸®¾î) add_field_prop( 60191, 0, 39552, 136341, layer, 0, 0, 0, 3, 0.3, 0.3, 0.3 ) --º¸½º¹æ Ãⱸ if get_instance_dungeon_type_id( 50000, layer ) == 3 then if get_quest_progress(6003) == 1 then on_dayon_qsu( 6003, 5, 1 ) end --MohcenMaher add_field_prop( 9006, 0, 39556, 137014, layer, -3, 0, 0, 0, 1, 1, 1 ) --º¸½º »ý¼º ÇÁ¶ø broadcast_notice( 1, "@90610144", 50000, layer ) -- ÇÁ¶ø Ŭ¸¯ÇÏ¸é º¸½º ³ª¿Â´Ù´Â ¸Þ¼¼Áö? end broadcast_mission_title( 1, '', 50000, layer ) -- private_notice("@90606232") -- ¾È³» ¸Þ½ÃÁö Ãâ·Â broadcast_notice( 1, "@90606232", 50000, layer ) end end end function on_join_circus( layer ) local cnt_1 = get_alive_instance_respawn_group_monster_count( 50000, layer, 1 ) local cnt_2 = get_alive_instance_respawn_group_monster_count( 50000, layer, 2 ) local cnt_3 = get_alive_instance_respawn_group_monster_count( 50000, layer, 3 ) local cnt_4 = get_alive_instance_respawn_group_monster_count( 50000, layer, 4 ) local cnt_5 = get_alive_instance_respawn_group_monster_count( 50000, layer, 5 ) -- ÇöÀç ¹Ì¼Ç 1 ÁøÇàÁß if( cnt_1 > 0 ) then send_mission_title( '@9900' ) send_mission_objective( 0, 10, '@1224' ) send_mission_objective_progress( 0, 10 - cnt_1 ) -- ÇöÀç ¹Ì¼Ç 2 ÁøÇàÁß elseif( cnt_2 > 0 ) then send_mission_title( '@9901' ) send_mission_objective( 0, 13, '@1224' ) send_mission_objective_progress( 0, 13 - cnt_2 ) -- ÇöÀç ¹Ì¼Ç 3 ÁøÇàÁß elseif( cnt_3 > 0 ) then send_mission_title( '@9902' ) send_mission_objective( 0, 13, '@1224' ) send_mission_objective_progress( 0, 13 - cnt_3 ) -- ÇöÀç ¹Ì¼Ç 4 ÁøÇàÁß elseif( cnt_4 > 0 ) then send_mission_title( '@9903' ) send_mission_objective( 0, 23, '@1224' ) send_mission_objective_progress( 0, 23 - cnt_4 ) -- ÇöÀç ¹Ì¼Ç 5 ÁøÇàÁß elseif( cnt_5 > 0 ) then send_mission_title( '@9904' ) send_mission_objective( 0, 19, '@1224' ) send_mission_objective_progress( 0, 19 - cnt_5 ) end end -- ¼­¹ö ½ÃÀÛÇÒ ¶§ ½ºÅ©¸³Æ®¸¦ ÅëÇØ Ãß°¡ ÇÒ ÇÁ¶øµéÀÌ ÀÖÀ¸¸é ¿©±â¿¡ Ãß°¡ÇÑ´Ù. function add_global_prop() -- Ä¥ÈæÀǽ£ -> ºÓÀº °Å¹Ì ¼­Ä¿½º ¿öÇÁ ÇÁ¶ø add_field_prop( 60192, 0, 163100, 116110, 0, 0, 0 ,0, 0.45 , 1, 1, 1) add_field_prop( 60193, 0, 35527, 121011, 0, 0, 0 ,0, 1.5 , 1, 1, 1) end function summon_boss( X_pos, Y_pos, Mob_id ) local state_code = get_local_info() --add_instance_dungeon_monster( 50049, 50000, gv('layer')) if state_code == 1 or 16 then add_npc( X_pos, Y_pos, Mob_id, 1, 0, gv('layer') ) else add_npc( X_pos, Y_pos, Mob_id+7, 1, 0, gv('layer') ) end end ------------------------------------------------------------------------------------------------------------ function NPC_DevildomDungeon() local npc_name = "@"..get_npc_type().."|@"..get_npc_name() dlg_title(npc_name) dlg_text( "@90610399" ) local stage = get_instance_dungeon_flag( 80000, gv('layer'), 'stage' ) if stage >= 11 then dlg_menu( "@90610400", "warp( 22626, 54881, gv('layer'))" ) end if stage >= 21 then dlg_menu( "@90610401", "warp( 19129, 58384, gv('layer') )" ) end if stage >= 31 then dlg_menu( "@90610855", "warp( 25028, 61184, gv('layer') )" ) end if stage >= 41 then dlg_menu( "@90610856", "warp( 28028, 56184, gv('layer') )" ) end if stage >= 51 then dlg_menu( "@90610857", "warp( 25028, 51184, gv('layer') )" ) end dlg_menu( "@90610402", "exit_indun( 0 )" ) dlg_menu( "@90010002", " " ) -- ´ëÈ­Á¾·á dlg_show() end function MMT_init(layer, stage) if layer == -1 then layer = gv('layer') end set_instance_dungeon_flag( 80000, layer, 'stage', stage ) set_instance_dungeon_flag( 80000, layer, 'boss', stage ) local pgate = { -- 1¹ø¹æ Ãⱸ 19128,51629,0, 19128,52329,0, 19128,53029,0, 19128,53729,0, 19373,54184,-1.57, 20073,54184,-1.57, 20773,54184,-1.57, 21473,54184,-1.57, 22173,54184,-1.57, 22628,54429,0, 22628,55129,0, 22628,55829,0, 22628,56529,0, 22628,57229,0, 22383,57684,1.57, 21683,57684,1.57, 20983,57684,1.57, 20283,57684,1.57, 19583,57684,1.57, 19128,57929,0, 19128,58629,0, 19128,59329,0, 19128,60029,0, 19128,60729,0, 19373,61184,-1.57, 20370,61184,-1.57, 21370,61184,-1.57, 22370,61184,-1.57, 23370,61184,-1.57, 24370,61184,-1.57, 25370,61184,-1.57, 26370,61184,-1.57, 27370,61184,-1.57, 28370,61184,-1.57, 29028,60842,3.14, 29028,59842,3.14, 29028,58842,3.14, 29028,57842,3.14, 29028,56842,3.14, 28686,56184,1.57, 27686,56184,1.57, 26686,56184,1.57, 25686,56184,1.57, 24686,56184,1.57, 24028,55842,3.14, 24028,54842,3.14, 24028,53842,3.14, 24028,52842,3.14, 24028,51842,3.14, 24370,51184,-1.57, 25370,51184,-1.57, 26370,51184,-1.57, 27370,51184,-1.57, 28370,51184,-1.57, 29028,51526,0, 29028,52526,0, 29028,53526,0, 28686,54184,1.57, 27686,54184,1.57, 26686,54184,1.57, 25686,54184,1.57 -- ¸¶Áö¸·¹® ¹Ì»ç¿ë } local prop = 