#include #include #include "ErrorCode/ErrorCode.h" #include "DB_Commands.h" #include "StructPlayer.h" #include "SendMessage.h" bool DB_InsertQuest::proc( DBConnection & db ) { _CommandPtr cmd; if( db.CreateCommand( cmd ) == false ) throw XException( "DB_InsertQuest : CreateInstance(command) error" ); cmd->CommandType = adCmdStoredProc; cmd->CommandText = _bstr_t( "dbo.smp_insert_quest" ); // Store the name of current stored-procedure for debugging szStoredProcedureName = "dbo.smp_insert_quest"; cmd->Parameters->Append( cmd->CreateParameter( "IN_OWNER_ID", adInteger, adParamInput, 4, m_nOwnerID ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_ID", adInteger, adParamInput, 4, m_nID ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_CODE", adInteger, adParamInput, 4, m_nCode ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_START_ID", adInteger, adParamInput, 4, m_nStartID ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_STATUS1", adInteger, adParamInput, 4, m_nStatus1 ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_STATUS2", adInteger, adParamInput, 4, m_nStatus2 ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_STATUS3", adInteger, adParamInput, 4, m_nStatus3 ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_STATUS4", adInteger, adParamInput, 4, m_nStatus4 ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_STATUS5", adInteger, adParamInput, 4, m_nStatus5 ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_STATUS6", adInteger, adParamInput, 4, m_nStatus6 ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_REMAIN_TIME", adInteger, adParamInput, 4, m_nRemainTime ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_PROGRESS", adInteger, adParamInput, 4, m_nProgress ) ); cmd->Execute(NULL, NULL,adCmdStoredProc); return true; } bool DB_InsertQuest::onProcess( DBConnection & db ) { proc( db ); m_pPlayer->onEndQuery(); return true; } void DB_InsertQuest::onFail( const _com_error & exception ) { m_pPlayer->onEndQuery(); IStreamSocketConnection * pConn = m_pPlayer->pConnection; if( pConn && pConn->IsConnected() ) { SendDisconnectDesc( pConn, TS_SC_DISCONNECT_DESC::DISCONNECT_TYPE_DB_ERROR ); pConn->Close(); } else { m_pPlayer->LogoutNowWithAccount( 7 ); } }