#pragma once #include "internal_base_include.h" // mmo #ifdef _WIN64 #ifdef _DEBUG #pragma comment( lib, "mmod_x64.lib" ) #else #pragma comment( lib, "mmo_x64.lib" ) #endif #else #ifdef _DEBUG #pragma comment( lib, "mmod.lib" ) #else #pragma comment( lib, "mmo.lib" ) #endif #endif // renderer #ifdef _WIN64 #ifdef _DEBUG #pragma comment( lib, "rendererd_x64.lib" ) #else #pragma comment( lib, "renderer_x64.lib" ) #endif #else #ifdef _DEBUG #pragma comment( lib, "rendererd.lib" ) #else #pragma comment( lib, "renderer.lib" ) #endif #endif // sound #ifdef _WIN64 #ifdef _DEBUG #pragma comment( lib, "soundd_x64.lib" ) #else #pragma comment( lib, "sound_x64.lib" ) #endif #else #ifdef _DEBUG #pragma comment( lib, "soundd.lib" ) #else #pragma comment( lib, "sound.lib" ) #endif #endif