10300 local dur = 0 local height = 280 local cnt = table.getn(pgate)/3 -1 for i = stage, cnt do local posx = pgate[1+(i-1)*3+0] local posy = pgate[1+(i-1)*3+1] local dir = pgate[1+(i-1)*3+2] add_field_prop(prop+i,dur,posx,posy,layer,height,0,0,dir) end if stage == 1 then set_instance_dungeon_flag( 80000, layer, 'monster_count', 0 ) elseif stage == 11 then set_instance_dungeon_flag( 80000, layer, 'monster_count', 101 ) elseif stage == 21 then set_instance_dungeon_flag( 80000, layer, 'monster_count', 202 ) elseif stage == 31 then set_instance_dungeon_flag( 80000, layer, 'monster_count', 303 ) elseif stage == 41 then set_instance_dungeon_flag( 80000, layer, 'monster_count', 355 ) elseif stage == 51 then set_instance_dungeon_flag( 80000, layer, 'monster_count', 407 ) end end function MMT_open_door(stage) local layer = gv('layer') MMT_action(layer,stage+1) set_instance_dungeon_flag( 80000, layer, 'stage', stage+1 ) if stage+1 == 59 then set_instance_dungeon_flag( 80000, layer, 'stage', stage+1+1 ) end --MohcenMaher, S.A if stage+1 >= 40 and stage+1 <= 42 then set_instance_dungeon_flag( 80000, layer, 'stage', 44 ) end --MohcenMaher, S.A if stage+1 >= 30 and stage+1 <= 32 then set_instance_dungeon_flag( 80000, layer, 'stage', 34 ) end --MohcenMaher, S.A if stage+1 >= 20 and stage+1 <= 22 then set_instance_dungeon_flag( 80000, layer, 'stage', 24 ) end --MohcenMaher, S.A if stage+1 >= 10 and stage+1 <= 12 then set_instance_dungeon_flag( 80000, layer, 'stage', 14 ) end --MohcenMaher, S.A end --- stage:2 ´Â 2¹ø¹æ ¸ó½ºÅÍ »ý¼º function MMT_action(layer,stage) local state_code = get_local_info() if layer == -1 then layer = gv('layer') end local type, monster if math.mod(stage, 5) ~= 0 and math.mod(stage, 5) ~= 1 then -- Áߺ¸, º¸½º, ½ÃÀÛ¹æ »©°í type = math.random(1, 8) if stage <= 30 then monster = math.random(22000185, 22000191) + math.floor( stage / 10 )*11 else local Marray = { 0, 22000315, 22000318, 22000321, 0, 0, 22000324, 22000327, 22000330, 0, -- 31Ãþ 0, 22000333, 22000336, 22000339, 0, 0, 22000342, 22000345, 22000348, 0, -- 41Ãþ 0, 22000351, 22000354, 22000357, 0, 0, 22000360, 22000363, 22000366, 0, -- 51Ãþ } local regen_monster = Marray[stage-30] monster = math.random(regen_monster, regen_monster+2) -- 31Ãþ ÀÌ»ó ÀϹݸ÷... end MMT_regen(layer,stage, type, monster) elseif math.mod(stage+5, 10) == 0 then -- Áߺ¸ if stage <= 30 then type = math.random(21, 22) else if state_code == 8192 then type = 48 --23 --MohcenMaher else type = math.random( 47, 48 ) end end MMT_regen(layer,stage, type, 0) elseif math.mod(stage, 10) == 0 and stage ~= 60 then --º¸½º // ¸¶Áö¸· ¹æÀº Æ÷ÇÔ ¾ÈµÇµµ·Ï if stage <= 30 then type = math.random(31, 32) else if state_code == 8192 then type = 48 --23 --MohcenMaher else type = math.random( 47, 48 ) end end MMT_regen(layer,stage, type, 0) elseif stage == 60 then type = math.random(41, 45) if state_code == 4 or state_code == 8 or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536 or state_code == 8192 then --MohcenMaher local awBelt = find_item( 3100048 ) if awBelt >= 1 then MMT_regen(layer,stage, 46, 0) set_instance_dungeon_flag( 80000, layer, 'final_count' ,459 ) else MMT_regen(layer,stage, type, 0) set_instance_dungeon_flag( 80000, layer, 'final_count' ,457 ) end else MMT_regen(layer,stage, type, 0) set_instance_dungeon_flag( 80000, layer, 'final_count' ,457 ) end elseif math.mod(stage, 5) == 1 then --cprint("½¬¾î°¡¼À") end end function MMT_regen(layer, stage, generate_type, monster_id) local parray = { 19128,51384,2, 19128,52084,2, 19128,52784,2, 19128,53484,2, 19128,54184,2, 19828,54184,1, 20528,54184,1, 21228,54184,1, 21928,54184,1, 22628,54184,1, 22628,54884,2, 22628,55584,2, 22628,56284,2, 22628,56984,2, 22628,57684,2, 21928,57684,3, 21228,57684,3, 20528,57684,3, 19828,57684,3, 19128,57684,3, 19128,58384,2, 19128,59084,2, 19128,59784,2, 19128,60484,2, 19128,61184,2, 20028,61184,1, 21028,61184,1, 22028,61184,1, 23028,61184,1, 24028,61184,1, 25028,61184,1, 26028,61184,1, 27028,61184,1, 28028,61184,1, 29028,61184,1, 29028,60184,0, 29028,59184,0, 29028,58184,0, 29028,57184,0, 29028,56184,0, 28028,56184,3, 27028,56184,3, 26028,56184,3, 25028,56184,3, 24028,56184,3, 24028,55184,0, 24028,54184,0, 24028,53184,0, 24028,52184,0, 24028,51184,0, 25028,51184,1, 26028,51184,1, 27028,51184,1, 28028,51184,1, 29028,51184,1, 29028,52184,2, 29028,53184,2, 29028,54184,2, 28028,54184,3, 27028,54184,3, } local count = 2 if stage >= 31 then count = 1 end local dur = 0 local base_idx = 1+(stage-1) * 3 local base_x = parray[base_idx+0] local base_y = parray[base_idx+1] local tdir = parray[base_idx+2] local ppattern1 = { -18,-2, -10,3, -15,14, -4,18, 4,18, 15,14, 10,3, 18,-2 } local ppattern2 = { -14,-8, -14,-3, -14,3, -14,8, 14,8, 14,3, 14,-3, 14,-8 } local ppattern3 = { -11,15, -6,11, -7,18, -2,18, 2,18, 7,18, 11,15, 6,11 } local ppattern4 = { 0,-6, -5,-3, -5,3, 0,6, 5,3, 5,-3, -10,16, 10,16 } local ppattern5 = { -16,-10, -16,-4, -7,10, -4,17, 4,17, 7,10, 16,-4, 16,-10 } local ppattern6 = { -9,12, -9,18, -4,18, -4,12, 4,18, 4,12, 9,18, 9,12 } local ppattern7 = { 0,-4, -6,-2, 6,-2, 0,2, -8,16, -3,16, 3,16, 8,16 } local ppattern8 = { -4,-1, 4,-1, 0,9, -11,17, -7,9, 0,18, 7,9, 11,17 } local ppattern21 = { 0,8,22000194, -10,0,22000192} -- Áߺ¸, Ǫ¸¥ local ppattern22 = { 0,8,22000194, 10,0,22000193} -- Áߺ¸, ºÓÀº local ppattern23 = { 0,0,22000370, 0,2,22000369} -- 31Ãþ ÀÌ»ó Áߺ¸, Â̺¸ local ppattern31 = { 0,0,22000195, 0,12,22000193, -10,0,22000192} -- º¸½º, ºÓÀº, Ǫ¸¥ local ppattern32 = { 0,0,22000195, 0,12,22000192, 10,0,22000193} -- º¸½º, Ǫ¸¥, ºÓ local ppattern41 = { 0,0,22000384, -2,0,22000379, 2,0,22000380, 0,-2,22000381} -- º¸½º, º¸½ºÂÌ 3¸¶¸® local ppattern42 = { 0,0,22000384, -2,0,22000380, 2,0,22000381, 0,-2,22000382} -- º¸½º, º¸½ºÂÌ 3¸¶¸® local ppattern43 = { 0,0,22000384, -2,0,22000381, 2,0,22000382, 0,-2,22000383} -- º¸½º, º¸½ºÂÌ 3¸¶¸® local ppattern44 = { 0,0,22000384, -2,0,22000379, 2,0,22000382, 0,-2,22000383} -- º¸½º, º¸½ºÂÌ 3¸¶¸® local ppattern45 = { 0,0,22000384, -2,0,22000379, 2,0,22000380, 0,-2,22000383} -- º¸½º, º¸½ºÂÌ 3¸¶¸® local ppattern46 = { 0,0,22000384, -2,0,22000379, 2,0,22000380, 0,-2,22000381, -2,-2,22000382, 2,2,22000383} -- If user has another world belt. Will spawn all monsters. (Webzen) local ppattern47 = { 0,0,22000370, 0,2,22000369 } -- Room 31 onwards (Webzen) local ppattern48 = { 0,0,22000370, 0,2,22000403 } -- Room 31 onwards with Yushiva (Webzen) local xv, yv if stage <= 25 then xv = 10 yv = 10 else xv = 10 yv = 10 end --cprint("ÆÐÅÏ"..generate_type) if generate_type==1 then MMT_add_npc( base_x,base_y,monster_id,ppattern1,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==2 then MMT_add_npc( base_x,base_y,monster_id,ppattern2,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==3 then MMT_add_npc( base_x,base_y,monster_id,ppattern3,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==4 then MMT_add_npc( base_x,base_y,monster_id,ppattern4,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==5 then MMT_add_npc( base_x,base_y,monster_id,ppattern5,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==6 then MMT_add_npc( base_x,base_y,monster_id,ppattern6,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==7 then MMT_add_npc( base_x,base_y,monster_id,ppattern7,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==8 then MMT_add_npc( base_x,base_y,monster_id,ppattern8,xv,yv,tdir,count,dur,layer,stage) elseif generate_type==21 then MMT_add_npc_boss( base_x,base_y,ppattern21,xv,yv,tdir,dur,layer,stage) elseif generate_type==22 then MMT_add_npc_boss( base_x,base_y,ppattern22,xv,yv,tdir,dur,layer,stage) elseif generate_type==23 then MMT_add_npc_boss( base_x,base_y,ppattern23,xv,yv,tdir,dur,layer,stage) elseif generate_type==31 then MMT_add_npc_boss( base_x,base_y,ppattern31,xv,yv,tdir,dur,layer,stage) elseif generate_type==32 then MMT_add_npc_boss( base_x,base_y,ppattern32,xv,yv,tdir,dur,layer,stage) elseif generate_type==41 then MMT_add_npc_boss( base_x,base_y,ppattern41,xv,yv,tdir,dur,layer,stage) elseif generate_type==42 then MMT_add_npc_boss( base_x,base_y,ppattern42,xv,yv,tdir,dur,layer,stage) elseif generate_type==43 then MMT_add_npc_boss( base_x,base_y,ppattern44,xv,yv,tdir,dur,layer,stage) elseif generate_type==44 then MMT_add_npc_boss( base_x,base_y,ppattern44,xv,yv,tdir,dur,layer,stage) elseif generate_type==45 then MMT_add_npc_boss( base_x,base_y,ppattern45,xv,yv,tdir,dur,layer,stage) elseif generate_type==46 then MMT_add_npc_boss( base_x,base_y,ppattern46,xv,yv,tdir,dur,layer,stage) elseif generate_type==47 then -- Webzen only MMT_add_npc_boss( base_x,base_y,ppattern47,xv,yv,tdir,dur,layer,stage) elseif generate_type==48 then -- Webzen only MMT_add_npc_boss( base_x,base_y,ppattern48,xv,yv,tdir,dur,layer,stage) end end function MMT_broadcast_mission( layer,total ) broadcast_mission_title( 1, '@1224', 80000,layer ) broadcast_mission_reward( 1, '@90610864',80000,layer ) broadcast_mission_objective( 1, 0, total, '@1224',80000,layer) -- ¹Ì¼Ç ¸ñÇ¥µµ Ç×»ó '¸ðµç ¸ó½ºÅ͸¦ ¼¶¸êÇ϶ó'¿¡ ÃÖ´ë ¸ó½ºÅÍ ¼ö´Â 6(4ÃþÀÎ °æ¿ì¸¸ 1ÀÌ µÊ) set_instance_dungeon_flag( 80000, layer, 'total' ,total ) set_instance_dungeon_flag( 80000, layer, 'current' ,0 ) end