# Leviathan Game Server **A separated repo for Game Server source code** ## Done features so far - Added opportunity to equip different gear (1 piece of each) to pets, for all slots - Fix market dupe - No arrows consumption - Gold colors - New lua functions - New teleportation system, easy to modify and flexible - SFrame beter logging in debug (time counted by ticks) - DB loading performance output (time counted by ticks) - New character creation menu (Fraun) - Cooldown for skill use (to prevent flooding all over the entire chat) - Offline market - Huge performance increase - God mother fairy bottle experience fix ### Lua functions (expand the list pls) - get_server_time - get_location_id - get_item_class - get_awaken - set_specific_awaken ### Lua hooks - GuildManager:OnGuildBuff( guild_level, guild_point ) - GuildManager:OnGuildDonation( donated_amount, guild_points ) - MarketSystem:OnItemBuy( item_id, item_handle ) - MarketSystem:OnBoothOpen( market_type, market_items ) - MarketSystem:OnBoothClose() # Leviathan Game Client (SFrame) **A separated repo for Game Client source code** ## Done features so far - Disabled GameGuard - Nulled galalab domains requests - Added advanced error handle for dynamicCast class; now it would show which class failed to cast - Instead of sending crash report to server, it's being written to rappelz.log - Disabled signature and no parameters start check - Automatic #@auto_tooltip@#: If equippable item (ring, weapon, armor, etc) has no #@auto_tooltip@# in its string, it will be generated automatically - Weapon swap exploit fix -> you can now swap only once per 0.25 sec. In attempt to swap earlier it won't even create swap packet and won't send it to server - e9.5 minimap - 3x12 buff rows - New character creation menu - Huge performance increase - Reworked strings. Increased performance