function MMT_add_npc( base_x,base_y,monster_id,ppattern,xv,yv,tdir,count,dur,layer,stage) local total = 0 local cnt = table.getn(ppattern)/2 for i = 1, cnt do local idx idx = (i-1)*2+1 local xx = (ppattern[idx]*xv) idx = (i-1)*2+2 local yy = (ppattern[idx]*yv) local temp_xx = xx local temp_yy = yy if tdir == 0 then -- ahead west temp_xx = -xx temp_yy = -yy elseif tdir == 1 then -- ahead west temp_xx = yy temp_yy = -xx elseif tdir == 2 then -- ahead south temp_xx = xx temp_yy = yy elseif tdir == 3 then -- ahead eash temp_xx = -yy temp_yy = xx end if stage <= 30 then monster = math.random(22000185, 22000191) + math.floor( stage / 10 )*11 else local Marray = { 0, 22000315, 22000318, 22000321, 0, 0, 22000324, 22000327, 22000330, 0, -- 31Ãþ 0, 22000333, 22000336, 22000339, 0, 0, 22000342, 22000345, 22000348, 0, -- 41Ãþ 0, 22000351, 22000354, 22000357, 0, 0, 22000360, 22000363, 22000366, 0, -- 51Ãþ } local regen_monster = Marray[stage-30] monster = math.random(regen_monster, regen_monster+2) -- 31Ãþ ÀÌ»ó ÀϹݸ÷... end xx = base_x +math.random(0,6) --+ temp_xx yy = base_y +math.random(0,6) --+ temp_yy add_npc( xx,yy,monster,count,dur,layer) total = total + count --cprint(xx.." "..yy.." "..monster_id.." "..count.." "..dur.." "..layer) end MMT_broadcast_mission(layer,total) end function MMT_add_npc_boss( base_x,base_y,ppattern,xv,yv,tdir,dur,layer,stage) local total = 0 local cnt = table.getn(ppattern)/3 for i = 1, cnt do local idx idx = (i-1)*3+1 local xx = (ppattern[idx]*xv) idx = (i-1)*3+2 local yy = (ppattern[idx]*yv) local temp_xx = xx local temp_yy = yy if tdir == 0 then -- ahead west temp_xx = -xx temp_yy = -yy elseif tdir == 1 then -- ahead west temp_xx = yy temp_yy = -xx elseif tdir == 2 then -- ahead south temp_xx = xx temp_yy = yy elseif tdir == 3 then -- ahead eash temp_xx = -yy temp_yy = xx end local monster_id if stage <= 30 then monster_id = ppattern[(i-1)*3+3] + (math.floor( (stage / 10)-0.5 ))*11 elseif stage == 60 then monster_id = ppattern[(i-1)*3+3] else monster_id = ppattern[(i-1)*3+3] + ((stage-35)/5)*2 -- 31Ãþ ÀÌ»ó Áߺ¸ º¸½º... end xx = base_x + temp_xx yy = base_y + temp_yy add_npc( xx,yy,monster_id,1,dur,layer) total = total + 1 end MMT_broadcast_mission(layer,total) end ------------------------------------------------------------------------------------------------------------ function MMT_on_leave( layer ) -- ÀÌÅ»½ÃÈ£Ãâ ------------------------------------------------------------------------------------------------------------ send_mission_title( '' ) end ------------------------------------------------------------------------------------------------------------ function MMT_on_join( layer ) -- °¢ ¹æ¸¶´Ù È£Ãâ ------------------------------------------------------------------------------------------------------------ local total = get_instance_dungeon_flag( 80000, layer, 'total' ) local current = get_instance_dungeon_flag( 80000, layer, 'current' ) if total ~= nil and total ~= "" then send_mission_title( '@1224' ) -- ¹Ì¼Ç Á¦¸ñÀº Ç×»ó '¸ðµç ¸ó½ºÅ͸¦ ¼¶¸êÇ϶ó' send_mission_reward( '@90610864') send_mission_objective( 0, total, '@1224' ) -- ¹Ì¼Ç ¸ñÇ¥µµ Ç×»ó '¸ðµç ¸ó½ºÅ͸¦ ¼¶¸êÇ϶ó'¿¡ ÃÖ´ë ¸ó½ºÅÍ ¼ö´Â 6(4ÃþÀÎ °æ¿ì¸¸ 1ÀÌ µÊ) send_mission_objective_progress( 0, current ) end end function devildom_count(quest1, parm1, quest2, parm2) local layer = get_value('layer') if quest1~=nil then --cprint( 'quest1:' .. quest1 .. " parm1:".. parm1) do_each_player_in_instance_dungeon( 80000,layer, 'set_quest_status(' .. quest1 ..','.. parm1 ..',1)', gv('x'), gv('y') ) end if quest2~=nil then --cprint( 'quest2:' .. quest2 .. " parm2:".. parm2) do_each_player_in_instance_dungeon( 80000,layer, 'set_quest_status(' .. quest2 ..','.. parm2 ..',1)', gv('x'), gv('y') ) end local monster_count = tonumber(get_instance_dungeon_flag( 80000, layer, 'monster_count' )) or 0 --Mohcen, s.a set_instance_dungeon_flag( 80000, layer, 'monster_count', monster_count+1 ) local current = tonumber(get_instance_dungeon_flag( 80000, layer, 'current' )) or 0 --Mohcen, s.a current = current + 1; set_instance_dungeon_flag( 80000, layer , 'current', current ) broadcast_mission_objective_progress( 1, 0, current, 80000,layer ) if get_instance_dungeon_flag( 80000, layer, 'final_count' ) == monster_count then add_field_prop( 10361, 0, 26748, 54183, gv('layer'), 250, 0, 0, 1.58, 1, 1, 1 ) end end function Call_Script_tula_Death() devildom_count( 4035, 1, 4036, 1 ) end function Call_Script_Barga_Death() devildom_count( 4037, 1, 4038, 1 ) end function Call_Script_Kainen_Death() devildom_count( 4039, 1, 4040, 1 ) end function Call_Script_DevilWood_Death() devildom_count( 4041, 1, 4045, 1 ) end function Call_Script_Slaughterer_Death() devildom_count( 4041, 2, 4045, 2 ) end function Call_Script_StoneGargoyle_Death() devildom_count( 4042, 1, 4046, 1 ) end function Call_Script_MagmaGolem_Death() devildom_count( 4042, 2, 4046, 2) end function Call_Script_CrazyHagen_Death() devildom_count( 4043, 1, 4044, 1 ) end function Call_Script_DevilReviac_Death() devildom_count( 4043, 2, 4044, 2 ) local arrDeathGladiator = {22000404,22000406,22000408,22000410} for i = 1, #arrDeathGladiator do add_npc(27011, 54164 ,arrDeathGladiator[i],1,0,gv("layer")) --MohcenMaher, S.A end end ------------------------------------------------------------------------------------------------------------ function NPC_bulcanus_joinitem_sell() -------------------------------------------------------------------------------------------------------------------------- dlg_title( "@90605268" ) dlg_text( "@90605790" ) local progress = get_quest_progress(3367) if progress == 255 then dlg_menu( "@9811", 'NPC_bulcanus_get_ticket()' ) -- »çÀÚÀÇ È¥À» ¹Þ´Â´Ù end dlg_menu( "@90010002", '' ) dlg_show() end -------------------------------------------------------------------------------------------------------------------------- function NPC_bulcanus_get_ticket() -------------------------------------------------------------------------------------------------------------------------- local current_time = get_os_date( "%Y-%m-%d" ) local t_flag = get_flag( "vulcanus_date" ) dlg_title( "@90605268" ) if t_flag == nil or t_flag < current_time then --MohcenMaher, bug fix: nill -> nil set_flag( "vulcanus_date" , current_time ) --insert_item( 2013889, 1 ) --MohcenMaher dlg_text( "@90610860" ) -- ¿©±â ÀÖ¾î¿ä!
¼ö·®ÀÌ ºÎÁ·ÇÑ °ü°è·Î 1ÀÏ1°³ ¹Û¿¡´Â µå¸±¼ö ¾ø¾î¿ä. else dlg_text( "@90610861" ) -- ¿À´ÃÀº ÀÌ¹Ì ¹ÞÀ¸¼Ì¾î¿ä.
¼ö·®ÀÌ ºÎÁ·ÇÑ °ü°è·Î 1ÀÏ 1°³ ¹Û¿¡´Â µå¸±¼ö ¾ø¾î¿ä. end dlg_menu( "@90010002", '' ) dlg_show() end -------------------------------------------------------------------------------------------------------------------------- function NPC_bulcanus_best_record() -------------------------------------------------------------------------------------------------------------------------- local best_vul_record = get_global_variable( "best_vul_record" ) local best_vul_record_name = get_global_variable("best_vul_record_name") dlg_title( "@90605268" ) if best_vul_record == nil or best_vul_record == "" then dlg_text( "@90605863" ) else local country_time = get_os_date("%H",0) local print_best_vul_record = best_vul_record +(24 -country_time) * 3600 dlg_text( sconv("@90605862", "#@user_name@#", get_global_variable( "best_vul_record_name" ), "#@vul_record@#", get_os_date("%X",print_best_vul_record)) ) end dlg_menu( "@90010002", '' ) dlg_show() end ------------------------------------------------------------------------------------------------------------ function vulcanus_get_room_pos( floor, room ) -- °¢Ãþ °¢¹æ x y ÁÂÇ¥ -------------------------------------------------------------------------------------------------------------------------- local pdata={ 197393,28580, 198814,28457, 200543,28458, 202065,28458, 197047,25954, 198661,25929, 200362,25962, 202169,26121, 197303,23750, 198586,23765, 200390,23677, 202114,23701, 206474,27625, 0,0, 0,0, 0,0, } local x = pdata[ floor*8-7+room*2 ] local y = pdata[ floor*8-7+room*2+1] return x,y end ------------------------------------------------------------------------------------------------------------ function vulcanus_get_clear_reward( layer, floor ) -- °¢ ¹æ Ŭ¸®¾î º¸»ó Exp,JP,Gold -------------------------------------------------------------------------------------------------------------------------- local pdata = { -- F1, F2, F3 F4 F1, F2, F3 F4 19956, 24454, 29555, 58378, 38548, 44904, 51743, 132405, -- 1 40 ~ 57408, 64815, 72956, 214137, 76854, 85198, 94077, 269109, -- 3 60 ~ 91139, 99583, 108495, 314787, 113358, 122679, 132349, 427830, -- 5 80 ~ 131787, 141445, 151556, 561177, 175584, 187230, 199491, 700102, -- 7 100 ~ 237120, 251671, 266785, 988754, 292792, 306274, 320012, 1169043, -- 9 120 ~ 377019, 392723, 408832, 1785194, 470027, 527619, 620635, 3387588, -- 11 140 ~ 769704, 1541102, 3173438, 6718169, 1219563, 1800319, 3922638, 12356309, -- 13 160 ~ 1829344, 2700478, 5883957, 18534463, 2744016, 4050717, 8825935, 27801694, -- 15 180 ~ 4116024, 6076075, 13238902, 41702541, 6174036, 9114112, 19858353, 62553811, -- 17 200 ~ 9261054, 13671168, 29787529, 93830716, 13891581, 20506752, 44681293, 140746074 , -- 19 220 ~ 9261054, 13671168, 29787529, 93830716, 13891581, 20506752, 44681293, 140746074 , -- 20 220 ~ 9261054, 13671168, 29787529, 93830716, 13891581, 20506752, 44681293, 140746074 , -- 21 220 ~ 9261054, 13671168, 29787529, 93830716, 13891581, 20506752, 44681293, 140746074 , -- 22 220 ~ 9261054, 13671168, 29787529, 93830716, 13891581, 20506752, 44681293, 140746074 , -- 23 220 ~ 9261054, 13671168, 29787529, 93830716, 13891581, 20506752, 44681293, 140746074 , -- 24 220 ~ } local lvl = get_instance_dungeon_type_id( 20000, layer ) local idx = lvl*4+floor local exp = pdata[ idx ] local jp = exp / 8 local gold = 31200 * ( 1+ lvl/3) if floor==2 then gold = gold + 2100 elseif floor==3 then gold = gold + 4200 elseif floor==4 then gold = (gold + 4200 )*2 end return exp, jp, gold end -------------------------------------------------------------------------------------------------------------------------- function get_vulcanus_room_number(floor) -- ¾ÆÁ÷ Ŭ¸®¾îÇÏÁö ¾ÊÀº ¹æÀ» ã´Â´Ù. -------------------------------------------------------------------------------------------------------------------------- local layer = get_value('layer') local room = 0 if floor < 4 then local room_list = {} local room_count = 0 local flag = 'Vul' .. tostring( floor ) local fv = get_instance_dungeon_flag( 20000, layer, flag ) if fv == 15 then return end if fv==nil or fv=="" then fv = 0 end if fv==0 or fv==2 or fv==4 or fv==8 or fv==6 or fv==10 or fv==12 or fv==14 then room_list[ room_count + 1 ] = 0 room_count = room_count + 1 end if fv==0 or fv==1 or fv==4 or fv==8 or fv==5 or fv==9 or fv==12 or fv==13 then room_list[ room_count + 1 ] = 1 room_count = room_count + 1 end if fv==0 or fv==1 or fv==2 or fv==8 or fv==3 or fv==9 or fv==10 or fv==11 then room_list[ room_count + 1 ] = 2 room_count = room_count + 1 end if fv==0 or fv==1 or fv==2 or fv==4 or fv==3 or fv==5 or fv==6 or fv==7 then room_list[ room_count + 1 ] = 3 room_count = room_count + 1 end local select = math.random( 1, room_count ) room = room_list[select] end return room end -------------------------------------------------------------------------------------------------------------------------- function enter_vulcanus() -- Çʵ忡 ÀÖ´Â ºÒÄ«´©½º ÇÁ¶ø Ŭ¸¯½Ã -------------------------------------------------------------------------------------------------------------------------- local quest_progress_3367 = get_quest_progress(3367) -- ¹Ýȯ°ª -1 : ¾Æ¹«°Íµµ ¾Æ´Ô / 0 : ¼ö¶ô°¡ / 1 : ¼öÇàÁß / 2 : Á¾·á°¡´É / 100 : ½ÇÆÐ / 255 : À̹ÌÁ¾·á if quest_progress_3367 == 1 then set_quest_status( 3367, 1, 1 ) cprint( "@90604746" ) -- <(version:8.1)><#6DD66D>»õ·Î¿î °ÔÀÌÆ®¸¦ ¹ß°ßÇÏ¿´½À´Ï´Ù. return end local lv = get_value( 'level' ) if lv<200 then --MohcenMaher, S.A cprint( "@9251" ) --<#ff0000>ºÒÄ«´©½º ´øÀüÀº ÃÖ¼Ò ·¹º§ 30 ÀÌ»óºÎÅÍ ÀÔÀå °¡´ÉÇÕ´Ï´Ù. end local base_type = math.floor(lv/10) -- -4 --MohcenMaher, S.A if base_type < 0 then base_type = 0 end if base_type > 20 then -- ÀÏ´Ü 13±îÁö ¹Û¿¡ ¾ø±â ¶§¹®¿¡ 10(easy),11(normal),12(hard),13(veryhard) base_type = 20 --MohcenMaher, S.A end local menu1 = '<#FFFFFF>|@9526' --'@9526| (Level' .. (base_type) * 10 ..')' local menu2 = '<#00FF00>|@9527' --'@9527| (Level' .. (base_type+1) * 10 ..')' local menu3 = '<#FF0000>|@9528' --'@9528| (Level' .. (base_type+2) * 10 ..')' --local menu4 = '<@FF8080>|@9528| (Level' .. (base_type+6) * 10 ..')' local trigger1 = 'enter_vulcanus_confirm(' .. base_type .. ')' local trigger2 = 'enter_vulcanus_confirm(' .. base_type+1 .. ')' local trigger3 = 'enter_vulcanus_confirm(' .. base_type+2 .. ')' --local trigger4 = 'enter_vulcanus_confirm(' .. base_type+3 .. ')' --dlg_special_menu( '@9525', 'Warp', menu1, trigger1, menu2, trigger2, menu3, trigger3, menu4, trigger4 ) dlg_special_menu( '@9525', 'Warp', menu1, trigger1, menu2, trigger2, menu3, trigger3 ) end -------------------------------------------------------------------------------------------------------------------------- function enter_vulcanus_confirm(sub_type) -- vulcanus_enter_confirm() À¸·Î º¯°æ -------------------------------------------------------------------------------------------------------------------------- local party_id = 0 --get_value('party_id') --MohcenMaher, can enter in party (its hard) if party_id ~= 0 then cprint( "@9247" ) --ÆÄƼ »óÅ¿¡¼­´Â ÀÔÀå ºÒ°¡ÇÔ return end local item_count = find_item( 2013930 ) --MohcenMaher, 2013889->2013929 if item_count < 1 then cprint( "@9810" ) return end warp_to_instance_dungeon(20000,sub_type) delete_item( get_item_handle(2013930),1) --MohcenMaher, 2013889->2013929 open_title(1) --vulcanus_warp_confirm(1) end -------------------------------------------------------------------------------------------------------------------------- function enter_other_indun( dungeon_id, cur_floor, next_floor, cur_item_count, next_item_count ) vulcanus_warp (cur_floor) end -------------------------------------------------------------------------------------------------------------------------- function vulcanus_warp (floor) -- ºÒÄ«´©½º ´øÀü ³»ºÎ ÇÁ¶ø Ŭ¸¯, -------------------------------------------------------------------------------------------------------------------------- local flag = 'Vul' .. tostring(floor ) local floor_flag = get_instance_dungeon_flag( 20000 , gv( 'layer' ), flag ) local cur = floor local nxt = floor +1 local nxt_flr = floor+1 local menu2 = '@9800\v#@next_floor@#\v' .. nxt if floor_flag == 15 then dlg_special_menu( '@170126024', 'Warp',menu2, 'vulcanus_warp_confirm(' .. nxt .. ')' ) else local menu1 = '@9799\v#@current_floor@#\v' .. cur dlg_special_menu( '@170126024', 'Warp', menu1, 'vulcanus_warp_confirm(' .. cur .. ')', menu2, 'vulcanus_warp_confirm(' .. nxt .. ')' ) end end -------------------------------------------------------------------------------------------------------------------------- function vulcanus_warp_confirm(floor,layer) -------------------------------------------------------------------------------------------------------------------------- if layer == nil then layer = get_value('layer') end local room = get_vulcanus_room_number(floor) local x,y = vulcanus_get_room_pos( floor, room ) warp( x, y, layer ) send_mission_title( '@1224' ) -- ¹Ì¼Ç Á¦¸ñÀº Ç×»ó '¸ðµç ¸ó½ºÅ͸¦ ¼¶¸êÇ϶ó' local exp, jp, gold = vulcanus_get_clear_reward( layer, floor ) local reward_string = '@1225' reward_string = reward_string .. '\v#@reward_exp@#\v' .. exp reward_string = reward_string .. '\v#@reward_jp@#\v' .. jp reward_string = reward_string .. '\v#@reward_gold@#\v' .. gold send_mission_reward( reward_string ) if floor == 4 then send_mission_objective( 0, 1, '@1226' ) -- ºÒÄ«´©½º¸¦ óġÇ϶ó cprint( '@90604914' ) --<(version:7.3)><#6DD66D>³ª´Â.. ºÒÄ«´©½º´Ù. ³ªÀÇ ÀÇÁö¸¦ ±ú¿î ³Ê´Â....³Ê´Â ´©±¸.... Àΰ¡. ¿­¼è¸¦ ¼ÒÁöÇÑ ÀÚ.. Àΰ¡? cprint( '@90604915' ) --<(version:7.3)><#6DD66D>±×·¸´Ù¸é, ³»°¡ ¼û°Ü ³í ±â·ÏÀ»...... µÇãÀº Àڷαº. ½Ã°£ÀÌ ¾øÀ¸´Ï...... ³ÊÀÇ Áö½ÄÀ» º¸°Ú´Ù. local monster = 22000414 local progress1 = get_quest_progress(4047) local progress2 = get_quest_progress(4048) local progress3 = get_quest_progress(4049) local progress4 = get_quest_progress(4050) local lvl = get_instance_dungeon_type_id( 20000, layer ) if (progress1 == 1 or progress2 == 1 or progress3 == 1 or progress4 == 1) and lvl >= 14 then local qcv = get_flag('q_cbk') if qcv == nil or qcv == "" then qcv = 0 end local rnd = math.random(1, 10-qcv) if rnd == 1 then add_npc( 205940, 26915, monster, 1, 0, layer ) qcv = 0 elseif qcv < 7 then qcv = qcv + 1 end set_flag('q_cbk',qcv) end else send_mission_objective( 0, 6, '@1224' ) -- ¹Ì¼Ç ¸ñÇ¥µµ Ç×»ó '¸ðµç ¸ó½ºÅ͸¦ ¼¶¸êÇ϶ó'¿¡ ÃÖ´ë ¸ó½ºÅÍ ¼ö´Â 6(4ÃþÀÎ °æ¿ì¸¸ 1ÀÌ µÊ) end send_mission_objective_progress( 0, 0 ) end ------------------------------------------------------------------------------------------------------------ function on_create_vulcanus_instance( layer ) -- ÃÖÃÊ ´øÀü »ý¼º½Ã È£Ãâ ------------------------------------------------------------------------------------------------------------ set_instance_dungeon_flag( 20000, layer, 'Vul1', 0 ) set_instance_dungeon_flag( 20000, layer, 'Vul2', 0 ) set_instance_dungeon_flag( 20000, layer, 'Vul3', 0 ) set_instance_dungeon_flag( 20000, layer, 'date', get_os_time() ) add_field_prop( 126023, 0, 197460, 28579, layer, 10) add_field_prop( 126023, 0, 198873, 28457, layer, 10) add_field_prop( 126023, 0, 200546, 28391, layer, 10) add_field_prop( 126023, 0, 202068, 28403, layer, 10) add_field_prop( 126023, 0, 197026, 25926, layer, 10) add_field_prop( 126023, 0, 198651, 25901, layer, 10) add_field_prop( 126023, 0, 200339, 25945, layer, 10) add_field_prop( 126023, 0, 202194, 26114, layer, 10) add_field_prop( 126023, 0, 197324, 23734, layer, 10) add_field_prop( 126023, 0, 198566, 23754, layer, 10) add_field_prop( 126023, 0, 200370, 23657, layer, 10) add_field_prop( 126023, 0, 202125, 23673, layer, 10) end ------------------------------------------------------------------------------------------------------------ function on_leave_vulcanus( layer ) -- ÀÌÅ»½ÃÈ£Ãâ ------------------------------------------------------------------------------------------------------------ send_mission_title( '' ) end ------------------------------------------------------------------------------------------------------------ function on_join_vulcanus( layer ) -- °¢ ¹æ¸¶´Ù È£Ãâ ------------------------------------------------------------------------------------------------------------ vulcanus_warp_confirm(1,layer) --do_each_player_in_instance_dungeon( 20000, layer, "open_title(1)" ) end ------------------------------------------------------------------------------------------------------------ function vulcanus_check_respawn_group_clear( respawn, x, y, layer ) -- ¸ó½ºÅÍ Á×À» ¶§¸¶´Ù È£Ãâ ------------------------------------------------------------------------------------------------------------ local pdata={ --respawn prop z, fl bit monster_count 20001, 126024, 10, 1, 1, 6, 20002, 126024, 10, 1, 2, 6, 20003, 126024, 10, 1, 4, 6, 20004, 126024, 10, 1, 8, 6, 20005, 126025, 10, 2, 1, 6, 20006, 126025, 10, 2, 2, 6, 20007, 126025, 10, 2, 4, 6, 20008, 126025, 10, 2, 8, 6, 20009, 126026, 10, 3, 1, 6, 20010, 126026, 10, 3, 2, 6, 20011, 126026, 10, 3, 4, 6, 20012, 126026, 10, 3, 8, 6, 20013, 126027, 35, 4, 1, 1, } local idx = 0 local total = table.getn( pdata) / 6 for i = 1, total do if pdata[i*6-5] == respawn then idx = i break end end if idx == 0 then return end local prop = pdata[idx*6-4] local offset = pdata[idx*6-3] local floor = pdata[idx*6-2] local bit = pdata[idx*6-1] local monster = pdata[idx*6-0] local left_monster = get_alive_instance_respawn_group_monster_count( 20000, layer, respawn ) broadcast_mission_objective_progress( 1, 0, monster - left_monster, 20000, layer ) if left_monster ~= 0 then return end if floor==4 then do_each_player_in_instance_dungeon( 20000, layer, "update_title_condition( 9002002, 1 )" ) -- ºÒÄ«´©½º »ç³É ½Ã ȣĪ ºÎ¿© else local floor_clear_flag = get_instance_dungeon_flag( 20000, layer, 'Vul' .. floor ) floor_clear_flag = floor_clear_flag + bit set_instance_dungeon_flag( 20000, layer, 'Vul'..floor, floor_clear_flag ) do_each_player_in_instance_dungeon( 20000, layer, "cprint('@9813');cprint('@9250')" ) end -- º¸»ó Áö±Þ ½ºÅ©¸³Æ® local exp, jp, gold = vulcanus_get_clear_reward( layer, floor ) local reward_handler = 'add_exp_jp( ' .. exp .. ', ' .. jp .. ', false, false ); insert_gold( ' .. gold .. ', true )' do_each_player_in_instance_dungeon( 20000, layer, reward_handler ) broadcast_mission_title( 1, '', 20000, layer ) -- ¹Ì¼Çâ ¼û±è add_field_prop( prop, 0, x, y, layer, offset ) -- ´ÙÀ½¹æÀ¸·Î °¡´Â ÇÁ¶ø »ý¼º end function halloween2018_clear_check( respawn_group, x, y, layer ) --MohcenMaher, if get_env("game.HW2018")>=2 and math.random(1,10)>=6 then insert_item(2013843,1) --drop_item( x, y, layer, 2013843, 1 ) end --MohcenMaher local left_monster_count = get_alive_instance_respawn_group_monster_count( 90000, layer, respawn_group ) if left_monster_count == 10 then local bossSpawn = { 90264, 90265, 90266, 90267, } if respawn_group == 90020 then local bossSpawn1 = select_number(bossSpawn) add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90050 then local bossSpawn1 = select_number(bossSpawn) + 4 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90080 then local bossSpawn1 = select_number(bossSpawn) + 8 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90110 then local bossSpawn1 = select_number(bossSpawn) + 12 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90140 then local bossSpawn1 = select_number(bossSpawn) + 16 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90150 then local bossSpawn1 = select_number(bossSpawn) + 20 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90160 then local bossSpawn1 = select_number(bossSpawn) + 24 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90170 then local bossSpawn1 = select_number(bossSpawn) + 28 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90180 then local bossSpawn1 = select_number(bossSpawn) + 32 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90190 then local bossSpawn1 = select_number(bossSpawn) + 36 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) elseif respawn_group == 90200 then local bossSpawn1 = select_number(bossSpawn) + 40 add_instance_dungeon_monster( bossSpawn1, 90000, layer ) broadcast_notice( 1, '@90610666', 90000, layer ) end else message(sconv("@90610667", "#@monster_count@#",tostring(left_monster_count) )) end end function halloween2018_boss_clear( respawn_group, x, y, layer ) local left_monster_count = get_alive_instance_respawn_group_monster_count( 90000, layer, respawn_group ) if left_monster_count == 0 then add_field_prop( 90001, 600, x, y , layer, -10, 0, 0, 0, 1, 1, 1 ) end end function halloween2018_exit() dlg_special( 'confirm_window', 'exit_indun( 0 )', '@90610665' ) end